For most HTML games you can edit variables in the browser console.are there any cheats for this game?
Have a look at https://f95zone.to/threads/how-to-debug-or-cheat-twine-sugarcube-variables.6553/
For most HTML games you can edit variables in the browser console.are there any cheats for this game?
can you link a post or youtube video on how to find and change some of the Javascript?There's a lot you can do with the game, all in the JavaScript. Once you understand the JS-backed engine, games based on it are putty in your hands to mold as you wish.
I'd wager there aren't any that particularly aim to give you what you want. Just read the JS and understand it.can you link a post or youtube video on how to find and change some of the Javascript?
Someone just gave me an angry reaction, and all I gotta say is:I agree. I have no interest in Phase 1, 2, and 3 at all. It sounds like bullshit-naruto-filler content until the real game starts in phase 4.
They fell off the face of the planet for a minute. Last week they showed up in discord for the first time in 6+ months with a teaser announcement that the game is being ported from Twine/Sugarcube to React.what happened to dev?
Ouch! Twine/Sugarcube benefits from years of tweaks to ensure that a game can work well with different browsers and different devices having very different screen sizes and capabilities, to ensure that it is possible to save a game to disk when a browser runs in incognito mode and cannot rely on the local storage, to ensure that the "back" button can work even with saved games, etc. Also, this engine has a strong community support and lots of tools are available to help developers build and debug their games, to help players view and edit their saved games, etc.game is being ported from Twine/Sugarcube to React.
I agree it would be difficult (especially since Twine forces you to write spaghetti code ) but React can definitely handle the task. IMO state management and saving are actually the easy parts; the nastiness is going to come from building out the UI for non-narrative bits like inventory screens or character sheets. Pushing variables into a buffer or serializing them to cookie/save file is a cakewalk next to wiring up event listeners that update a paperdoll when you click on an item in the wardrobe.Ouch! Twine/Sugarcube benefits from years of tweaks to ensure that a game can work well with different browsers and different devices having very different screen sizes and capabilities, to ensure that it is possible to save a game to disk when a browser runs in incognito mode and cannot rely on the local storage, to ensure that the "back" button can work even with saved games, etc. Also, this engine has a strong community support and lots of tools are available to help developers build and debug their games, to help players view and edit their saved games, etc.
Building a new engine from scratch using React is likely to be more difficult than the developer anticipated, and will probably not support many of the features that Twine/Sugarcube supports. I am sure that it is possible to create a very nice-looking user interface with React (been there, done that). But all these other features that Twine/Sugarcube supports about managing the game state and persisting it even in incognito/private mode are not so trivial to implement.
excuse me, but does money variables are hidden?For most HTML games you can edit variables in the browser console.
Have a look at https://f95zone.to/threads/how-to-debug-or-cheat-twine-sugarcube-variables.6553/
There hasn't been a new version since Sept 18... last year. So, sadly, no and don't hold your breath for it anytime soon.Can player became arcology owner yet?