- Jan 5, 2023
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Unless you have several pcs slaved together to render out things... Rendering in 4k, especially animations, will take a long ass time. A minute long animation will, often, consist of either 1440, 1800, or 3600 still renders combined to make the animation.Then, of course, you have all the still renders to do. Perhaps several months was excessive... But it would still add on a few months of waiting - Though it entirely depends on your system and how much time you dedicate that pc to rendering a particular thing.This game is literally static pictures and videos, there is no reason to have a crazy high fps. Creating in 4K prolongs the rendering time, yes, but it does not prolong it by *several months*, what proof do you have to back up this claim? The dev could just be getting used to the new workflow, and things will go back to a normal pace soon.
The right thing to do is to render at 4K and and then release both the 4K and the HD version (downscaled from all the 4K images/videos), that means the HD version will look even better due to the inherent benefits of downscaling, and those without the hardware can still enjoy the product.
I work with a lot of 3d asset design and, in my spare time time, I am creating my own AVN (roughly 800 renders in thus far - early days). Ocean's team migrated over to Blender. The thing about Blender is that super sampling (High resolution downscaled in post) is redundant and bares no benefits (Unless you have a firefly issue) as the native Cycles AA has a superior AA method. It, essentially, supersamples then downscales as it renders. In Daz you sort of had to do that supersample to downscale method as its own AA system is pretty much non existent compared to other programs.
"The right thing to do is to render at 4K and and then release both the 4K and the HD version" I agree, sort of. Renpy automatically downscales images to fit the monitor so purely releasing in 4k is just a waste of bandwidth for most gamers. I actually share your sentiment of two separate releases and stated it a few pages back. However it would be far more time efficient, now they are in Blender, to render in 2k and use an AI image upscaler for 4k. It can churn out a 4k image in a matter of seconds and have the exact quality if they had rendered it out in 4k.