- Jul 25, 2017
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I mean not like reworks has been a secret but a known fact for like a year at least now I want to say.
Ashe's start does deserve some love. it feels like a lot of players here don't understand her character and her relationship to MC from the comments I read in this thread.Yeahhh, my mentality is basically: do what I can right now, and then clean up the rest once the first season is complete. The Ashe change would be super easy. The Gabby one slightly more difficult.
Long-long term, I'd love to re-render huge chunks of Chapter 2, and a few sections of Chapter 3. I think everything from Chapter 4 on looks about as good as anything I do now. I learned the value of picking a few camera angles per scene and sticking with them, instead of jumping around like crazy. The lighting got better. My pose library got larger, allowing me to do more natural scenes.
Buuuuut, it's tough to look at this image from Chapter 2, and an image depicting the same scene in Chapter 4, and not see the glaring difference in quality.
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you don't know what you're talking about. Neon has talked about doing a complete rework for chapter 1 since last year at least. and it does need it, as it is very obvious it was done by someone else. and there was a very important option that was missing in the choices.So, just another Dev who fell ill with the I'm-gonna-rework-my-early-chapters Syndrome, the deadliest AVNs disease, I guess.
Well, we had a good run and it was fun while it lasted. I guess I'm gonna buy some beautiful gardenias and I will lay them on Friends In Need's headstone in the Cemetery of the Unfinished AVNs.
See ya.
p.s.: why don't you Devs never learn from other Devs' mistakes?
Why do you complain about a game that you're getting to play for free? Piracy entitlement will never not be weird to me.So, just another Dev who fell ill with the I'm-gonna-rework-my-early-chapters Syndrome, the deadliest AVNs disease, I guess.
Well, we had a good run and it was fun while it lasted. I guess I'm gonna buy some beautiful gardenias and I will lay them on Friends In Need's headstone in the Cemetery of the Unfinished AVNs.
See ya.
p.s.: why don't you Devs never learn from other Devs' mistakes?
Good question! I'm not entirely sure myself, but I have a rough idea. Right now, I'm going to try to end on Chapter 13 or 14, depending on how large those chapters are. I don't want to get too ahead of myself, but I have a few possible places to end the first season, and I'm kinda waiting to see how the story shapes up in the next few chapters.If your goal is to wait till the first season is complete to do more rework for later chapters and clean up, how many episodes are planned for season 1? Cause we are already at ch.10 with 11 coming up, so just curious which episode will be the end of season one.
Haven't been paying too much attention to the thread but you do you, man. There are maybe 3 or 4 devs I have full faith in when it comes to creative direction of a game/story.I don't want to tag the gent who decided he'd leave the thread, but an important thing to note for everrrryone who asks, "Why'd you decide to do that thing that I don't like?" Well -- because I wanted to, and thought it was a good idea.
Here's the thing. I spend a lot of hours of my life working on this project. Some days it's a lot of fun, but some days are fucking rough. I'm not digging ditches, but sitting in a chair for eight hours doing a marathon rendering session, or cutting other obligations short (or ignoring them entirely) because I need to work on my smut, does take a toll. In the first year working on this thing, I gained ten pounds, because my gym routine fell off hard. I've taught myself that I need to balance my work on FiN with my actual life, but I still have a full-time job, a life, and the same 24 hours as everyone else.
So, if I'm going to push through those rough days, and give up other fun stuff that I could be doing, then I need to be working on something that *I* really want to work on. My philosophy has always been that the first person I need to entertain is myself. If I don't like the thing I'm making, how on Earth could I ask anyone else to like it, let alone support it?
So, if there's a character you don't like, a plot development you think is stupid, or an action I took that rubs you wrong: Sorry! It's a creative project, and I have to do what moves me to be creative.
Good question! I'm not entirely sure myself, but I have a rough idea. Right now, I'm going to try to end on Chapter 13 or 14, depending on how large those chapters are. I don't want to get too ahead of myself, but I have a few possible places to end the first season, and I'm kinda waiting to see how the story shapes up in the next few chapters.
So, just another Dev who fell ill with the I'm-gonna-rework-my-early-chapters Syndrome, the deadliest AVNs disease, I guess.
Well, we had a good run and it was fun while it lasted. I guess I'm gonna buy some beautiful gardenias and I will lay them on Friends In Need's headstone in the Cemetery of the Unfinished AVNs.
See ya.
p.s.: why don't you Devs never learn from other Devs' mistakes?
That's the most impressive about this entire project. You have a full life along side it, and you still manage to release huge updates with so much content that put *teams* to shame. you release more content quicker than people that do it full time. Giving up on actual animation must be a big part in that, but the writing makes up for it without issue. Our imagination covers the missing spotsI don't want to tag the gent who decided he'd leave the thread, but an important thing to note for everrrryone who asks, "Why'd you decide to do that thing that I don't like?" Well -- because I wanted to, and thought it was a good idea.
Here's the thing. I spend a lot of hours of my life working on this project. Some days it's a lot of fun, but some days are fucking rough. I'm not digging ditches, but sitting in a chair for eight hours doing a marathon rendering session, or cutting other obligations short (or ignoring them entirely) because I need to work on my smut, does take a toll. In the first year working on this thing, I gained ten pounds, because my gym routine fell off hard. I've taught myself that I need to balance my work on FiN with my actual life, but I still have a full-time job, a life, and the same 24 hours as everyone else.
So, if I'm going to push through those rough days, and give up other fun stuff that I could be doing, then I need to be working on something that *I* really want to work on. My philosophy has always been that the first person I need to entertain is myself. If I don't like the thing I'm making, how on Earth could I ask anyone else to like it, let alone support it?
So, if there's a character you don't like, a plot development you think is stupid, or an action I took that rubs you wrong: Sorry! It's a creative project, and I have to do what moves me to be creative.
Good question! I'm not entirely sure myself, but I have a rough idea. Right now, I'm going to try to end on Chapter 13 or 14, depending on how large those chapters are. I don't want to get too ahead of myself, but I have a few possible places to end the first season, and I'm kinda waiting to see how the story shapes up in the next few chapters.
Oh my God, that's what I've always been saying! Finally someone else is saying it. A lot of animations (not all) outside of sex scenes are just bloat in my opinion. If the writing is good enough, it makes everything else come alive. I'm not saying animations aren't welcome but you start putting the cart before the horse when dev cycles increase to 1 year or longer.Giving up on actual animation must be a big part in that, but the writing makes up for it without issue.
So, just another Dev who fell ill with the I'm-gonna-rework-my-early-chapters Syndrome, the deadliest AVNs disease, I guess.
Well, we had a good run and it was fun while it lasted. I guess I'm gonna buy some beautiful gardenias and I will lay them on Friends In Need's headstone in the Cemetery of the Unfinished AVNs.
See ya.
p.s.: why don't you Devs never learn from other Devs' mistakes?
Pretty sure he’ll still play the game too. He’ll probably announce his departure at least another time or two before season 1 is over.View attachment 4339016
What will we ever do without Ocho's complaints? However will we cope with the lack of negativity and butt hurt sniveling? Oh, yeah. Just play the game probably.
yeah was gonna say the same thing ive seen him be a negative Nancy in other threads and in this one alot. Probably will show when the next update is out lolPretty sure he’ll still play the game too. He’ll probably announce his departure at least another time or two before season 1 is over.
I think that given there are two versions of the game that release at the same time the modders have decided it is too large and potentially frustrating an undertaking. Can't say that I blame them.Why is there not a walkthrough mod for this game?
I never really felt like this game needed much of a walkthrough. Most of the choices seem fairly stark and self-explanatory.I think that given there are two versions of the game that release at the same time the modders have decided it is too large and potentially frustrating an undertaking. Can't say that I blame them.
I don't feel like it needs one, most of the choices are pretty obvious.Why is there not a walkthrough mod for this game?
It's a very technically complicated game for one. Let's say there's a scene that requires a certain number of happy points with a character, but there are 5 events beforehand that can give or take various amounts of happy points depending on your decision. And let's say you can get away with 2 questionably dark acts and still get the scene. How do you guide a player through all 5 events and still guarantee seeing that scene?Why is there not a walkthrough mod for this game?
For the most part I agree. But, tbh, you can miss some moments, some renders, even whole scenes, if you don't meet certain criteria.I never really felt like this game needed much of a walkthrough. Most of the choices seem fairly stark and self-explanatory.
walkthrough are never needed in any game anyway.Why is there not a walkthrough mod for this game?
usually walkthrough will just point out the "optimal" choices to maximize points.It's a very technically complicated game for one. Let's say there's a scene that requires a certain number of happy points with a character, but there are 5 events beforehand that can give or take various amounts of happy points depending on your decision. And let's say you can get away with 2 questionably dark acts and still get the scene. How do you guide a player through all 5 events and still guarantee seeing that scene?
You'll probably have to mention happy points... but then how do they keep track of happy points without access to the code? I guess you give the amounts in the walkthrough that each decision gives/takes? Let them do the math themselves? Maybe encourage them to download URM so that they can keep track of it?
that's probably what rollbacks and saves are forFor example, who would've thought that pushing Ashe into the alley could land you into a raunchy, consensual bj scene?
You make a screen that shows the points. It takes like five minutes. Not that you really even need to, simply labelling choices as good or bad choices will deal with things like the alley scene, and other scenes where the girls like it rough but not too rough.You'll probably have to mention happy points... but then how do they keep track of happy points without access to the code? I guess you give the amounts in the walkthrough that each decision gives/takes? Let them do the math themselves? Maybe encourage them to download URM so that they can keep track of it?