Alleykatt

Well-Known Member
May 19, 2017
1,345
1,949
I though the side game was great. Really enjoyed it. I would love to see more of that sort of thing in the main game to give a change of pace.
 
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shuiko

Member
Oct 6, 2019
141
88
has he updated anything recently hmhm i ain't checking his pateron or what not anymore

I wish there was actually a game like this not necessary about spy, but female protag that had lots of content. The Paperdoll/pictures help. Just text makes me snooze sometimes.
 
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JustForPorn12

Newbie
Mar 24, 2018
62
178
Blue Swallow looks to be following up on the promise that Female Agent failed to deliver, and produced in six months a volume of content that Female Agent has barely exceeded in, what, coming up on six years now. Girl Spy is a parody but still shows how a competent dev who isn't trying to milk the process can produce FA-style and quality content; Lobsterman9999 said he hadn't worked on it very long to get the release out the door, and while there haven't been any updates since the initial release, one can hope.
holy shit, blue swallow is so much better than this crap. not sure how it slipped by me
 
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TBCheese

Newbie
Sep 30, 2017
32
38
holy shit, blue swallow is so much better than this crap. not sure how it slipped by me
Unless something has changed, BS is still all hype. It's at the exact same spot FA was a few years back, with all updates having been for the prologue ('lifepath", "introduction", "tutorial", whatever you'd like to call it) and no actual writing taking place for the game proper. As far as I recall, they also said the next update was going to be more prologue stuff, specifically adding college after a gap year (even though they already have a college arc and could just link to it).

Crush has his issues (lots of them), and he set the bar so low with the rewrites that you could dig a tunnel over it, but he's now doing the bare minimum and actually writing the game: content that follows the premise of "Woman goes to foreign country to work as a spy and gets into sex-fueled situations because of it." Currently, BS sits at the same amount of actual content as FA's first lifepath; you learn about the BBEG, have a final target for success, and make it to the foreign country (or at least the airport). That's it.

BS has the same potential that FA did, but we've already seen that having potential isn't everything. Maybe BS will be amazing and become everything FA could have been. Maybe there will be a BS patreon post in a few months about how the prologue was written to be too complex, and they will be doing a full restart. All I know is that if someone says they have an idea for a great spy story with sex, but they spend ages just writing a CYOA about high school and college, I'm not going to pat them on the back for their "progress".
 

philyb

Newbie
May 23, 2018
24
30
holy shit, blue swallow is so much better than this crap. not sure how it slipped by me
It has the exact same problems...And it still hasn't actually got the spy component - I spent about what felt like 10 minutes going through my conception to select my traits and it had almost no adult content. It was even worse than FA's prologue.

They both have overly complex prologues that lead no where and offer nothing in the long term. We want a spy game where the character does spy shit and gets put in complex and potentially perilous situations. FA finally got some way there and it was ultimately disappointing. There are all these pointless variables at the start, then when you get to the meat and bones of it - there is little to no choice. Even failing as much as possible leads no where. And you get forced raped.

It'd be great if the complexity of the prologue, which barely has any sex, actually transfers into the main game at one point...
 

prawnstar700

New Member
Oct 6, 2023
12
79
It has the exact same problems...And it still hasn't actually got the spy component - I spent about what felt like 10 minutes going through my conception to select my traits and it had almost no adult content. It was even worse than FA's prologue.

They both have overly complex prologues that lead no where and offer nothing in the long term. We want a spy game where the character does spy shit and gets put in complex and potentially perilous situations. FA finally got some way there and it was ultimately disappointing. There are all these pointless variables at the start, then when you get to the meat and bones of it - there is little to no choice. Even failing as much as possible leads no where. And you get forced raped.

It'd be great if the complexity of the prologue, which barely has any sex, actually transfers into the main game at one point...
It's sad that many devs/writers fail basic math, or project planning. How many would be willing or able to write 1000 different endings? It only takes 10 branches of 2 options to get there (2^10 = 1024), now add just one more option each time and guess what? 3^10 = 59049 endings.

So decide how many MAJOR branches actually make sense and when these happen. If not, the game will never reach an ending. On the flip side, if choices don't matter, then essentially it's a linear novel. Decide from the get go, because it can't be both.

Let's say they didn't think about this to begin with, perhaps asking them for the plan after the first year or reboot would be fair (whichever is sooner).
 
Apr 3, 2019
254
776
It's sad that many devs/writers fail basic math, or project planning. How many would be willing or able to write 1000 different endings? It only takes 10 branches of 2 options to get there (2^10 = 1024), now add just one more option each time and guess what? 3^10 = 59049 endings.

So decide how many MAJOR branches actually make sense and when these happen. If not, the game will never reach an ending. On the flip side, if choices don't matter, then essentially it's a linear novel. Decide from the get go, because it can't be both.

Let's say they didn't think about this to begin with, perhaps asking them for the plan after the first year or reboot would be fair (whichever is sooner).

The math doesn't really work out that way in practical cases. For example, with Bethesda games, they might have "1200 endings" if you do the combinations and variations by math, but in practical terms it's like:

You have one main quest with three outcomes
You have ten sidequests with two outcomes each.

The ending is a slideshow (literally) of the outcomes for each sidequest+main quest. There's no relation between sidequests in terms of ending.
 
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prawnstar700

New Member
Oct 6, 2023
12
79
The math doesn't really work out that way in practical cases. For example, with Bethesda games, they might have "1200 endings" if you do the combinations and variations by math, but in practical terms it's like:

You have one main quest with three outcomes
You have ten sidequests with two outcomes each.

The ending is a slideshow (literally) of the outcomes for each sidequest+main quest. There's no relation between sidequests in terms of ending.
Totally agree with fellow Bethesda fan, my point is to use math to illustrate the illusion of choice. Mathematically impractical to make a fully realistic world where every action or choice has a significant impact, so we need to be realistic what a small team can achieve.

Just using lifepath as the example; Crush introduced 5 personality traits, 5 kinks and 4 attributes (not sure what BS has). There's people still asking for it and other deviations from main quest, so I'm suggesting to help Crush focus with just a main plan, essentially a skeleton of the main quest up to the 3? outcomes (having the side quests outcomes mapped too would be stellar).

Without thought of the endings and the paths to get there, what would be the point of adding points? Can we agree that planning is essential and would speed up development, prevent reboots? Even as big as Bethesda, doubt they started development saying "heck yeah I got one page written, let's make it up as we go"...

Everything since then are iterations of a success story, be it D&D or Elder Scrolls, but they had a base and it was a strong STORY. Hope Crush takes this as love from a fan, who really doesn't want to see this game abandoned.
 

Mwanted

Well-Known Member
Oct 1, 2017
1,218
1,402
Just out of curiosity: I read on the changelog he says episode 19 had negative criticism and so he edited it. What is he talking about? Another case of watering down some scenes cause someone told him to do it?
 

ZebCaff

Newbie
Aug 19, 2019
93
60
Just out of curiosity: I read on the changelog he says episode 19 had negative criticism and so he edited it. What is he talking about? Another case of watering down some scenes cause someone told him to do it?
No. It was more that many people felt that Kate's (railroaded) reaction to the events of that episode was not consistent with the way they'd been playing her, and the way her written character had been developing. IMO there's still a bit of that, but it's nowhere near as bad.
 
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Vibesy

Member
Nov 19, 2023
126
258
No. It was more that many people felt that Kate's (railroaded) reaction to the events of that episode was not consistent with the way they'd been playing her, and the way her written character had been developing. IMO there's still a bit of that, but it's nowhere near as bad.
Was that her BJ freakout?
 

Vibesy

Member
Nov 19, 2023
126
258
I don't know what he rewrote with that. It's a fairly hot scene now from the sex standpoint, but her reaction still feels way overdone. Lack of player agency, particularly since they 86ed the lifepath and mission training sections, is a big problem with this game.
 

ZebCaff

Newbie
Aug 19, 2019
93
60
I don't know what he rewrote with that. It's a fairly hot scene now from the sex standpoint, but her reaction still feels way overdone. Lack of player agency, particularly since they 86ed the lifepath and mission training sections, is a big problem with this game.
I'm not sure what he did either, but I recently gave the game a complete playthrough, and that scene felt much less jarring this time round. I don't think he changed much about the scene itself, but gave it a better lead-in.
 
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Vibesy

Member
Nov 19, 2023
126
258
The problem, I think, was her overly traumatized reaction and inner turmoil to being forced to blow a lowly drinks instructor with no intelligence value. But it feels misplaced, since by that point she can't really have any illusions anymore about what she needs to do to maintain her cover in the club. She should have been mentally prepped in advance, like in the original game.
 
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