- Apr 25, 2020
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I don't think soSerious question, will the game still have the same writer as this one?
I don't think soSerious question, will the game still have the same writer as this one?
Your guess is correct. As for the branching, obviously the more branches we add the less content each branch can have. So it's more of a problem in terms of making the content feel meaningful. But we will definitely try and include some non-"cosmetic" branches and balance it nicely with content.I would like to react on the linear/non-linear story. I guessed that non-linear meant sandbox, so it's a big NO. But it would be nice to have some branching greatly impacting the story, unlike in FF where choices was mostly "cosmetic"
Maybe some. But the problem is that I'd rather have 20-30 unique images as opposed to one small 1-2 second looping animation. There's a trade-off, making animation takes extremely long time. So if we include animation then I will have to cut a severe amount of images an update can have. I'll keep it in consideration though. So it's not off the table.Will his new game have animations?
No. Val (FF's writer) was supposed to leave once FF was completed. So he will not be the writer for the next game. Which of course means that the next game will not have the same writing as FF. Some may consider that a blessing and others a curse. But I hope it's at least given a chance.Serious question, will the game still have the same writer as this one?
There might not be any more endings given the circumstances.will there be Susan ending?
If the last update where Susan appeared is some kind of evidence, I suppose that the Susan's ending is the breakup one, since having sex with her gives -1 point with all the other girls.will there be Susan ending?
And this is why devs shouldn't listen to their fanbase, the premise sounds like a generic Japanese anime or a superhero origin story. Have people suggest fetishes they want to see, and nothing else. Trying to add in every popular and fashionable genre into the game will be a huge detriment to the story and character development.TLDR: What we're currently looking at seems to be a linear story set in modern time, following a male main character in a first person perspective. It's reasonably balanced between realistic and unrealistic, favoring realism slightly more. A school setting will be part of the story with some family love at home. The game will feature a supernatural/superpower twist. And it will have a reasonable amount of male domination.
Well, depends. As much as I was disappointed (not really, more like... had tiny kindling of hope) the game is not going to be a female on female semi-linear romance dealing with male domination (Truthfully, the combo sounds hard to execute well, I just picked unusual choice combos)... as long as the story, renders and choices are done properly, I won't mind giving it a go.And this is why devs shouldn't listen to their fanbase, the premise sounds like a generic Japanese anime or a superhero origin story. Have people suggest fetishes they want to see, and nothing else. Trying to add in every popular and fashionable genre into the game will be a huge detriment to the story and character development.
FFC mentioned before that he's ultimately gathering the interests over a new game, not actually summarizing them and adding one by one. He only mentioned that he wants something different from Freeloading Family.And this is why devs shouldn't listen to their fanbase, the premise sounds like a generic Japanese anime or a superhero origin story. Have people suggest fetishes they want to see, and nothing else. Trying to add in every popular and fashionable genre into the game will be a huge detriment to the story and character development.
The first poll is close to the same thing as this game, minus the supernatural...FFC mentioned before that he's ultimately gathering the interests over a new game, not actually summarizing them and adding one by one. He only mentioned that he wants something different from Freeloading Family.
I never said FFC was systematically adding the genres one by one, it's just harder to step out of those genre choices now that they've polled people and gathered reliable data. The summary of the results is a fairly representative overview as to the direction of the new project, where it's likely headed.FFC mentioned before that he's ultimately gathering the interests over a new game, not actually summarizing them and adding one by one. He only mentioned that he wants something different from Freeloading Family.
I've mentioned it before but I can say it again. This is merely meant to gauge what people want/don't want. Something being top voted on in the polls doesn't mean it'll be included in the game if it doesn't fit. Things will be added/discarded based on what actually works. For instance, I'll easily discard both incest and school setting if I feel that it would clash with the vision for the game. Even though those two are top voted ones. I guess you could say it's more to make sure that the new game isn't a game that no one wants as opposed to being a game that everyone wants. Because it's obvious that it's not gonna be a game that everyone wants. It's not gonna be just a potluck of ideas thrown together into a Frankenstein's monster of a game.I never said FFC was systematically adding the genres one by one, it's just harder to step out of those genre choices now that they've polled people and gathered reliable data. The summary of the results is a fairly representative overview as to the direction of the new project, where it's likely headed.
Trial balloons are a common practice when it comes to promotion and marketing, where developers gauge the interests of the player base and find out their likes and dislikes by "ballooning", or introducing potential ideas and observing how people react. The problem with catering to the audience's wants is that this process is disconnected from developing the story and characters. Farming out suggestions and creating a game by audience participation through a committee of wants is not going to work out in the way the dev expects it to work; it'll lead to a mishmash of disparate ideas which isn't developed through an organic process, and often leads to conflicting interpretations on what people actually want.
Incest? Of course.
Modern day school setting? Yes.
Female on female sex focused on male domination? Yes.
Harem? Blackmail? Pregnancy? Corruption? Most likely.
Fantastical supernatural elements with superpowers? Possibly.
Anything else? Probably not.
The result: Generic plug-in, play by the numbers premise which doesn't cohere into a singular vision and lacks any possibilities for the story to go anywhere interesting. The developer should decide what they want to do and how to execute their vision in the best way without caring so much what the audience might think, at least that's what I'm hoping FFC will do, but it's hard to do given the insight they have into their market base. If he wants to do something completely different to Freeloading Family, then he should do better than to ask his fanbase who wants Freeloading Family 2.0.
That's perfectly fine. I was just never a fan of the idea of the developer being impeded by the audience in any way, and being constrained by the arbitrary whims of the money market. I was in the group of people that liked what you and V. A. Laurie did for Freeloading Family, and how the endings were followed through. It was risky, new, and inventive. I'd love to see you continue to go down this route of doing interesting things, and following your imagination even if it means disappointing some people along the way.I've mentioned it before but I can say it again. This is merely meant to gauge what people want/don't want. Something being top voted on in the polls doesn't mean it'll be included in the game if it doesn't fit. Things will be added/discarded based on what actually works. For instance, I'll easily discard both incest and school setting if I feel that it would clash with the vision for the game. Even though those two are top voted ones. I guess you could say it's more to make sure that the new game isn't a game that no one wants as opposed to being a game that everyone wants. Because it's obvious that it's not gonna be a game that everyone wants. It's not gonna be just a potluck of ideas thrown together into a Frankenstein's monster of a game.
Well there always must be a balance in this situation. Because at the end of the day, I'm only able to do these games because of the people that support it through Patreon. And to make a game that no one currently supporting it wants is pretty detrimental. For instance you mentioned the endings for FF that they were risky, new and inventive. But if for instance people disliked the ending so much that everyone just stopped pledging altogether. We wouldn't even be able to continue making those risky, new and inventive stuff because we would have no one funding it. And that's where the balance comes in. Making something people, especially those supporting the development, wants. But also being able to be flexible and creative with the vision without being impeded by what they want.That's perfectly fine. I was just never a fan of the idea of the developer being impeded by the audience in any way, and being constrained by the arbitrary whims of the money market. I was in the group of people that liked what you and V. A. Laurie did for Freeloading Family, and how the endings were followed through. It was risky, new, and inventive. I'd love to see you continue to go down this route of doing interesting things, and following your imagination even if it means disappointing some people along the way.
Lastly, here's a funny video to demonstrate how other creatives approached a similar situation:
"Welcome to the tentacle male-only gay sex island".