Apr 3, 2019
341
1,073
284
Wait, so, correct me if I'm wrong, but does it mean that everything he worked on since the rework, so, like, more or less a year, is now gone? Like, the whole Lifepath, from birth to university and everything?

Then what was the bloody point? When everyone was asking for Bangkok, he did a rework of the whole game, then he spent months and months reworking the Lifepath because it was apparently so important, and now it's gone?

But hey, we're getting Bangkok, can't wait to see when he's gonna delete it and start creating a new Lifepath again, because Bangkok will be "feeling too generic without a background of the MC" or something...
The whole point of the "experiment" was setting himself for failure. Check the patreon comments: Everyone wants the Lifepath back. Nevermind the fact that he could have literally just put the exact same lifepath on the game, and then do a timeskip to this "new" scene.

By removing the lifepath and getting feedback saying "Noo we want lifepath!!!!" he allows himself to delay Bangkok again to work on the Lifepath that everyone loves.
 
  • Thinking Face
Reactions: Rixen

Nutluck

Forum Fanatic
Game Developer
Nov 2, 2017
4,045
2,587
468
Wait, so, correct me if I'm wrong, but does it mean that everything he worked on since the rework, so, like, more or less a year, is now gone? Like, the whole Lifepath, from birth to university and everything?

Then what was the bloody point? When everyone was asking for Bangkok, he did a rework of the whole game, then he spent months and months reworking the Lifepath because it was apparently so important, and now it's gone?

But hey, we're getting Bangkok, can't wait to see when he's gonna delete it and start creating a new Lifepath again, because Bangkok will be "feeling too generic without a background of the MC" or something...
Pretty sure he didn't delete it. Just remove it for now and just go back to the mission content. I think and this is just my opinion he wanted to do some of the mission content for awhile, then go back to the life path story later. Which I think is a big mistake and posted my reasons why in his discord channel.
 
  • Like
Reactions: ustar

Dracis3D

Member
Game Developer
Nov 16, 2017
285
432
269
then go back to the life path story later.
That is the hard part so;
1. You write all the Bangkok and Malaysia scenes with a 5 eyes element and no Lifestory 'flags/variables' for thinking back
2. Current Lifepath is half complete (compared to 1.6) and all UK.........
3. Complete UK Lifepath 6 months, complete all nations 1 year, 2 years? Depends on how different a lifepath they will have
4. Update all the future Bangkok scenes to cater for the Lifepath, big task as well, and could break all the scenes

My view is the same as your feedback, the Lifepath is needed, or at least a very slimmed down version to build the character. Just the Lifepath needs to have a narrower output than 1.6 which outputted a huge variable median (eg +10 slut).

Either way, big decision for Crush.
 
  • Like
Reactions: kcj300 and Rixen

Nutluck

Forum Fanatic
Game Developer
Nov 2, 2017
4,045
2,587
468
That is the hard part so;
1. You write all the Bangkok and Malaysia scenes with a 5 eyes element and no Lifestory 'flags/variables' for thinking back
2. Current Lifepath is half complete (compared to 1.6) and all UK.........
3. Complete UK Lifepath 6 months, complete all nations 1 year, 2 years? Depends on how different a lifepath they will have
4. Update all the future Bangkok scenes to cater for the Lifepath, big task as well, and could break all the scenes

My view is the same as your feedback, the Lifepath is needed, or at least a very slimmed down version to build the character. Just the Lifepath needs to have a narrower output than 1.6 which outputted a huge variable median (eg +10 slut).

Either way, big decision for Crush.
I agree, which is why on discord my feedback was jumping ahead was a mistake. Should have stayed focused on the life path and just finished it first. Perhaps narrow the scope a little but either way finish it first then move onto the mission.
 

Blob

Member
May 7, 2017
291
355
274
Wait, so, correct me if I'm wrong, but does it mean that everything he worked on since the rework, so, like, more or less a year, is now gone? Like, the whole Lifepath, from birth to university and everything?
We don't really know because this is an "experiment".
Either the entire lifepath is gone or it will be included later which means everything he's working on right now will need a complete rework to include the lifepath choices.

Either way it's a massive waste of time... again.
 
  • Like
Reactions: D4n0w4r and Rixen

Rixen

Member
Jun 3, 2017
390
585
287
The worst part is... I'm like, totally fine with the old 1.6.
I just don't understand why he couldn't have just copy/pasted the old content instead of rewriting the whole Lifepath just to remove it now. I just don't get it.
He could have started working on Bangkok a year ago, if not earlier.
 
  • Like
Reactions: okfairenough

Joe Steel

Engaged Member
Jan 10, 2018
2,611
3,621
416
I think dropping the lifepath is the right choice. By getting on with the game, he (and we) can figure out what the output of the lifepath needs to be, rather than doing the lifepath and trying to force-fit the results into the main game. Starting at the end of the lifepath and working backwards will work better than the reverse.
 

stochastic

Newbie
Dec 21, 2019
88
141
218
I think dropping the lifepath is the right choice. By getting on with the game, he (and we) can figure out what the output of the lifepath needs to be, rather than doing the lifepath and trying to force-fit the results into the main game. Starting at the end of the lifepath and working backwards will work better than the reverse.
This. The lifepath is a character creator for a game that hasn't even been designed yet. What does and didn't need to be there, what should get more or less emphasis, which traits need to be carefully balanced against each other, none of these are known because there's no game. Why worry about building an extended prologue/intro when you don't know what you're introducing?
 

vicaddict

Member
Sep 29, 2019
218
453
227
While I agree with that, I really did like the lifepath and how it was done. I can only hope that they'll bring it back. However, going forward with the game now and then going back to make the lifepath and its outcomes fit is a hard task as well.

At this point they need to make a decision and make an outline what the actual game should be. (that should have been the first thing to begin with, but what do I know) What the story should be, what skills are needed and what kinks they want. Once they have done that, I' prefer developing it from start to finish or maybe drop in an experiment if you want, but jumping back and forth to see what works and what doesn't without knowing what you actually want to do can only fail. I mean, at this point it isn't even the story that is missing, it is all these skills and experience and stuff you get, yet it doesn't have any impact. I have yet to encounter any scene where that stuff actually makes a difference or even comes into play. In 1.6 the kinks gave you different options, but the rest? They need to make sure that they know how they actually want to use these features, because as of now they're in the game without any purpose. I am usually a fan of rolling dice, but what do you need dice rolls for when you can develop skills? What are skills for, if you can roll a nat 20 and succeed anyway? And why do scenes play out thes same way regardless of what you roll?

They have a lot of stuff in the game that could be interesting, but they don't have game and don't know what to do with these mechanics. It's like a tech demo.
 

DarthSion98

Member
May 31, 2020
477
570
277
I was going to get the game but then I saw the whole mess that it had become and now I've decided not to get the game.
 

Joe Steel

Engaged Member
Jan 10, 2018
2,611
3,621
416
I agree that the lifepath is worth doing at some point, to build a character able to take the paths the player is interested in. Right now, though, the lifepath as we have seen it is just a crap shoot, with no clues as to what traits and skills will be useful in the main story path we want to take. Establish the consequences and then determine which decisions lead to those consequences.
 
  • Like
Reactions: vicaddict

Mercedes

Active Member
Nov 19, 2017
935
1,384
338
The changes are publicly very small at the moment and unfortunately so complex in the background that it is difficult to reach a desired scene without a guide.

Staying with the LP and Dubai, in several dozen runs I have not managed to get 1x anal sex scene, although it was eagerly discussed on Discord.

Personally, I miss the LP immensely, since it was "my" Kate who flew to Scotland. And especially 1.11, with the different scenes according to the financial background, had aroused very high expectations for further differentiations in the LP.
So in my opinion, the kinks in some scenes (especially the year abroad) were also implemented very well there, so that you could really experience a different development of a scene.
Other scenes, like the professor's, on the other hand, offered hardly any variety.

Minimising the kinks and limiting them to 3-5, but expanding on them accordingly, would be a big win. You don't have to offer all the kinks in a game to attract a broad mass of people who would then be disappointed because their favourite kink only occurs once a year, whereas kinks less loved by this player occur once a week in the game. You lose this player, but the one who gets to experience his kink once a week, but could only experience the less popular one once a year, would also overlook this one time.
 
  • Like
Reactions: kcj300

BizeBire

Member
Oct 23, 2017
121
152
126
It's amazing how quickly this thread was again overrun with people just complaining about Crushstation...

FFS, we get it, you're not happy with what's going on with the game. Cool. There really is no need to go on about this for 100 pages.
 
  • Angry
  • Like
Reactions: Mwanted and kcj300

DarthSion98

Member
May 31, 2020
477
570
277
BTW, anyone got the Patreon build of 1.06?

I tried out the public 1.06 and it was alright.

pretty good prologue . . . until the devs got greedy and started milking their cash cow too hard.
 
Apr 3, 2019
341
1,073
284
It's amazing how quickly this thread was again overrun with people just complaining about Crushstation...

FFS, we get it, you're not happy with what's going on with the game. Cool. There really is no need to go on about this for 100 pages.
A new version got released, and the dev specifically asked for feedback. Everyone's giving their feedback. Most of it is negative, yes, but are you implying you only want to see positive feedback?
 
3.50 star(s) 126 Votes