I have a question about the puzzles..... Would it not be fairly appropriate and interesting if they were pixel or Sudoku style puzzles instead?
I know its probably late to ask, but seeing the way the puzzle boards are presented, I just see pixel or Sudoku but with a weird rules and hints that are more likely easily understandable by its creators than most of us.
I think I've commented a similar comment before, but here's my train of thought in response:
1. You're talking about nonograms (aka Picross), right? If so, those don't really have the sorts of logic elements that enable modulating difficulty, other than merely increasing/decreasing the size of the board. The solving strategies for this kind of puzzle basically reduce to two methods, so solving them is more of a rote exercise than a true logic puzzle. I have an app on my phone where I've done countless numbers of these, so I do enjoy them as a relatively mindless activity sometimes, but they just aren't that interesting to solve.
2. Sudoku is probably too much UI/UX shenanigans for this medium. You nearly always need to mark up the puzzle with smaller numbers to solve them, so to have a UI with number and size modifiers that you have to continuously toggle between is cumbersome in an adult VN. It's also meant for mobile, so keyboard shortcuts aren't good enough. And I'd also prefer leaving it as a one-handed game.
3. Developing this VN is only possible because I enjoy the process of writing, rendering, creating puzzles, etc. I don't enjoy creating sudokus and nonograms, and so its simply something I wouldn't do even if the market "demanded" it.
4. I wanted to create something that was truly my own.
5. You may have noticed there are other unannounced headings in the journal. Those correspond to other types of events besides daydreams (things that actually take place and are not the MC's imaginings). The intent there is that puzzle types are slightly different (but the crux is similar, so it's not like learning from scratch), and have different logic elements in play to keep gameplay fresh. Using an "established" puzzle type like nonograms or sudoku means (a) I have to have multiple unrelated puzzle types, all of which are "established", (b) I don't change the puzzle types for these different categories of in-game events, or (c) I add rules to the established puzzle type, which just brings us back to square one. I don't like these options.
6. Once you do a few, the rules really aren't complicated. There's an entire puzzling-solving subculture that solves "pencil puzzles", and there are literally hundreds of puzzle types that are similar to mine.
7. I believe in you guys. You guys aren't knuckle-dragging brutes savagely sating your proto-human sexual instincts, like the players of other, less refined fetishes. No, no. You guys are sophisticated. This is **futa** we're talking about. You don your expensive silver-trimmed glasses when you play my game, and on the table beside you is a cup of fine tea on delicate china. Close at hand is your well-worn copy of T.S. Eliot's
The Waste Land, which you casually read while you download the next update. And you don't solve any old puzzles, oh no. You guys are too intelligent. You want to be challenged, because nothing in life challenges you anymore, and the only thing that makes you harder than a sexy futa in skimpy attire is that feeling you get when you overcome self-inflicted hurdles. Pure class.