HiP1

Well-Known Member
Dec 3, 2023
1,085
1,103
Yeahhh, my mentality is basically: do what I can right now, and then clean up the rest once the first season is complete. The Ashe change would be super easy. The Gabby one slightly more difficult.

Long-long term, I'd love to re-render huge chunks of Chapter 2, and a few sections of Chapter 3. I think everything from Chapter 4 on looks about as good as anything I do now. I learned the value of picking a few camera angles per scene and sticking with them, instead of jumping around like crazy. The lighting got better. My pose library got larger, allowing me to do more natural scenes.

Buuuuut, it's tough to look at this image from Chapter 2, and an image depicting the same scene in Chapter 4, and not see the glaring difference in quality.

View attachment 4333328

View attachment 4333333
Ashe's start does deserve some love. it feels like a lot of players here don't understand her character and her relationship to MC from the comments I read in this thread.


So, just another Dev who fell ill with the I'm-gonna-rework-my-early-chapters Syndrome, the deadliest AVNs disease, I guess.

Well, we had a good run and it was fun while it lasted. I guess I'm gonna buy some beautiful gardenias and I will lay them on Friends In Need's headstone in the Cemetery of the Unfinished AVNs.

See ya.

p.s.: why don't you Devs never learn from other Devs' mistakes?
you don't know what you're talking about. Neon has talked about doing a complete rework for chapter 1 since last year at least. and it does need it, as it is very obvious it was done by someone else. and there was a very important option that was missing in the choices.

moreover, there are tons of devs that do reworks and do it just fine.
also, there are just as many that will go back to polish the code and flow of the story at the end of a season or the end of the game, especially when a steam release is scheduled.
why is that an issue for you ? just can't wait for the next update ?
 

Shitty

Member
Oct 2, 2017
101
120
So, just another Dev who fell ill with the I'm-gonna-rework-my-early-chapters Syndrome, the deadliest AVNs disease, I guess.

Well, we had a good run and it was fun while it lasted. I guess I'm gonna buy some beautiful gardenias and I will lay them on Friends In Need's headstone in the Cemetery of the Unfinished AVNs.

See ya.

p.s.: why don't you Devs never learn from other Devs' mistakes?
Why do you complain about a game that you're getting to play for free? Piracy entitlement will never not be weird to me.
 

NeonGhosts

Well-Known Member
Game Developer
Mar 20, 2019
1,155
13,532
I don't want to tag the gent who decided he'd leave the thread, but an important thing to note for everrrryone who asks, "Why'd you decide to do that thing that I don't like?" Well -- because I wanted to, and thought it was a good idea.

Here's the thing. I spend a lot of hours of my life working on this project. Some days it's a lot of fun, but some days are fucking rough. I'm not digging ditches, but sitting in a chair for eight hours doing a marathon rendering session, or cutting other obligations short (or ignoring them entirely) because I need to work on my smut, does take a toll. In the first year working on this thing, I gained ten pounds, because my gym routine fell off hard. I've taught myself that I need to balance my work on FiN with my actual life, but I still have a full-time job, a life, and the same 24 hours as everyone else.

So, if I'm going to push through those rough days, and give up other fun stuff that I could be doing, then I need to be working on something that *I* really want to work on. My philosophy has always been that the first person I need to entertain is myself. If I don't like the thing I'm making, how on Earth could I ask anyone else to like it, let alone support it?

So, if there's a character you don't like, a plot development you think is stupid, or an action I took that rubs you wrong: Sorry! It's a creative project, and I have to do what moves me to be creative.

If your goal is to wait till the first season is complete to do more rework for later chapters and clean up, how many episodes are planned for season 1? Cause we are already at ch.10 with 11 coming up, so just curious which episode will be the end of season one.
Good question! I'm not entirely sure myself, but I have a rough idea. Right now, I'm going to try to end on Chapter 13 or 14, depending on how large those chapters are. I don't want to get too ahead of myself, but I have a few possible places to end the first season, and I'm kinda waiting to see how the story shapes up in the next few chapters.
 

allanl9020142

Well-Known Member
Aug 23, 2018
1,302
2,086
I don't want to tag the gent who decided he'd leave the thread, but an important thing to note for everrrryone who asks, "Why'd you decide to do that thing that I don't like?" Well -- because I wanted to, and thought it was a good idea.

Here's the thing. I spend a lot of hours of my life working on this project. Some days it's a lot of fun, but some days are fucking rough. I'm not digging ditches, but sitting in a chair for eight hours doing a marathon rendering session, or cutting other obligations short (or ignoring them entirely) because I need to work on my smut, does take a toll. In the first year working on this thing, I gained ten pounds, because my gym routine fell off hard. I've taught myself that I need to balance my work on FiN with my actual life, but I still have a full-time job, a life, and the same 24 hours as everyone else.

So, if I'm going to push through those rough days, and give up other fun stuff that I could be doing, then I need to be working on something that *I* really want to work on. My philosophy has always been that the first person I need to entertain is myself. If I don't like the thing I'm making, how on Earth could I ask anyone else to like it, let alone support it?

So, if there's a character you don't like, a plot development you think is stupid, or an action I took that rubs you wrong: Sorry! It's a creative project, and I have to do what moves me to be creative.



Good question! I'm not entirely sure myself, but I have a rough idea. Right now, I'm going to try to end on Chapter 13 or 14, depending on how large those chapters are. I don't want to get too ahead of myself, but I have a few possible places to end the first season, and I'm kinda waiting to see how the story shapes up in the next few chapters.
Haven't been paying too much attention to the thread but you do you, man. There are maybe 3 or 4 devs I have full faith in when it comes to creative direction of a game/story.

How you want to tell the story and what directions you want to take are things I've been enjoying. Sure, there are things I might not necessarily agree with sometimes (not like a hard no but more like a "meh whatever") but YOU especially, don't need to justify shit. Do whatever the fuck you want. I'm just along for the ride and it's been a great one so far.

Now if it were the other hundreds of devs outside of that handful, it'd be an immediate, "Fuck off! You don't have the writing skills to make that work."

Edit: Not like I should be talking shit like I'm on some high horse but just sayin' I like what you do and you get a bias for that lol.
 

Pixillin'

Member
Oct 8, 2024
414
340
I don't think there's a single game where there isn't something I'd change "if it were up to me" (it's not). And there are even a few where I got so uncomfortable with something that I left ... so there are only about 120 games that I'm following now, with varying amounts of interest. But I'd never complain about how a dev spends their time, unless I'm paying and I honestly have no idea what they're doing now ... because of lack of communication etc. That doesn't mean I won't express an opinion or say what I'd like to see, or what bothered me. I have opinions. But ultimately you're either in or you're out and the only way you get control over what happens is to make your own f'in game.
 
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DaFinker

Member
Apr 24, 2024
472
1,033
So, just another Dev who fell ill with the I'm-gonna-rework-my-early-chapters Syndrome, the deadliest AVNs disease, I guess.

Well, we had a good run and it was fun while it lasted. I guess I'm gonna buy some beautiful gardenias and I will lay them on Friends In Need's headstone in the Cemetery of the Unfinished AVNs.

See ya.

p.s.: why don't you Devs never learn from other Devs' mistakes?
NotAirport.jpg
 

HiP1

Well-Known Member
Dec 3, 2023
1,085
1,103
I don't want to tag the gent who decided he'd leave the thread, but an important thing to note for everrrryone who asks, "Why'd you decide to do that thing that I don't like?" Well -- because I wanted to, and thought it was a good idea.

Here's the thing. I spend a lot of hours of my life working on this project. Some days it's a lot of fun, but some days are fucking rough. I'm not digging ditches, but sitting in a chair for eight hours doing a marathon rendering session, or cutting other obligations short (or ignoring them entirely) because I need to work on my smut, does take a toll. In the first year working on this thing, I gained ten pounds, because my gym routine fell off hard. I've taught myself that I need to balance my work on FiN with my actual life, but I still have a full-time job, a life, and the same 24 hours as everyone else.

So, if I'm going to push through those rough days, and give up other fun stuff that I could be doing, then I need to be working on something that *I* really want to work on. My philosophy has always been that the first person I need to entertain is myself. If I don't like the thing I'm making, how on Earth could I ask anyone else to like it, let alone support it?

So, if there's a character you don't like, a plot development you think is stupid, or an action I took that rubs you wrong: Sorry! It's a creative project, and I have to do what moves me to be creative.



Good question! I'm not entirely sure myself, but I have a rough idea. Right now, I'm going to try to end on Chapter 13 or 14, depending on how large those chapters are. I don't want to get too ahead of myself, but I have a few possible places to end the first season, and I'm kinda waiting to see how the story shapes up in the next few chapters.
That's the most impressive about this entire project. You have a full life along side it, and you still manage to release huge updates with so much content that put *teams* to shame. you release more content quicker than people that do it full time. Giving up on actual animation must be a big part in that, but the writing makes up for it without issue. Our imagination covers the missing spots :D

There are some parts that I don't particularly like, but I don't hate them, it's just "ok, meh, why not". but I see people here that are playing the game specifically for those parts and adore -worship even- them. and it's still interesting anyway :)
 

allanl9020142

Well-Known Member
Aug 23, 2018
1,302
2,086
Giving up on actual animation must be a big part in that, but the writing makes up for it without issue.
Oh my God, that's what I've always been saying! Finally someone else is saying it. A lot of animations (not all) outside of sex scenes are just bloat in my opinion. If the writing is good enough, it makes everything else come alive. I'm not saying animations aren't welcome but you start putting the cart before the horse when dev cycles increase to 1 year or longer.

The writing and scene direction can have just as much impact as thousands of renders and hundreds of animations without wasting months and months on rendering.
 

NewTricks

Forum Fanatic
Nov 1, 2017
4,730
10,121
So, just another Dev who fell ill with the I'm-gonna-rework-my-early-chapters Syndrome, the deadliest AVNs disease, I guess.

Well, we had a good run and it was fun while it lasted. I guess I'm gonna buy some beautiful gardenias and I will lay them on Friends In Need's headstone in the Cemetery of the Unfinished AVNs.

See ya.

p.s.: why don't you Devs never learn from other Devs' mistakes?
1734335970587.png

What will we ever do without Ocho's complaints? However will we cope with the lack of negativity and butt hurt sniveling? Oh, yeah. Just play the game probably.
 

PHIL101-YYouPPHard

Active Member
Jan 11, 2022
978
1,910
Why is there not a walkthrough mod for this game?
It's a very technically complicated game for one. Let's say there's a scene that requires a certain number of happy points with a character, but there are 5 events beforehand that can give or take various amounts of happy points depending on your decision. And let's say you can get away with 2 questionably dark acts and still get the scene. How do you guide a player through all 5 events and still guarantee seeing that scene?

You'll probably have to mention happy points... but then how do they keep track of happy points without access to the code? I guess you give the amounts in the walkthrough that each decision gives/takes? Let them do the math themselves? Maybe encourage them to download URM so that they can keep track of it?

I don't know, it just seems very messy. Frustrating to compile, maybe even frustrating to follow. I guess you could simplify things with very basic, straightforward routes, that ignore all those complications, where the walkthrough creator basically makes the decisions for the player. But you'd still stand to miss little things here and there, inevitably.

And for two, well, no one's stepped up yet I guess, understandably. Maybe you could be the one? :D

I never really felt like this game needed much of a walkthrough. Most of the choices seem fairly stark and self-explanatory.
For the most part I agree. But, tbh, you can miss some moments, some renders, even whole scenes, if you don't meet certain criteria.

For example, who would've thought that pushing Ashe into the alley could land you into a raunchy, consensual bj scene? I would've assumed it'd just be creepy and rapey, but Ashe at least seems to be into it. I'm assuming that's the point? Maybe it's supposed to toe the line, like many situations evidently do in rl? Maybe from the game's pov, we're sort of kind of reading Ashe's mind, playing into a fantasy of hers? After all, lots of romance novels for women involve, let's say, lots of stuff that seem quite iffy if you saw it go down in real life without any context. But, the fact that the character is usually already enamored with the gent, and the audience usually follows in that regard, it just becomes a very intense romance with the love of her life, destiny even.

But anyways, my point is that lots of players probably naturally avoid that decision for obvious reasons, without realizing what they're missing. I think you can also miss the apartment scene as well if you don't do that, but I can't remember. So it's not always straightforward.
 

HiP1

Well-Known Member
Dec 3, 2023
1,085
1,103
Why is there not a walkthrough mod for this game?
walkthrough are never needed in any game anyway.
but this one has tons of branching that interconnects and give much more nuance to your playthrough and how the LI reacts to your choices. you might want to play it without and experience it blind first.
for each LI, you can have between 3 to 5 routes, and some can branch to the others in some way, or have a range of different responses for the same route.

It's a very technically complicated game for one. Let's say there's a scene that requires a certain number of happy points with a character, but there are 5 events beforehand that can give or take various amounts of happy points depending on your decision. And let's say you can get away with 2 questionably dark acts and still get the scene. How do you guide a player through all 5 events and still guarantee seeing that scene?

You'll probably have to mention happy points... but then how do they keep track of happy points without access to the code? I guess you give the amounts in the walkthrough that each decision gives/takes? Let them do the math themselves? Maybe encourage them to download URM so that they can keep track of it?
usually walkthrough will just point out the "optimal" choices to maximize points.
but this game has too many choices that are not clear and will lead to very subtle and nuanced reactions.

For example, who would've thought that pushing Ashe into the alley could land you into a raunchy, consensual bj scene?
that's probably what rollbacks and saves are for ;)
but yeah, there is not a single hint that she could be into that before hand. it's a huge gamble that plays into MC's dark side being a constant presence even for good MC.
 
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Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,562
10,085
You'll probably have to mention happy points... but then how do they keep track of happy points without access to the code? I guess you give the amounts in the walkthrough that each decision gives/takes? Let them do the math themselves? Maybe encourage them to download URM so that they can keep track of it?
You make a screen that shows the points. It takes like five minutes. Not that you really even need to, simply labelling choices as good or bad choices will deal with things like the alley scene, and other scenes where the girls like it rough but not too rough.
 
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