- Feb 3, 2018
- 304
- 278
this game needs a event tracker. i just got to free roam but have no idea what to do
Thank you for letting me know about that loop bug. Adding that to my list of things to fix. Luckily outside of super annoying I do not think it is game breaking, but could have been later.I just saved the twin characters is there anymore content after that and there is a bug that has be repeat the miss in the village everytime i go to the guild hq every evening
I have that issue on my list to fix and it should not be game breaking(just annoying). There is another trigger for the Twins event(Day 52 in the Guild during the evening, currently) there in the evening, but it comes first in terms of triggers and should not be affected by this bug. This trigger is for the second part of the Twins story, so if you have done that already then that is the current end.I'm having a problem continuing the game after the trip to the halflings village. It keeps wanting to repeat the event by starting day 57 over again. The event ends on line 8946 i think or there abouts. If anyone smarter than me could lend a hand it would be greatly appreciated.
Missed the twins somehow, maybe a reload at an earlier day will fix it. will give it a shot tomorrow, tired atm. thanks for the quick response. Love the game so farI have that issue on my list to fix and it should not be game breaking(just annoying). There is another trigger for the Twins event(Day 52 in the Guild during the evening, currently) there in the evening, but it comes first in terms of triggers and should not be affected by this bug. This trigger is for the second part of the Twins story, so if you have done that already then that is the current end.
I have that issue on my list to fix and it should not be game breaking(just annoying). There is another trigger for the Twins event(Day 52 in the Guild during the evening, currently) there in the evening, but it comes first in terms of triggers and should not be affected by this bug. This trigger is for the second part of the Twins story, so if you have done that already then that is the current end.
I appreciate any feedback on typos and such! Keep in mind I may not change all of them, but I will look into them(some people have sent me extensive lists already, lol, but someone else pointed out to me that it was for a certain character mainly and I am not going to change that...maybe tweak if I see it necessary). My KK Studio experience is considered beginner at best, thank you for that advice! I had no idea there was a setting like that. I have always been to afraid to touch any of the base settings. If there are any other settings I should look into, let me know. I am not looking for perfection from me(that is a trap I fell into years ago and still have issues with), but I do like making things look good.Erochaser I know you mention extensively in the very beginning of the game that you wish to receive any notes on grammar, punctuation, and typos... With respect:
I'm seeing significant typos even in that very text.
Before I go through it all, which I can and am happy to do so, would you prefer a simple list of lines and words/grammar fixes?
Or should I use UNREN and send you a script file with the corrections?
I don't want to start if there's already someone doing this to assist you...
____________________________
Overall 'prologue' impression until the sandbox starts...
1. There are many narrations on black screen that should instead be either Koikatsu renders or perhaps custom photoshop artwork either behind the text or in place of it. Seeing so much black screen narration makes the overall prologue seem disjointed and incomplete.
I KNOW this is early game, but I would suggest either compile some renders and edit them in a split-screen style or slideshow... or... refine the narration to keep it simple.
2. That being said, I would suggest removing all the statements about how the game is developing. It delays the actual start of the game by 3 full minutes of reading. Perhaps have that as a separate thing in the "about" section of the game instead?
3. While I'm not sure what your level of expertise is in KK Studio... The animations have a very thin broken black outline around the characters. This is very simple to fix: Either remove the outline in Koikatsu Chara Studio settings or make it 2-3 x thicker. If you don't want a heavy black outline, make the outline color beige or brown or a softer color.
4. The lighting is bland and could use some deeper shading to give the characters presence and tone. Especially in a couple of places (the 'guy' who offers his slave when arriving back in town) - the shadows reveal how some poses may look right from the angle they were rendered but look weird when the shadow shows something is nowhere near touching.
5. The longer descriptions, conversations that take up 2-3 segments... Break those up more. Make it less like paragraphs of dialog. By doing so, you will give players a moment to blink, the characters a moment to breathe, and make it a bit less daunting to consume.
Again, if you wish me to send you some typo/punctuation/word-use corrections, let me know.
I like the game so far. With the right music (please try to avoid using Kevin MacLeod songs - as 99.99% of games tend to use the same 10 songs from his free library)... with the right mood music, this game could be awesome.
Setting your shadow density higher will make a huge difference. It doesn't have to be this dark, and the overall shadow color can be any shade of grey you wish. Play around with those... see what you like.I appreciate any feedback on typos and such! Keep in mind I may not change all of them, but I will look into them(some people have sent me extensive lists already, lol, but someone else pointed out to me that it was for a certain character mainly and I am not going to change that...maybe tweak if I see it necessary). My KK Studio experience is considered beginner at best, thank you for that advice! I had no idea there was a setting like that. I have always been to afraid to touch any of the base settings. If there are any other settings I should look into, let me know. I am not looking for perfection from me(that is a trap I fell into years ago and still have issues with), but I do like making things look good.
I planned actually planned on removing the developmental portion of the start of the game this next patch because it seemed redundant to have it listed in multiple places. It was mainly there for me to remind me what I was doing during the early phases.
I have some music I can use and will get it implemented soon. Someone else helped me BIG time yesterday with some formatting and added a track for the title screen to show me what it could be like.
Some great advice and pointers here that I will definitely take to heart!
As long as it's something that can be completely avoided.ist there a plan to involve rape/break with the owned slaves fluffy consensual sex with owned goods just feels wrong
and from the story so far they are even mostly "untrained" new goods that used to be humans a few days weeks ago
it total breaks the immersion
I like if the sex is completely consensual, but not if it's forced.Third, these girls are my slaves/wives with whom I've had sex, if I see them around the house I should be able to sex them where they are. Also, I should be able to call girls to my room to sex them as well.
Sorry, this was bad planning on event triggers on my part and not having any documentation somewhere available to tell people this. I wanted them spread out... and went overboard. By a lot. The first event should trigger on day 70 when you go to sleep. I am changing all of the triggers to happen now within the first 30(ish) days since no one wants a sleeping simulator, lol.I am at day 62 and the twin's event never appear for me my last event is the Cretel one