- Apr 5, 2021
- 4
- 3
I got repopulation as my second FS, as in when it was weaker as each one diminishes how effective a new one is, and I have never had it fail before. I hate to say this as it's not really much of an argument, but this sounds like a skill issue.Wrong, I include the Biometrics neclaces in with 'being dressed for the part' (along with maternity attire). Their effect is not enough to prevent a hard crash of the FS, the positive just isn't big enough.
I second that. Granted its a difficult FS to maintain, so need to carefully understand it before going for it.sounds like a skill issue.
Which, if you had bothered to read my other comments, is the exact problem.I second that. Granted its a difficult FS to maintain, so need to carefully understand it before going for it.
Firstly understand what the FS means; repopulation. By any means.
So for slaveonwners this means all slaves need to be able to get and look pregnant.
Female slaves are already built to get pregnant unless barren or menopausal or sterile, and theres 2 types of sterile. All are easily fixed with a fully upgraded remote surgery and the organ fab and possibly the pharma fab.
For the male slaves, just add ovaries to them or anal wombs.
That should sort out the ability to get pregnant. Passing the associated policies should also contribute.
Look pregnant;
Obedient devoted Slaves that are allowed to pick clothing will pick fake belly to wear. Or you can just set a rule to mandate it. Biometric collars contribute to look.
Porbly have roman revival fs as its the only way to have roman nationality for born slaves, and degrade fs. All other mentioned nationalities are randomly generated or by special order. Princess from the royal blood event.
Vector art or image packs | Interactive WebGL | AI (Stable Diffusion) | |
---|---|---|---|
Compatibility (device and OS) | Works on all platforms | Works on most PCs (Windows, Mac, Linux) and some Android devices | Works on PCs with a recent enough GPU (Windows, Mac, Linux). Unlikely to work on Android devices. |
Compatibility (browser) | FCHost, Firefox and derivatives. Chrome and Chromium-based browsers are very likely to run out of memory | FCHost, Firefox and derivatives. Chrome and Chromium-based browsers are very likely to run out of memory | FCHost, Firefox and derivatives. Chrome and Chromium-based browsers are very likely to run out of memory |
Ease of use / setup | Easy (built-in, with optional image packs to download) | Easy (WebGL assets pack needs to be downloaded) | Medium to hard |
Freshness / Maintenance | Outdated, not maintained anymore | Actively maintained, although the last update was in early 2023 | Actively maintained |
Image quality | Low | High | High, optionally very high |
Interactivity | None: static images | Interactive images with different poses, can be rotated in 3D and zoomed in/out | None: static images |
Animations | None | Idle animations for the characters (optional) | None |
Image delays | Instant display and real-time updates: changes in clothing, physical traits or attitude are reflected immediately | Instant display and real-time updates: changes in clothing, physical traits or attitude are reflected immediately | Image generation typically takes 20-25 seconds per image, but can go from a few seconds to more than a minute depending on your GPU and image generation settings. Cached images are displayed immediately. |
Image availability | Always available | Always available | Cached images may be lost and have to be regenerated if the browser was running in incognito/private mode |
Accuracy: physical traits | Only a few archetypes are available. Physical traits added since 2018/2019 are ignored (piercings, tattoos, some hair styles, etc.). Changing one physical trait only changes the appropriate parts of the character. Sibling and descendants look alike and can be recognized easily. | Most physical traits are accurately represented. Changing one physical trait only changes the appropriate parts of the character. Sibling and descendants look alike and can be recognized easily. | Most physical traits are approximated. Changing one physical trait (e.g., hair color or breast size) usually changes many unrelated traits, as well as changes in clothing and attitude. Siblings and descendants may look different from each other and may be hard to recognize. |
Accuracy: clothing | Only a few outfits and accessories are available. Outfits added since 2018/2019 are ignored, and even some older ones are missing, resulting in characters appearing naked when they should be fully clothed. Many accessories are ignored. The outfits that are available are displayed consistently and are easy to recognize. | Most outfits are available, but only a few accessories (shoes, collars) are displayed correctly. A few outfits are missing, resulting in characters appearing naked when they should be fully clothed. The outfits that are available are displayed consistently and are easy to recognize. | Most outfits and accessories are available. However, they are approximated and are usually never displayed consistently: the same outfit or accessories can look very different on two characters or on the same character over time. Changes in clothing causes unrelated changes in the physical traits or attitude of the character. |
Accuracy: attitude/pose | Devotion and trust are displayed consistently and are very easy to recognize, although some image packs do not support all poses. | Devotion and trust are displayed consistently and are relatively easy to recognize. | Devotion and trust are approximated and sometimes hard to recognize. Changes in attitude causes unrelated changes in the clothing or physical traits of the character. |
PA avatar art | Available | None / broken | None / broken |
Styles / customization | None (besides selecting an image pack or creating own images) | None | Photorealistic, anime/hentai, or custom giving total freedom |
That was useful, thanks.I would like to summarize the pros and cons of the different ways to have images in Free Cities (pregmod).
That's one of the main reasons I prefer the WebGL portraits: they really work well to reflect the changes to the slaves: if I change their clothes, hair color, hair style, or makeup, then this is reflected instantly. This is not just for cosmetic changes: changes in trust or devotion are also reflected instantly, as well as physical changes such as changes in height, musculature, breast size, etc. As the WebGL assets have been updated more recently than the vector art, the WebGL portraits are usually better at showing some clothes and hair styles that were not available some years ago. Also, WebGL correctly displays pubic hair or nail color, which are missing from the vector art.I actually really like the original vector paperdoll system that can accurately reflect the changes we made, it really works well with the core mechanics of the game, it's just too bad it got discontinued and there's a lot of missing assets..
Make sure you're using a convergent, deterministic sampler (i.e. don't use one with "a" or "SDE" in the name). Twins and clones carry identical art seeds, just like with WebGL, so as long as you don't diverge their prompts/poses too much, don't reseed, and use a deterministic sampler, they'll look pretty similar. Same thing is true for attitude changes and most clothing changes.If it was possible for the AI to accurately and consistently reflect the changes in physical traits, clothing or attitude without modifying any other characteristics, then it would be perfect. Unfortunately, the current AI solution is frustrating because the facial features of a slave change if you pick different clothes, and twins (or any other slaves from the same family) usually look very different from each other. The AI results may look very nice, but they are not accurately reflecting what matters in the game.
I have minor personal nitpicks but generally it is quite good.Is anything wrong in the table? Am I missing any important criteria? Your feedback is welcome...
This is unfortunately not sufficient, because I let my obedient slaves choose their own clothing. In combination with minor variations in height, breast size, obedience and trust, this is usually sufficient to cause twins and clones to look significantly different with AI, while they still look like twins with WebGL or vector art.Make sure you're using a convergent, deterministic sampler (i.e. don't use one with "a" or "SDE" in the name). Twins and clones carry identical art seeds, just like with WebGL, so as long as you don't diverge their prompts/poses too much, don't reseed, and use a deterministic sampler, they'll look pretty similar. Same thing is true for attitude changes and most clothing changes.
I agree, but in this case I consider the lack of variation in WebGL or vector art to be a feature, not a bug. This allows me to easily recognize slaves that are part of the same family (siblings or parents/children), usually because they share the same skin tone, hair color, and main facial features. WebGL and vector art only support a limited number of combinations of those, but this is a good thing because it makes it easier to recognize the slaves and the similarities between related slaves.Neither WebGL nor AI art can do anything special with related slaves that aren't twins or clones; if you notice similarities in WebGL it's just because they have similar physical parameters and WebGL doesn't have that much variation even between unrelated slaves of the same ethnicity.
I am probably lucky, but WebGL is just working fine for me on my laptop. The CPU is an Intel Core i5-1145G7, which is about three years old. The graphics are handled by the built-in Intel Irix Xe Graphics (no Nvidia nor AMD GPU). I can easily scroll through a list of more than a hundred slaves rendered with WebGL and it works fine. Here is a cropped screenshot from one of my current games (an arcology populated with pairs of twins in incestuous relationships) that has 135 slaves, most of them in the penthouse:I think I have 'the average computer' but will have to revisit my views when I get my new one built. In general I rank WebGL lower than you do in almost every field as I find it exceedingly heavy compared to AI just being slow. AI I had to run overnight but I can have images for all my slaves that look passable while WebGL I either have to turn the per slave options way down to the point it looks like garbage or disable all settings for mass image display.
Ok this line and that samples really sells me to try the webgl, just one more question.. how good is the "Mixed Race" model? does it actually reflect what the parent's race/genetics originated from? (like in Crusader Kings 3, so for example mixed race from black+asian parent will look different from mixed race from black+white parent? and not just on a superficial skin color level)On the other hand, if I pick another slave that is not related to them but that also has a fair skin tone, and if I dress that slave in the same schoolgirl outfit and the same haircut, then the faces (and body proportions, etc.) are still sufficiently different(...)