The encryption certificate is only valid for gitgud.io, not www. gitgud.io (note: I had to insert a small space to prevent F95 from automatically linking to the wrong address). But the same certificate is used for both addresses. If your browser tries to go to www. gitgud.io, it sees a certificate that does not match the exact name of the site that you requested. This will trigger a warning in Firefox. If you proceed despite the warning, then you will see that www. gitgud.io redirects you to the correct address gitgud.io without the www.im so confused right now
why does this link cause a bad certificate block from my firefox browser:
View attachment 3207474
while this one is completely safe to use:
View attachment 3207477
ah i see. thanks for the info!The encryption certificate is only valid for gitgud.io, not www. gitgud.io (note: I had to insert a small space to prevent F95 from automatically linking to the wrong address). But the same certificate is used for both addresses. If your browser tries to go to www. gitgud.io, it sees a certificate that does not match the exact name of the site that you requested. This will trigger a warning in Firefox. If you proceed despite the warning, then you will see that www. gitgud.io redirects you to the correct address gitgud.io without the www.
If you want to check the certificate for gitgud.io in Firefox, you can do that by clicking on the padlock icon next to the address, then clicking on "Connection secure" > "More information". You can then click on the button "View certificate". The first section "Subject Name" will show you that the Common Name is only for gitgud.io. The section "Subject Alt Names" also shows the DNS Name gitgud.io. Alternatively, you can also use a certificate validation tool such asYou must be registered to see the linksand you will see a similar information presented differently.
Now if you go to www. gitgud.io, you will also see the exact same certificate that is only valid for gitgud.io, not www. gitgud.io. This causes your browser to complain because the domain name included in the certificate does not match the domain name that you requested.
Never had any issues sustaining purism. It doesn't hate cybernetics either, as long as they are replacements for missing limbs and not extra stuff like tails.The rest are so restrictive that any small deviations will cause implosion, so I hope you're absolutely committed to those respective fetishes. Especially Body Purism. No cybernetics for you, hope you weren't attached to that arm.
Wrong, this one is quite easy to do. Simply knocking them up and then slapping pregnancy biometrics on their necks will get you a positive outcome every week. Sounds like someone hasn't been looking at the effects of certain clothing.Repopulation Efforts is unsustainable. You either have waves of slaves all pregnant at the same time, then suddenly not-pregnant (because birth), casing the FS to crash, or you have a continual stream of babies which means the not-pregnants counterbalance the pregnants causing the FS to be rejected or crash at any moment.
They don't like cybernetic limbs, either, be they the highest or the weakest, any replacement parts cause negative reception.Never had any issues sustaining purism. It doesn't hate cybernetics either, as long as they are replacements for missing limbs and not extra stuff like tails.
Wrong, I include the Biometrics neclaces in with 'being dressed for the part' (along with maternity attire). Their effect is not enough to prevent a hard crash of the FS, the positive just isn't big enough.Wrong, this one is quite easy to do. Simply knocking them up and then slapping pregnancy biometrics on their necks will get you a positive outcome every week. Sounds like someone hasn't been looking at the effects of certain clothing.
Body Purism doesn't care about replacement limbs for FS advancement. Implants, piercings, ears, tails, horns, facelifts, height or hip width surgeries, virginity, tattoos, and makeup. It's a really easy FS to play...just keep all your slaves unmodified baseline humans. In my experience it's FAR easier than Transformation Fetishism, which requires spending tons of money on turning your slaves into unrecognizable abominations.They don't like cybernetic limbs, either, be they the highest or the weakest, any replacement parts cause negative reception.
Pregnancy biometrics collars mark a slave as "visibly pregnant" if she's pregnant at all (even on week 1 of the pregnancy). That's what they're for. What kind of Repopulationist keeps half his fertile slaves not pregnant? That's your problem, right there...(edit: for numbers, 16 extremely pregnant girls out of 32, everybody wearing biometrics, gets ONE point from the collars. The broodmothers get +15, and everyone not visibly pregnant racks up -32. Everyone not pregnant counts at least twice as hard as a broodmother (30+ babies).)
They were just born (came outta the incubator). I don't knock up a girl before she can talk. And it only takes one week of that sort of negative for the FS to collapse. That's what I'm saying, it collapses too fast unless you're 100% All The Time.Pregnancy biometrics collars mark a slave as "visibly pregnant" if she's pregnant at all (even on week 1 of the pregnancy). That's what they're for. What kind of Repopulationist keeps half his fertile slaves not pregnant? That's your problem, right there...
There -are- a lot of Arabics in my game. I might re-try Egypt once I buy out the other arcologies. Still, most Revivalisms don't have positives or negatives, leaves their behavior very much up to guesswork.ALL of the FSes are easily sustainable unless you have neighbors actively fighting your choices with influence. Revivalisms are fairly hard if you have neighbors with opposing Revivalism that is more advanced, but all the other ones can be sustained even against social influence just by having enough compliant slaves.
But Repopulation can be Primed one week and Resistant the next, if enough babies pop out all at once.By the way, this is exactly why before you adopt an FS the game tells you how hard it thinks it will be for YOUR arcology to sustain. If it says "Resistant", maybe don't pick that one. Go for the ones that are "Primed" instead, because they're the ones that your playstyle so far has leaned toward.
(...)(edit: for numbers, 16 extremely pregnant girls out of 32, everybody wearing biometrics, gets ONE point from the collars. The broodmothers get +15, and everyone not visibly pregnant racks up -32. Everyone not pregnant counts at least twice as hard as a broodmother (30+ babies).)
Indeed there is a balancing issue there, because every baby that comes out of the incubator will have such a negative influence that a few simultaneous releases from the incubator will crash your Repopulationist FS in just one week. If you expand your arcology and the incubator to have a large number of tanks, then it only takes two or three massively pregnant girls to give birth at the same time to guarantee that your FS will collapse 18 weeks later when the babies come out of the incubator as non-pregnant girls.They were just born (came outta the incubator). I don't knock up a girl before she can talk. And it only takes one week of that sort of negative for the FS to collapse. That's what I'm saying, it collapses too fast unless you're 100% All The Time.
(...)
But Repopulation can be Primed one week and Resistant the next, if enough babies pop out all at once.
Actually, I found that those with completely sterile wombs and working ovaries can be healed by using the Replace option on installing cloned ovaries. No need to take anything out first, one click and you swap the broken parts for working parts in the same medical procedure. And apparently cloned ovaries include the womb, even though technically they're different parts of anatomy.Some times they are have ovaries but dont have a womb, so remove everything and give them new ovaries.
Set your incubator to induce puberty. Get them pregnant right when you release them (pick "Inseminate them" in the release screen). No gaps, every slave is always pregnant before the end of the week.If you expand your arcology and the incubator to have a large number of tanks, then it only takes two or three massively pregnant girls to give birth at the same time to guarantee that your FS will collapse 18 weeks later when the babies come out of the incubator as non-pregnant girls.
Yup, you have to eat the -2 penalty on your bodyguard, or have several that you can cycle out (you're given a pass on the social penalty for slaves in their postpartum period, and you don't take a deadliness penalty until four weeks into the pregnancy, so if you have five bodyguard candidates you can just rotate them...eight weeks on, 36 weeks off, more or less).Pregnant/booby bodyguards are less effective in their role though.
Or get a futa and assign as stud so that they go around pregging everyone possible.Get them pregnant
Huh thats weird, I could've sworn I had a huge malus to it at one point due to contras. Abandoned an FS to check and yeah its just showing only pregnant/fertile slaves now. Although gender radicalism disappeared from the list of options completely which is odd.(Maybe a bug in the 12/23 build?) Glad to hear its being reworked, cause yeah all it cares about atm is pregnancies which isn't particularly distinct from repopulationism.It doesn't particularly care about contraceptives, for instance, despite what you've written, and infertile slaves don't have a malus