- Dec 5, 2017
- 2,007
- 3,812
Hints on the story are not a good solution, since you can forget the hint from the time you make the save untill the time you load it.From chapter 2 on you play until there are no more blue events(the events that are blue in the menu). You cruise around the house in each time zone and if you see none, then that is it up through that particular version. Starting in v0.1.4 I have started having the events either jump to the appropriate room where the next part of the event takes place, or drop a hint in the story as to where to go next. I am also trying to have most events start in the main bedroom, so that you do not have to hunt around for the first thread(but this will not always be the case).
As for the ability to progress through time via a button, this is something that I have thought about since it has been suggested before. To do so would add a layer of complexity in the code that I am trying to avoid going forward. Keeping the time shift to one room allows me to change and add rooms easily. A time change button would have to be coded for each existing room(and each new room as I introduce them) to jump to the appropriate time and room, and it does not always behave the way that we think that it should. There have been times when I think I have all my ducks in a row with the coding in a room for an event just to have the menu for that event not pop up due to the way the navigation system is coded. The current navigation system itself has been an issue and I have contemplated changing it to a simple menu system entirely one day instead of the fancy little nav screen we currently have, but that too has issues that I am not ready to tackle.
NOTE: Even if someone coded it for me, I would probably not use it in the game(some great people helped me with some nice code that I have used, but it was for simple QoL issues). The reason I like to plan and write my own code is so that I know exactly how it works. There are some coders out there that are coding masters and it would take me a long time to unravel and adapt new content to code that I am unfamiliar with and prevent me from adding new content(like new rooms/characters/events and such) until I figured it out. I am not saying that I will never code it, it is just highly unlikely that I will any time soon.
As always, thank you for the feedback!
If you are still set in having the sandbox style, which most people dont like and loses every single poll about it, then add an always visible HINT button that tells you exactly what you need to do to progress and when you reach the end of the current story, it says so.
Personally, sandbox is a huge turnoff because it distracts me from the story, it completely removes inmerssion and it just an annoying way to artificially extend gameplay time by making me click around to see if i am missing something
I am pretty sure everyone loved the first part, where it was about story and no sandbox, but look at all the feedback you are getting now, its just players that dont even know what to do or if they have done what they should. Think about it
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