- Aug 6, 2016
- 528
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I have considered these facts before, but one reason is the main fuel for my decision: I already know how to work in unity, and already have done all my classes and scripts to work with a 2D game before starting this project, and as I know nothing of rpg maker (and it's paid btw), I choose Unity.Why on earth are you making a VN/2D RPG hybrid in Unity? RPGmaker (VX Ace) being "bad" is just a meme fed by Patreon devs being lazy and/or bad at programming. If anything, Unity is a piece of shit for what you're doing. Every render is packed uncompressed. So for a standard 1080p render, you're looking at 2 MB of disk space. Then consider your actual game: you'll have to assemble a spriteset, character sprites, spend days or weeks defining basic classes that are default in RPGmaker, ...
And about the renders being packed, you can actually set the compression you want on any of the sprites, I usually let the native resolution, but I can pack it to gain space or some FPS. Last but not least Unity is one of the few "main" engines that supports 2D games natively, so I can't really see how could it be bad, less optimal maybe but far from bad.