RealAhab
Newbie
- Aug 4, 2017
- 19
- 16
- 161
not sure if im impressed or sad he is getting 5k a month while doing nothing for a year and yet people don't remove their pledges, do they actually forget they are subscribed and it keeps going?
Shedule postponed indefenetly. Every month we have walls painted another color. Sometimes you ask about second floor, but your contracor says that he used blue color for the walls and now he understands that the walls must be yellow and until then he won't do nothing. And you remind him that he already repainted the walls quite a few times. But contractor stubbornly continue to recolor the walls. When you turn around to leave he stops you. Money, he says, now. Surpised you look at him for a moment then ask - but you did nothing for almost a year! I recolored the walls - he answers proudly.Reviewing a WIP like it was a finished product is self-evidently pants on head retarded. To continue the house-under-construction analogy you can hardly assess its actual habitability and comfort while the damn plumbing hasn't even been installed yet and half the floor is open to get assorted infra in place - but you can certainly take a gander at the workmanship on display and overall care and quality of the work, and are allowed to get pretty grumpy if the contractor keeps slipping schedules...
Totally, for a html text-heavy format it shouldn't take 3 years to just finish the first part of the story, considering we haven't even started the actual mission as outlined in the origin premise of the game.After going through the forum and checking the change logs regularly, it seems there has been little to no development in terms of story. The thread itself is almost 3 years old now.
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Lets face it, if i start to make a game, and then continuesly only update and bugfix the very stuff i have already released, without releasing meaningfull content added to that, withing a timespan of 6 months, then im scamming the hell out of all of you. Most of what is being done is either not nearly worth a 6 month effort, or simply is idee's a modder would likely have come up with.That's not really fair, it's more like they have a few walls built but keep tearing them down and rebuilding them because they aren't quite right, and we're beginning to suspect they don't know how to add a roof.
This man gets it.Shedule postponed indefenetly. Every month we have walls painted another color. Sometimes you ask about second floor, but your contracor says that he used blue color for the walls and now he understands that the walls must be yellow and until then he won't do nothing. And you remind him that he already repainted the walls quite a few times. But contractor stubbornly continue to recolor the walls. When you turn around to leave he stops you. Money, he says, now. Surpised you look at him for a moment then ask - but you did nothing for almost a year! I recolored the walls - he answers proudly.
Not for long no more.hahaha it's STILL stuck at DUBAI? unbelievable.
The Patreon model is perfectly suited to milking people for absurd amounts of money with almost zero accountability for your lack of actual effort or content and I wish more western developers would just develop the games and release them without demanding a steady stream of $5000 per month first.
Actually they can't really game the systen with pay per release as you can put a max of 1 payment per month (think it's the default) when you are setting up payment for that. Devs don't do it because it's less money when they decide to get lazy.I want to add one important distinction: Patreon allows you to do "pay per release". So, if these developers were "honest", they could simply do a "pay per each update". It would likely cut into their earnings, but they'd be forced to publish something.
Of course, they can still game the system and do three releases in a month, each release just fixing a bug. But that's so much easier to call out and complain about (and, well, skip paying!) than just flat fee every month.
Are you sure about that? As far as I can see on Patreon's FAQ, the developer doesn't have any limit on how many "creations" they can set per month. The people that do have a limit is the patreons, as they can set a maximum amount they're willing to pay each month. So, a dev gaming the system would just be like a monthly subscription as far as earnings go, but more obviously scummyActually they can't really game the systen with pay per release as you can put a max of 1 payment per month (think it's the default) when you are setting up payment for that. Devs don't do it because it's less money when they decide to get lazy.
Yep, that's sums it up.Nothing more fun than all the virtue-signallers who absolutely *know* that this dev is a scam artist... in spite of the fact that they don't know anything about him or her at all, actually.
The game certainly has been a disappointment, but none of the freeloaders who dump on its developer have any more credibility than the dev does.
this game is very challenging, twine engine with 1500 passages and 2000 links, objects, variables (7,2MB html file) insane numbers, very difficult to growi don't understand why this game has made literal 0 progress in 2 years and the dev is actually going to cut content before making more. Like I get what he said, it will make things easier to add in his words, but truly just make more content and your supporters will pay more...I don't get it
I completely agree with you.Yep, that's sums it up.
The game is a disappointment, I agree completely, but the dev is absolutely not a scam artist and he is not milking anyone - if you would check his posts on Patreon, you would see that he is actually working his ass off - the problem that he is just incompetent, due to the lack of skill, knowledge and and an attitude, that's not compatible with such a big project - he literally told his patreon that he was considering abandoning his project because he felt bad that he letting his supporters down. I mean, come on...
But the point is - being bad at something is not a crime, and yet everyone who "critiques" this project tends to portrait Crush as a scammer, who "demands" money. I mean, sure, that's exactly how that works - when you agree to support a creator on Patreon you are a signing an eternal soulbound contract, which will charge a bajillion shekels from your credit cards every month. If only you'd had an option to somehow stop pledging.
I'm not saying that there aren't creators who are consciously post-poning updates for their project in order to make more money - but even in this cases you are not in any way forced to pay anything. And nor creators are required to meet expectations that you specifically set for them - and the amount of money that creators may earn from their Patreons shoudn't set any requirements either - because they don't ask for that amount of money, they are given that money from people who want to give that money to them - they may set "pay per release" system or they may not - and as long as they are not forcing anyone to pay for their games they can do what they want.