- Jan 22, 2018
- 1,075
- 1,458
Coding is my weakness, I can write but not code. But my issue is I don't like reading my own writing, it takes the fun out of seeing new events.
The culprit is the last smiling man event, it reduces your trade to 1/5 of its original value. But It should raise again afterwards, how fast depending on several factors: policies and edicts, arcology location, MC background and current reputation, battles, future societies and so on (they are listed in the file src\Mods\SecExp\js\tradeReport.js).I look at my transport hub and it keeps saying trade's non-existant
V.SecExp.core.trade
changes, week after week. If the problem persists, you could open an issue on git. Or you could share a save here, I don't know.As far as I understand, it depends on the function App.Entity.Facilities.Job.checkRequirements(slave):I'm looking at code trying to figure out what controls which slaves are valid candidates for the arena
Figured it out. It looks sort of like there's supposed to be an option to limit combatants to the slaves on the roster who pass the "minimumhealth" check with different FS's reacting differently. There's no toggle option in game and it apparently defaults to active. This also explains why I could still force them to fight by specifically scheduling them, that bypasses the check.As far as I understand, it depends on the function App.Entity.Facilities.Job.checkRequirements(slave):
- its basic version is defined in the file src\004-base\facility.js, lines 34-47
- every facility has its extended version (with additional restrictions). The one for the pit is defined in the file src\facilities\pit\pitFramework.js, lines 31-49 (regular fighters). Trainees must also satisfy the conditions listed at lines 72-81
The function checkRequirements(slave) must return an empty array. Just one error message and the slave is unfit for the job (from file src\js\DefaultRules.js)
What kind of research do you mean?Do I have to do something to unlock research? I have all the penthouse upgrades and bought all the schematics but I haven't gotten any options for research this whole time.
If you mean from black market, check out these locations;Do I have to do something to unlock research? I have all the penthouse upgrades and bought all the schematics but I haven't gotten any options for research this whole time.
ok. wtf is the black market? I don't have this list of locations the only thing I have is the Pharmaceutical Fabricator and my wardrobeIf you mean from black market, check out these locations;
View attachment 3067574
The gene lab, pharma fabricator, organ farm, implant manufactory. The stuff you bought from the black market should be in those locations, so you have to go there to enable them.
If you mean prosthetic, head to the prosthetic lab. You will need to staff it in order for it to work. Menials are cheaper to maintain but work slower. Scientists cost more but work faster. Once the lab is staffed you can reverse engineer all the prosthetic schema you bought, in order to make them to fit your slaves.
Black Market is only available at 10k+ Rep.ok. wtf is the black market? I don't have this list of locations the only thing I have is the Pharmaceutical Fabricator and my wardrobe
i'm regularly at 20k. I own 100% of the arcology. I have the knights, the security force, the general's support, and my own slave corporation.Black Market is only available at 10k+ Rep.
Then something's screwed up in your game's code, badly screwed up.i'm regularly at 20k. I own 100% of the arcology. I have the knights, the security force, the general's support, and my own slave corporation.
Are there specific steps i may be missing? Or should I just redownload and start over. I'm playing on firefox if that makes a difference.Then something's screwed up in your game's code, badly screwed up.
Black Market is available at the start, but you can only visit it once you have at least 10k rep. So something is not right when you say you cant find it.Then something's screwed up in your game's code, badly screwed up.