By the way, I think you mix up the words. If I'm correct, bargirls are the hookers.
You're right, should've been barmaid not bargirl :V
By the way, I think you mix up the words. If I'm correct, bargirls are the hookers.
The latest Patreon comments seem to be at least 60:40 nauseatingly positive:From what I’ve seen, the posters on Patreon have actually been pretty critical of the last update, all the sycophants have moved to the toxic ass discord.
No comments I've seen address the hype cycle: the longer you take to release, the more people expect. If you say you're polishing scenes for six weeks then people rightly expect some substantial fucking content.Patreon simps said:Don’t be so hard on yourself, Crush. You’re still the best storyteller out of all game creators...
Please don't be disheartened. It seems to me that you agonised over this release and wanted to get the theme of the story's corruption and compromise back to the fore following several scenes of badass spy Kate...
I had to think on it, but I really loved the update...
To me Kate’s reaction made perfect sense... While I don’t want you to not take in other people’s feedback I also don’t want you taking criticism too personally...
Sorry that we are a bunch of pervs...
I don't think people want to ignore the trauma. They just balk at things proceeding seemingly out of order, with the trauma explosion over a blowjob when the heroine was already made to fully fuck multiple people (and one of them repeatedly) with little to no apparent reaction from her other than "man it was kinda hot".Overall though I think it's odd that people want to completely ignore it the trauma.
Yes - there's nothing wrong with the update as written, but it absolutely does need a trigger event - maybe something Ian says during the black bag at the medical office, which festers in her brain at night and on the way to work. Then having the BJ sprung on her u8nexpectedly can just push her over the edge. Having a serious wobble in her resolve is dramatically a good thing.Do I think this update is written poorly? Sort of yeah, this trauma scene should be moved to when Connor first forces himself on you... or changed to describe it so it doesn't feel so out of no where, and better yet edited for the type of Kate.
I’m convinced that half the people on there are ashamed of themselves to be playing a porn game so they desperately perform mental gymnastics to convince themselves that they aren’t and when they give out suggestions it’s to force the game into not being “lewd”.People on discord trying to find excuses and rationalize for her to suddenly become a prude on bj scene be like:
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I'm not sure how long inexperience will be applied to Crush, but for sure 6 or 7 years seems a stretch. I don't believe that inefficiency here has anything to do with technology--and I predict that Crush would not be much better or faster with the best technology than with the worst. I could speculate on the real issue, and I have, but this isn't the place to start mentioning personal speculations about real people. The game went from having many stats to having (from what I hear) none, which looks like in part a response to critique (I saw particular posts about this).With the free tools available to help with such issues I'm not sure even if inexperience is even a good enough excuse for this.
It seems after 6 years you would have at least take the time to look for stuff to make such issues simpler to keep track of.
The (latest) reboot and, especially the removal of the lifepath (technically, hiding, the code is still there) is based on one reason (note that it isn't a *logical* reason): "If I have to take into account all these variables and choices I will never get to Bangkok! Therefore I must remove those parts of the game altogether"I'm not sure how long inexperience will be applied to Crush, but for sure 6 or 7 years seems a stretch. I don't believe that inefficiency here has anything to do with technology--and I predict that Crush would not be much better or faster with the best technology than with the worst. I could speculate on the real issue, and I have, but this isn't the place to start mentioning personal speculations about real people. The game went from having many stats to having (from what I hear) none, which looks like in part a response to critique (I saw particular posts about this).
I'm here mostly for the bizarreness of this whole thread, but a secondary interest is the unusual complete overhaul of the game that took place. I think that normally someone is trying to create something similar to what they envision for a game in the first public release. To have something so different now is interesting. It suggests to me to again potentially stem from the early apparent complete shock and dismay that negative feedback of FA could have ever happened from any person. To not expect any negative feedback on the Internet, I don't know how someone gets there.
George RR Martin might be faster than him at writing novels at this point. Honestly, I'd be happy if he could just make this a linear graphic novel. Gives me closure that way.Feels like he's just writing a novel now, lol.
You don't even to go that far back. Even in the current evolution of the game there are several mechanics that don't get used. From the very beginning there was a mechanic where people liked or disliked certain anwers. It is still there. That has never been used. He introduced a suspicion mechanic not too long ago. Not sure what for and how it is supposed to work with a linear story to begin with. I am pretty sure that sex skills are still in the game and so is the dice rolling and occasionally your kinks open up dialogue choices, but only for you to choose between almost identical scenes to begin with.The (latest) reboot and, especially the removal of the lifepath (technically, hiding, the code is still there) is based on one reason (note that it isn't a *logical* reason): "If I have to take into account all these variables and choices I will never get to Bangkok! Therefore I must remove those parts of the game altogether"
It is of course really silly considering the variables weren't even being used to begin with, and he could have chosen to ignore them altogether like he already did (seriously, back in the days you had stuff like "+1 Riding Motorcycle" and "+1 Rock Music")
It's never been used because it's all complete sham and can't be used -- aside from couple early cases most characters don't have functional variable(s) to store their liking/respect, and the game doesn't actually record and tally these likes/dislikes, merely displays them as part of scene text. It's pure window dressing.From the very beginning there was a mechanic where people liked or disliked certain anwers. It is still there. That has never been used.