Apr 3, 2019
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The problem, in my opinion, with Crush and the game overall is that he doesn’t quite seem to know what exactly he wants this game to even be.

Is it an epic RPG where you build and craft your character from the beginning of their life?

Is it a multiple choice, choose your own adventure, open world game where you have some control over where the story goes?

Or is it a fairly linear visual novel where you are given some choices to add a bit of flavor?
The game is sold as the first point, while the developer works as if it was the second point, and ultimately fails to do so, resulting in the third point.
 

Ripe

Active Member
Jun 30, 2017
935
852
I never created such a game myself but I guess the creative process might not always follow a straight line. It seems to me Crush doesn't have a complete story board for the whole game. He just has an idea which path the story will take and is working more or less along that route. Might not be the most professional approach but if he feels good about it then it's perfectly fine. Better that way than another one of those abandoned games...
Problem is that I'm not sure he even have an idea which path he wants to take the story... which is why we're on 4th iteration of the game by this point.

Sometimes it's better not to listen. Otherwise every game would sooner or later turn into a woke NTR/femdom/loli desaster.
Oh yes, listening to advise on what to include in the game always turn out disaster... one time he did it (hypno content) he got nothing but complaints and demands to make it completely optional and avoidable.

The advise given he ignored was more along the line of "you need to figure out what the gameplay will be BEFORE you build skill system" or "don't waste time on random NPC generator since the only thing it can be used for is grind people will avoid" and other stuff like that... stuff that would basically help him along the way. Stuff that he pretty much was forced to accept months or years later.
 
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Ravnen

Active Member
Dec 25, 2020
656
301
Yeah Im not sold on the story. It said the mc is bi, yet the only action she gets is with discusting pricks, where your choices doesnt matter a rats hairy ass.
How about adding a skip scene, if we dont want to for instance sleep with Connor all the bloody time??
 

Lurker1001

Member
Oct 8, 2020
236
395
Great game looking forward to more. So far it has a great story. Would be nice if there was a download for the original iterations though. I'd love to check them out but the online one keeps bugging out.
 

rbx4

Member
Jan 21, 2018
244
312
Yeah Im not sold on the story. It said the mc is bi, yet the only action she gets is with discusting pricks, where your choices doesnt matter a rats hairy ass.
How about adding a skip scene, if we dont want to for instance sleep with Connor all the bloody time??
I'm glad that I don't know about Connor at all.
 

rbx4

Member
Jan 21, 2018
244
312
Correct me if Im wrong, I believed his name was connor. That dude that interviews the mc and starts to screw her over and over every chance he gets.
Sounds right. I just haven't played this enough to actually see him. To my recollection, I didn't go past the initial screens of the new version. It's just not my kind of product anymore.
 

WalkTheEdge

Newbie
Nov 29, 2017
74
106
Great game looking forward to more. So far it has a great story. Would be nice if there was a download for the original iterations though. I'd love to check them out but the online one keeps bugging out.


That's the final version of the previous iteration
 
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Arkady

Member
May 15, 2018
228
424
I don’t think he’s milking it or trying to scam anyone. I genuinely believe he wants to make and finish this game, but he seems to be pretty overwhelmed with no idea where to even begin or what to give priority too.
He's had six years to suspend the Pastreon milking scam for a couple of months while he actually sits down and fucking works out the basics ("how is the game part of game going to work?") instead of haphazardly throwing together whatever he thinks is totally a good idea right now.

The last reboot initially sounded promising in the sense it felt like he might finally go and do the working out the basics thing (without actually suspending the Patreon milking scam, of course), or get help doing that. Of course, the VN with pointless choices he's shat out since does not really suggest he's actually made any effort to finally get a fucking clue how the game part of the game is supposed to work.

Still, you're probably technically correct in that he's not primarily trying to be a Patreon milking scammer. He's probably more like failing at not being an incompetent fool when it comes to actual game development.
 
Apr 3, 2019
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He's had six years to suspend the Pastreon milking scam for a couple of months while he actually sits down and fucking works out the basics ("how is the game part of game going to work?") instead of haphazardly throwing together whatever he thinks is totally a good idea right now.

The last reboot initially sounded promising in the sense it felt like he might finally go and do the working out the basics thing (without actually suspending the Patreon milking scam, of course), or get help doing that. Of course, the VN with pointless choices he's shat out since does not really suggest he's actually made any effort to finally get a fucking clue how the game part of the game is supposed to work.

Still, you're probably technically correct in that he's not primarily trying to be a Patreon milking scammer. He's probably more like failing at not being an incompetent fool when it comes to actual game development.
Crush is not (intentionally) milking, he really is just an incompetent fool, I've met quite a few people that act the same way (not in regards to game development of course). He's unaware that the ethical thing to do would be to pause the milking until he has become more professional.

If you hire a plumber and he not only takes twice as long as he should, but he also has to come back every five months to redo his shoddy work, that's not a good plumber...but that plumber may well think that he's doing a good job and having to redo that same work every five months is just "how plumbing works".


And just for the Crush apologetics and the "well game dev is hard duh" crowd: It doesn't take a genius, an expert, or even an experienced worker to know that if you keep making the same mistakes *every* time and you're still as (in)efficient as when you started doing your job, you really aren't doing your job properly.
 

rbx4

Member
Jan 21, 2018
244
312
Well there are some people who seem to be saying that game development is the toughest thing that anybody could ever do. I don't agree with that. Standing up to their own concerns over inadequacy could be the toughest thing that some people could ever do, however.
 
Apr 3, 2019
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Well there are some people who seem to be saying that game development is the toughest thing that anybody could ever do. I don't agree with that. Standing up to their own concerns over inadequacy could be the toughest thing that some people could ever do, however.
There's one not-so-minor thing I do want to bring up with this argument though: What Crush is doing barely qualifies as game development. The current state of the "game" is "barely a CYOA". I'm only bringing this up because, while I'm sure there are challenges with what he's doing, there's essentially zero overlap with common game development issues:

- Controls: There's no need to make controls responsive, there are no bugs associated with them, it's plain HTML with a (pre existing) JS framework
- Sound: There's no sound
- Graphics: maybe you could argue there are some similar issues here with how the paperdoll works and how "character outfits" would work, but...there's no 3D models to worry about. No 3D graphics optimization, lighting or anything like that.
- Physics: None
- Database concerns (reading or writing in time without sync issues): None
- Completely new mechanics that need to work with the engine: Maybe when the release was the character creator, but not anymore
- UI work: I wish I could give him points here, there is some CSS work, but, much like the "Controls", it's more of a one and done type of deal.
 

boobthief

Member
May 25, 2017
487
1,224
He's improved over time, and developed some skills to make development faster. But without being right beside him in person it's hard to say specifically what he could do differently to improve. This is not making excuses for him, and it's not saying there is nothing he can do to improve. It's more about having accurate information and the big picture of his process and work ethic. Is he spending 5-8 hours a day working on the game? If so that's a good start. Then I'd have to sit beside him as he works and witness exactly how he does this to figure out how to help him.

It sucks that this update could have been a 3 month release and got pushed back to 4 months. And it basically means it wasn't ready at 3 months, he shouldn't write "soon" and then delay the update by another 3 weeks, soon does not mean 3 more weeks, it means 2-7 days.

That being said, it probably means at 3 months the game was nowhere near being ready, which is a problem because 3 months is usually enough time for an update, so how did he fall behind exactly? Also the latest posts about making the update "hotter" are interesting in the sense that he's really fixated on this. I do agree if an update can be better, and quality improved, it should be. An editing pass over the final product is 100% necessary and always recommended (from years of writing essays) and this usually could last 1-2 weeks. But this means he needs the final products by 2 months, and a 1 month editing pass.

I leave 1 month, a huge amount of time for an editing pass, because I think editing is a much bigger process and that the quality of the game matters a lot. It's unlikely you'd travel back in time to an update you did 1 year ago to improve it. It would also be disorienting to do that and you sort of forget all about the process of that update. So 1 month editing pass because it is a process in which maybe for 1 day you are thinking about a section of the story rather than writing or editing at all. You just sit thinking about it. Then you get an idea to improve it a bit and so on. So editing is just more of a process and a creative endeavour. Whereas prepping the update itself, so writing down the story, is more of the pre-planned part. You just get the story from A to B down in the game. But the editing pass is where you can be creative and improve it.

So the big issue isn't that crush is editing, it's the A to B part, getting the story into the game in the first place needs to happen in 2 months if he needs a 1 month editing pass.
This is actually very good news!

They have reached Stage 3 of the Creative Process, "All the Work While Crying", and that means the update will be out soon. TM.

View attachment creative-proccess.webp

Will they ever change? Probably really fucking no.
Will the update be good (but miserable for them grinding it out in crunch time)? Fuck yeah!
It is what it is. And what it is is a good game.

Edit: Also, release date probably something like August 2nd.
 
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rbx4

Member
Jan 21, 2018
244
312
There's one not-so-minor thing I do want to bring up with this argument though: What Crush is doing barely qualifies as game development. The current state of the "game" is "barely a CYOA". I'm only bringing this up because, while I'm sure there are challenges with what he's doing, there's essentially zero overlap with common game development issues:

- Controls: There's no need to make controls responsive, there are no bugs associated with them, it's plain HTML with a (pre existing) JS framework
- Sound: There's no sound
- Graphics: maybe you could argue there are some similar issues here with how the paperdoll works and how "character outfits" would work, but...there's no 3D models to worry about. No 3D graphics optimization, lighting or anything like that.
- Physics: None
- Database concerns (reading or writing in time without sync issues): None
- Completely new mechanics that need to work with the engine: Maybe when the release was the character creator, but not anymore
- UI work: I wish I could give him points here, there is some CSS work, but, much like the "Controls", it's more of a one and done type of deal.
These are good points, and I would say that Crush's struggles are at least currently mostly with writing, which varies on a personal level. Some people write easily, and some do not. This is why I say that all this could be the toughest thing that someone ever does in certain cases: if writing is a constant inner struggle, for instance, or if something else is going on that makes writing difficult. I see nothing in the development platform or current technical challenges that would especially contribute to delays. I don't want to chime in on ethics since everything likely to be said about it was already said back in 2018.
 
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