For the FlowerStella demo, start a new game then go up-right. You'll see Save (blue) & Compendium / Config (red) crystals. Use red, second from the bottom is the key config. As suggested, I used an image converter and also attached it here. Enjoy folks.
The game is nasty about being caught/downed because it should never happen. Dodge roll consumes stamina, running though, does not. Run allows stamina regen. Seems to go at the same speed as walking. Jump pauses stamina regen. Even crazier is combining the two. Roll then run to regenerate stamina you just spent. Throw in a jump if you must. If you're downed, mash dodge as you recover, it's your best bet.
Seems momentum from run is spent on a single jump. Can't just run once then button mash jump. Your jump chain(s) are slower. However, I was able to run once then chain full speed jumps. Looks like the timing for it is the end of the "landing" sound clip. If it's playing, your next jump is sluggish. You can also hold the opposite direction while leaping then do a full speed jump the other way, timing permitting.
This all adds up to one thing, the dagger is bonkers. Normal attack spam pauses stamina regen. Roll + ATK consumes roll's stamina only, the attack is free. Run + ATK consumes roll's level of stamina. Dagger has good hit-stun. Jab-jab-roll-run, regenerate stamina as you go. Run + ATK-jab-jab-roll-run for a 3-hit chain. Gunna be real hard to take magic seriously due to it's mechanics.
The game is nasty about being caught/downed because it should never happen. Dodge roll consumes stamina, running though, does not. Run allows stamina regen. Seems to go at the same speed as walking. Jump pauses stamina regen. Even crazier is combining the two. Roll then run to regenerate stamina you just spent. Throw in a jump if you must. If you're downed, mash dodge as you recover, it's your best bet.
Seems momentum from run is spent on a single jump. Can't just run once then button mash jump. Your jump chain(s) are slower. However, I was able to run once then chain full speed jumps. Looks like the timing for it is the end of the "landing" sound clip. If it's playing, your next jump is sluggish. You can also hold the opposite direction while leaping then do a full speed jump the other way, timing permitting.
This all adds up to one thing, the dagger is bonkers. Normal attack spam pauses stamina regen. Roll + ATK consumes roll's stamina only, the attack is free. Run + ATK consumes roll's level of stamina. Dagger has good hit-stun. Jab-jab-roll-run, regenerate stamina as you go. Run + ATK-jab-jab-roll-run for a 3-hit chain. Gunna be real hard to take magic seriously due to it's mechanics.