Agreed but i might be biasedDEAR GOD. I kinda Dig Emily. She's Hot asf.
There are currently 7 "Gallery-Worthy" scenes, plus a good number of other intimate moments depending on what you're intoMukashi
Hmmm... And how mcoh Fap-Fap materila for now? O_O
tyvm, idk when I'll get around to it, but I've had an Idea for a Flirty Niece who wears loose fitting clothes.AHHH! She gets more beautiful the more I keep staring... Good luck on your development, I'd love to see what you make!
a flirty niece?? you really do have good tastetyvm, idk when I'll get around to it, but I've had an Idea for a Flirty Niece who wears loose fitting clothes.
Niece: It's no big deal, I don't even have boobs ...
This, but with Boy Shorts: View attachment 1377902 View attachment 1377903
It's up to you! I know that's not a great answer, but your question is actually kind of difficult after I've been thinking about it for a while.Is this one of those games where I should focus on one girl per playthrough?
I can appreciate what you're saying, but I never intended to go with what is conventional. I wanted to make what I would like to see in a game like this. This might mean some won't like the renders, the style, or the game as a whole package. Maybe some do. That's a matter for everyone's opinion. To your credit however I think a good handful of renders/flow moments are objectively low quality, and I'll work to fix and improve these in the future.Your writing is good. I know you think that you are creating a style with your framing and composition, but it is still way too much of a distraction and takes away from the story. Read up at least on why artists use composition to keep attention on their element of interest. A little alternate view angle can be good and even innovative, but it must be taken in moderation.
Thank you! It seems like you're someone with good tasteMukashi, you're quick with updates, it's pretty good, more of Charlie and Jade for me.
that makes me happy to hear maybe I should make a Jade fan club LOLnice game so far,like it.
let's see how that develops, definitely a game where I keep an eye on it
a couple of girls piqued my interest...jade is one of it
You found a 'bud'? Did ya smoke it? AhahahaMukashi
Found a bud on my second save path...
You don't have permission to view the spoiler content. Log in or register now.
You found a 'bud'? Did ya smoke it? Ahahaha
Great catch, fixed for next release!Mukashi
Found a bug on my second save path...
You don't have permission to view the spoiler content. Log in or register now.
Thanks for that answer. I just wanted to make sure it wasn't one of those "If you try to go for multiple or the wrong combo you get nothing" kinda things.a flirty niece?? you really do have good taste
It's up to you! I know that's not a great answer, but your question is actually kind of difficult after I've been thinking about it for a while.
Something I should note is that you will not be able to do/see every single thing in one playthrough. If you really like a girl, stick with her and you'll likely get to know a lot about her/have a really good relationship with her. As for other possibilities, here's a minor spoiler:You don't have permission to view the spoiler content. Log in or register now.
I'm doing a lot to try and make this game versatile in the choice department, where you could have VERY different playthroughs depending on your choices. So, with that said, I recommend you choose what personally feels right and go with that flow
I can appreciate what you're saying, but I never intended to go with what is conventional. I wanted to make what I would like to see in a game like this. This might mean some won't like the renders, the style, or the game as a whole package. Maybe some do. That's a matter for everyone's opinion. To your credit however I think a good handful of renders/flow moments are objectively low quality, and I'll work to fix and improve these in the future.
With that, I think saying "Creating" a style is a bit too kind. I would consider the camerawork a patchwork amalgamation of my biggest inspirations, mainly Mr. Robot and Monogatari (Shaft). Mr Robot for the gorgeous negative space and rule-of-thirds type shots, and Monogatari for the constant and near-schizophrenic changes in angles. It's strange, and different, and not for everyone, but with over 1,000 renders already I will keep truckin' along
Am rather late to the party but the above is not how one handles spaces on Linux and is therefore an error on your part, Wolf Plays™. You need to either escape space characters or quote the full name, like so:Doesn't work on Linux this time. View attachment 1352295
Am rather late to the party but the above is not how one handles spaces on Linux and is therefore an error on your part, Wolf Plays™. You need to either escape space characters or quote the full name, like so:
View attachment 1378510
(Directory was chosen for the sake of demonstration.)
Most shells will spare you the hassle of escaping spaces on tab-completion – making it even more awesome than it already is.
Ahaha Thanks. But, that wasn't the problem. The problem was the .sh launcher itself. Not the code.Am rather late to the party but the above is not how one handles spaces on Linux and is therefore an error on your part, Wolf Plays™. You need to either escape space characters or quote the full name, like so:
View attachment 1378510
(Directory was chosen for the sake of demonstration.)
Most shells will spare you the hassle of escaping spaces on tab-completion – making it even more awesome than it already is.
chmod -R a+rx lib
chmod a+rx *.sh
Ahaha Thanks. But, that wasn't the problem. The problem was the .sh launcher itself. Not the code.
OK. I'm just going to throw this out there. The non-skippable chapter end with scrolling credits is tedious AF. Particularly since it feels like I've hit the end of all content, even when I haven't. Save the credits for the real end of content on a release, or limit it to 15s tops. It takes a lot of enjoyment out of the story.