The guy saying there are succesful ntr games is not wrong, there indeed are some but they are less than 5 in top 50 and they have one thing in common, which is they were all planned to be ntr from the start.I noted in the dev notes that NTR is not currently planned. After a while if people want it, maybe(and that is a hard), though a lot of people don't really like it.
So additionally to the other "problems", the game is also an untagged shitbox game.Concerning the game in itself, there's a real issue at the moment when you get to the sandbox part.
I think that such scenes should be avoidable in a harem game with romance. In my case, if the MC does a rape, to a LI or any other character, and it cannot be avoided if you follow her path, then, I prefer to be able to avoid that LI. In case of not being able to avoid the character, then I would have no interest in the game.The one rape scene I have in here I have even wondered if I should keep it in, or change/remove it even before releasing it here. Thoughts?
A sandbox game is harder to make, since there are additional considerations to take into account, like pacing, balancing the potential grind, developing independant story arcs for each character, etc...Navigation. OK. I was happy to see that I could build this type of navigation(again, I wanted to see what I could do with the Ren'py software). That being said, I am not sure I should have kept it this way (same goes for the simple currency system). I like telling stories and have wondered if I should take this into a more kinetic direction and simplify/nix the way navigation works and just focus on the story.
As many others said above me , I tend to avoid games with NTR , it would be nice if the game doesn't have any NTR but its your game try to be clear about it , don't want unwanted surprises in the middle .Thanks for the feedback so far, everyone! Again this was all made to see if I could use the software and what I could do with it. I'll be looking at shortening time between events for better pacing so there not so much down time between them.
The NTR feedback has been great, and again I do not plan on any. The one rape scene I have in here I have even wondered if I should keep it in, or change/remove it even before releasing it here. Thoughts?
Navigation. OK. I was happy to see that I could build this type of navigation(again, I wanted to see what I could do with the Ren'py software). That being said, I am not sure I should have kept it this way (same goes for the simple currency system). I like telling stories and have wondered if I should take this into a more kinetic direction and simplify/nix the way navigation works and just focus on the story.
Story with a few meaningful choices a.k.a different routes is the best direction.Navigation. OK. I was happy to see that I could build this type of navigation(again, I wanted to see what I could do with the Ren'py software). That being said, I am not sure I should have kept it this way (same goes for the simple currency system). I like telling stories and have wondered if I should take this into a more kinetic direction and simplify/nix the way navigation works and just focus on the story.
Yeah I am going to be making it so that all current content will be able to be completed within the first 30 days (does that sound more reasonable?). Looking back at how I have these longs gaps I should have known better, since I have played several games with this same issue, and yet I caused this same issue. I am currently thinking of ideas on how to go more kinetic for story in the future, while allowing some navigation in between these segments.So far the game seems fun. The one issue that i have is that at the start there is a lot of time skipping to get events to pop. I mean it takes about 9 days resting multiple tiems a day to get an event that starts to progress the story, then you ahve to skip more time for the next event as there isn't mush to be done at the start. it would help a lot if there was an option that allowed you to skip directly to the next day to speed up having to pass multiple days. Again i like the game so far jsut a bit tedious.
There's always someone who NEEDS to tell everyone he doesn't like these specific tags huh. Just don't play the game famI like harem but the story reeks of NTR, combine that with the prostitution, rape, and blackmail tags this can go straight to the trash pile.
There's at least another marriage and a long event where you do your first actual work as the trade ambassador. This is as far as I've gotten, but I suspect there's more since I've yet to run into any twins yet.is there anything after you get married and after you buy the cat girl
I think the best option would be to scale down the days in between events, maybe add a notification in the bedroom to alert players if an event is ready, and adding an event tracker. I feel that going too kinetic could limit your possibilities when adding future content. It's not like a windfall can conveniently drop a pile of money into MC's lap every time there's a need for resources or a new slave toYeah I am going to be making it so that all current content will be able to be completed within the first 30 days (does that sound more reasonable?). Looking back at how I have these longs gaps I should have known better, since I have played several games with this same issue, and yet I caused this same issue. I am currently thinking of ideas on how to go more kinetic for story in the future, while allowing some navigation in between these segments.
i just got past the second marriage so there still more after that how many days do i have to goThere's at least another marriage and a long event where you do your first actual work as the trade ambassador. This is as far as I've gotten, but I suspect there's more since I've yet to run into any twins yet.
I think the best option would be to scale down the days in between events, maybe add a notification in the bedroom to alert players if an event is ready, and adding an event tracker. I feel that going too kinetic could limit your possibilities when adding future content. It's not like a windfall can conveniently drop a pile of money into MC's lap every time there's a need for resources or a new slave tobuysave.
Like a week-ish. There are a couple additional events, but either it ends after your first "mission", there's an error, or i'm just unlucky and my game has decided that I get to live out halfling groundhog day.i just got past the second marriage so there still more after that how many days do i have to go