There are a few meaningful choices that give you different scenes or different relationships with NPCs. Some of them are a choice between seeing content or not seeing content, but to be fair the foundations of a choice-based game are there. They're just far less obvious than the zillion fake choices where you get to pick whether your agent says 'hey' or 'good morning' to their boss, or if your agent earns a useless skill point in water polo vs a useless skill point in hermeneutics or something.