DrDerpington
Active Member
- Oct 6, 2017
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Honestly i think you forgot the worst of them all: NewLife From SplendidOstrich. That guy is milking for years now and it’s a real shame given that he had laid the groundwork for a really interesting game; he just had to write scenes...I don't know why people even bother defending this kind of thing. I'd like to remind everyone that the Japanese more or less invented this entire Genre, and there are hundreds of Japanese devs that create and release games on a relatively consistent schedule with consistent quality all the time. They don't go months upon months, or even years with no meaningful updates. I follow a couple dozen different developers on Ci-En, and some of them have created and released MULTIPLE fantastic games in the time that this game has been in development. In some cases they work entirely solo on the game as well, creating CG, sprites, writing the game, programming it, bug-fixing it and often releasing post-launch updates that add all new content. Here's some that I like:
You must be registered to see the links(Two games released since 2017, third in dev)
You must be registered to see the links(Three games released since 2017, fourth in dev)
You must be registered to see the links(Last game released last summer, next game scheduled for next month)
This is embarrassing, and indefensible. People are free to give money to whomever they wish, but nobody should pretend that this isn't unethical. Every single person that pays money into the development of a game for months only to receive zero new actual content and some bug fixes would be disappointed. I'm not going to go so far as to say that developers need to be sued or something, people are responsible for what they spend their money on and are equally responsible for this kind of outcome when they support a creator with a bad or inconsistent record, but the fact that people still run defense for games like this and Accidental Woman are insane to me. The Patreon model is perfectly suited to milking people for absurd amounts of money with almost zero accountability for your lack of actual effort or content and I wish more western developers would just develop the games and release them without demanding a steady stream of $5000 per month first.
Yeah, I'm sure the work that goes under the hood may be a lot, but that ultimately doesn't matter. When you're working, people only care about deliverables. Nobody cares that you've crunched a billion variables last night... only that you've presented a nice report with visuals. Sucks, but people don't pay for effort.
Patreon is not a shop, the game is free to play.
Yeah, because paying for effort is a waste of money. It's your money and all and nobody can tell you what to do with it, though.Except that what people are moaning about is that we patrons of Crush DO pay for effort!
Somehow, that offends them mightily - enough so that they will get on this thread and repeat what each other is saying, and each expresses shock... SHOCK! that those who've followed the process continue to support it.
It exists in his head, he understands the main idea, and the possible limitations of the engine, by the way, I also encountered this problem, although I took a different mechanics as a basis, but all this is theory, in practice there will be much more problems, this always happens, however, in practice development is faster, he just needs to start."and also did preliminary work on the new improved Bangkok! "
Taken DIRECTLY from patreon. He's just straight up lying now, is that it ? "New", really ? I literally laughed out loud.
Crush, when you say "new", that imply that there was something there before. There's no "new" bangkok cause you never made bangkok. And so long as it isnt implemented in a build that is not "dev only" it still doesnt exist.
I can't believe he's just straight up lying now. Getting more disappointed with each update/log.
That's why you should not make such an ambitious project on a ready-made engine, in the end it limits you, and the cost of expanding it is colossal.this game is very challenging, twine engine with 1500 passages and 2000 links, objects, variables (7,2MB html file) insane numbers, very difficult to grow
Doesn't matter. Like I said, I'm not saying the creators that do this kind of thing deserve to get dragged through court or anything, but if you don't think it's unethical to gather monthly donations to support your game's development only to release tiny, massively staggered updates, then I don't know what to tell you. Developers release a very solid proof-of-concept with above average production values or presentation, then proceed to only provide minor updates for months or years while raking in absolutely absurd amounts of money. Newlife, Accidental Woman, and Female Agent all fit this description.Patreon is not a shop, the game is free to play.
That's why you should not make such an ambitious project on a ready-made engine, in the end it limits you, and the cost of expanding it is colossal.
LMAO best analogyShedule postponed indefenetly. Every month we have walls painted another color. Sometimes you ask about second floor, but your contracor says that he used blue color for the walls and now he understands that the walls must be yellow and until then he won't do nothing. And you remind him that he already repainted the walls quite a few times. But contractor stubbornly continue to recolor the walls. When you turn around to leave he stops you. Money, he says, now. Surpised you look at him for a moment then ask - but you did nothing for almost a year! I recolored the walls - he answers proudly.
Technical debtin the end it limits you, and the cost of expanding it is colossal.
welcome, you must be new here, set a reminder for 5 years there might be some decent updates in that time>$4,851
>4 months
>Attached is a minor update with some bug fixes and small QOL improvements.
is this for real ?
If it's half dead, the other half is in a coma.Hell ... I played it just 2 days ago and I really liked this game. I was full of joy and enthusiasm! Until it turned out that the game is in a half-dead state.
Going by the changelogs in the OP, there doesn't seem to have been an all-new scene in over a year. Unless anyone cares to correct me on that?This game has been in development for over 3 years and we still haven't reached Bangkok, the actual location that the main part of the game is supposed to take place in. At the rate it's going, Female Agent probably won't be done for at least another 8 years or so
As far as I remember, a lot of different systems, mechanics, and a sex engine with a generator are being developed now, which is not what Twine can give, and this is what It will probably limit.Twine does have a ton of limitations, but the engine is very much not the limitation for this project. If it needed to do something in real time, something interactive in real time (like a generic "shoot (click) the targets as they appear!) then yes, but "going from A to either B, C, or D while setting up some variables and checking some object properties" is not that limited in Twine.
This is true in all cases, but Twine is simply not designed for large and huge projects that also deviate from the concepts it provides. Anyway, that's what I see.Technical debt![]()
Are you sure that all of the patrons are sharing your sentiments? The number is not trending up as far as I can tell. It's trending DOWN.Except that what people are moaning about is that we patrons of Crush DO pay for effort!
Somehow, that offends them mightily - enough so that they will get on this thread and repeat what each other is saying, and each expresses shock... SHOCK! that those who've followed the process continue to support it.