Maybe the next game i will make will be better, i hope!Plus, he is one - good models.
Cons: hackneyed script - Serrum and grind, grind, creepy grind. In addition stupid open world.
Maybe the next game i will make will be better, i hope!Plus, he is one - good models.
Cons: hackneyed script - Serrum and grind, grind, creepy grind. In addition stupid open world.
Yes.well forceur that's a french word if im correct
Honestly i don't really understand this bug, i know it exist but i didn't found a way to solve it for now, i suggest to use the mouse wheel to go back and it should let you see the buttonsNot sure if I'm the only one but.... every time I save the game, press the phone or info icon... the entire GUI disappears?
I hope to add more scenes because my first idea was about add more fetish possible, probably i will make a good/bad choice in the future for every characters!Game would be better if there was an opportunity to choose between good and bad route on mom, just like in lil sis. I like simple corruption/mind control games a lot, but in this need to be more text or more content scenes, humiliation, domination scenes etc.
I didn't understand properly, the little sister scenes are too fast or the older sister's ones? By the way the last update added the mission thing, maybe with all the missions for every character and scene the game will be longer and less easyReally, great to take the little sister, but the scenes are very fast ... already the anal scene with the older sister, is extremely slow, seems a bit broken.
In my patreon public post of version 0.6.0 it's uploaded on gdriveAny chance of another host for the non compressed version? 2gb+ on mega is not possible to download for most of us.
Okay, I'm glad its not just me. I guess it has to do perhaps with the button itself being a sub-screen? Maybe defining them separately would help? I managed to fix it a little bit by defining a list of actions on the "close" button likeHonestly i don't really understand this bug, i know it exist but i didn't found a way to solve it for now, i suggest to use the mouse wheel to go back and it should let you see the buttons
action [Hide("modal"),Show("hud")]
. But the way the screens are defined is a problem... there is one for each location and they are nested but the current location isn't defined anywhere so I couldn't fix it properly without redoing most of it.I will try to solve it for the next version!Okay, I'm glad its not just me. I guess it has to do perhaps with the button itself being a sub-screen? Maybe defining them separately would help? I managed to fix it a little bit by defining a list of actions on the "close" button likeaction [Hide("modal"),Show("hud")]
. But the way the screens are defined is a problem... there is one for each location and they are nested but the current location isn't defined anywhere so I couldn't fix it properly without redoing most of it.