I'll take some of what you said in your previous post and maybe make an update that focuses on repeatable interactions sometime in the future (kitchen and outdoor events you say, hrm? I gotcha!). I am trying to break up the monotony of the music with new tracks, for example each different phase of a day in the current release has a different track.
As far as length of this update goes, I measure it by number of events normally, though I try to keep in mind the actual event length. This update had 6 events in all (unless you did not read the developer notes or changelog and just jumped right into the game, which a lot of people did. Those people only broke the game and got one event). I try to release an update every 4-6 weeks, which can be hard with the heavy schedule I have outside of making the game, so I offer no guaranteed size for each update, but do my best to make sure that it has something more than one or two events. Four events is the smallest update I have ever done, and those were even a bit longer than a normal event.
Also, I keep seeing the "sandbox" tag being mentioned. This game is no longer a sandbox and is more of a kinetic lite AVN, which it has been for well over a year now. I did not add that tag to the game's listing here, someone else did a long time ago (I even had someone remove a tag once that I placed and had to put it back). Since you can move around the estate and city, I keep the tag for people who like to quibble over small things in the games posted here.
Waiting for a period of time for a few updates is a good choice, and I do that too. Hopefully when you decide to try it again a few of the things you pointed out will be fixed, though I am not saying all of them will be addressed. Until then, find another game you can vibe with!