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TheBlueKnight

Discussion Dynamo
Respected User
Jr. Uploader
Oct 1, 2018
25,499
19,551
It may be still in the database but it was removed from the Store. Apparently they put up the page with no age gate, and as you didn't hold back in the screenshots. You never know when Steam is going to decide when to ban a game too.

Maomao Discovery Team got banned just after its release for loli reasons, and can still be found in the .
 

Vreis

Member
Jul 9, 2017
153
546
Here is the uncensored unity version 3.39 with a (mostly) translated UI and the translated script and item-, skill- and character-tables from version 3.12.



Most of the translated buttons are taken from the 3.12 translation project (I just translated some missing buttons and inserted them into the sprite-atlas-files), so credits go to all the people who where involved with that.

Speech-Windows large font and text cut off
The problem with the large font in the speech-window is still present in this version as well. If someone is willing to change the script (n_data.txt in src folder) here are a few hints I managed to discover:
The basic structure of a script line is t/X/[Name]/[Line1 = 20 characters][Line2 = 20 characters][Line3 = 20 characters]:
  • "t" stands for trigger or Mouse Click
  • X stands for the window location; either blank or a number between 1 and 8; [blank]=Center, 1=Left, 8=Right
  • [Name] is the speakers name at the top left of the window, if left blank there will be no name shown (narrator mode)
  • each line breaks cleanly after exactly 20 characters, whether it's mid-word or not
  • there is no room for more than 3 lines or 60 characters; everything after that is cut off and should be copied to a new t-line
Dialogue won't progress
If you have the problem that a dialogue won't progress, make a copy of your n_data.txt in the src folder and temporarily overwrite it with the japanese version (found in the Orig_Jap_src_files folder). After the dialogue, copy the english file back.
I guess this happens because some of the event triggers in this file point to assets that are not available anymore, since the translated script was originally taken from version 3.12.

I hope that someone finds the time to clean up the script and maybe even put the japanese and english version side by side to compare the event triggers.

Not translated things and additional resources
Some things (like the Hardmode goals) can't be translated since they seem to be coming from some scripts and not sprite or texture files. I wasn't able to find any trace of those scripts though.

But you can find an almost complete english guide of the game at Google-Docs page.

The Google Table page of the translation project can be found .

For Cheaters
- Press and hold ALT + Z at the waitress minigame to stop the timer and deactivate invalid inputs.
- You can change the unit, item and skill values in the csv files in the src folder, but be aware, that this affects enemies as well. The following changes proofed to be very useful:
  • Change SP cost of Mercyful Strike and Seal to 0 and increase the skill range to 50
  • Increase move value of every player-unit to 50 (if you change monsters, enemies will have this perk too)
  • Make all items sellable to the shop, so you can buy them back whenever you want
  • increase exp and gold gained from releasing or selling slimes
- You can open the xml files in the src folder and remove the <Dark> tag to remove darkness from a map

Since I have high hopes for a proper (offical) translation when the steam release comes around, I won't be putting much effort into translating the remaining view buttons or the script.
What does "keep seal level" mean at the start of making a new game?
 

lindtec

Newbie
Oct 31, 2018
25
28
What does "keep seal level" mean at the start of making a new game?
It's something like a New Game +. You start a new game but keep your Seal Power Level from the previous playthrough, which makes capturing enemies a lot easier in the early stages.

The game got a store page, that then quickly got removed. See here.
Damn. I seriously hoped that we would get an official translated version.
 
Last edited:
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Reactions: TheBlueKnight
Nov 16, 2018
50
33
Yeah I hope this game gets an officially translated because its totally worth it! and I hope we get a lot more games like it! To me it was one of the best Adventure games I have ever played.
 

J-V1

Member
May 1, 2018
124
108
agreed. i don't know if i've asked this before, but does anyone know of any other futa game where you can modify the futa's body, and the changes also apply to cutscenes?
 

MontyKino

Active Member
May 19, 2018
623
681
am i doing something wrong because i cant get past slime tutorial, where do i click what do i press?
 

lindtec

Newbie
Oct 31, 2018
25
28
am i doing something wrong because i cant get past slime tutorial, where do i click what do i press?
You should see a couple of green squares around your character. Click on the green square next to the slime to move next to it. After moving you select skill and the Seal skill and click on the slime to use it.

Here is a short rundown how the fights (normally) work:
  1. You select one of your characters
  2. You move it somewhere within move range (indicated by the green squares). Once moved, this character can't move again in this turn.
  3. You select skill and choose one of your skills to use. Depending on the range of your skills (indicated by the red squares), you may not be able to do anything. In that case simply select Stop instead of Skill. If the used skill is a single target attack or healing skill you have to click on an enemy or a friendly unit after that. If it is an AoE (Area of Effect) skill you simply click on one of the red squares.
  4. In each turn your characters can move once and use a skill once after that. If you used a skill or pressed Stop you can select the next character to do your things. After each character had it's move, it's the enemy's turn.
  5. In most story missions the fight ends after you have defeated all enemies.

Sealing (capturing an enemy):
  1. Only Lana can use Seal
  2. The success rate increases the lower the HP of the enemy is. Using Nono's Merciful Strike prevents weak enemies from being instantly killed, leaving them with 1 HP.
  3. You can upgrade your seal level to increase the chance of success. In the unit screen double click on Lana, then on the button "Sealed Magic" (in the upper left) and on the button "Point Allocation" to distribute your orgasm points. As far as I know, it doesn't matter which category you increase. The important thing is the Seal Power Level at the top of this screen.
  4. With a Seal Power Level of 99 you can directly seal normal enemies no matter how much HP they have left.
  5. When you start a new game and checked "Keep Seal Level" then you start with the Level of your previous play. I think the game uses your last save file as a reference, so you don't really have to play through the whole game to use this.
  6. Sealed (captured) enemies can be used, sold or turned into exp for another unit.
 
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zig

Newbie
Jul 15, 2017
50
11
agreed. i don't know if i've asked this before, but does anyone know of any other futa game where you can modify the futa's body, and the changes also apply to cutscenes?
CrossinG KnighTMarE [KI-SofTWarE]
 

UmbraZX

Member
Jun 26, 2019
115
82
How and where can I rescue / get Sheila? I am where she appears trapped in a guillotine and I do not want to advance the game for fear that I can not get it for not having done something necessary previously.
 

lindtec

Newbie
Oct 31, 2018
25
28
How and where can I rescue / get Sheila? I am where she appears trapped in a guillotine and I do not want to advance the game for fear that I can not get it for not having done something necessary previously.
When you encounter her the first time at the mountain base (I don't know the exact name) as a nameless berserker, you have to ignore her and just finish the level without attacking her. I think that is the only requirement.

I don't know whether it's important but I always tried to beat the mission you are at now as fast as possible.
 

UmbraZX

Member
Jun 26, 2019
115
82
When you encounter her the first time at the mountain base (I don't know the exact name) as a nameless berserker, you have to ignore her and just finish the level without attacking her. I think that is the only requirement.

I don't know whether it's important but I always tried to beat the mission you are at now as fast as possible.
I have tried not to kill her when she appears as boss before entering the cave and is now recruitable
 
Last edited:

jade

Newbie
Apr 23, 2017
20
23
How long does it take for Arena to start? I get to the end of the conversation with the Receptionist and it seems like I'm just sitting here and nothing happens, no text and the MC is just standing there with a concerned look on her face (Unity Version)
 

opiquo

New Member
Aug 6, 2019
3
3
Here is the uncensored unity version 3.39 with a (mostly) translated UI and the translated script and item-, skill- and character-tables from version 3.12.



Most of the translated buttons are taken from the 3.12 translation project (I just translated some missing buttons and inserted them into the sprite-atlas-files), so credits go to all the people who where involved with that.

Speech-Windows large font and text cut off
The problem with the large font in the speech-window is still present in this version as well. If someone is willing to change the script (n_data.txt in src folder) here are a few hints I managed to discover:
The basic structure of a script line is t/X/[Name]/[Line1 = 20 characters][Line2 = 20 characters][Line3 = 20 characters]:
  • "t" stands for trigger or Mouse Click
  • X stands for the window location; either blank or a number between 1 and 8; [blank]=Center, 1=Left, 8=Right
  • [Name] is the speakers name at the top left of the window, if left blank there will be no name shown (narrator mode)
  • each line breaks cleanly after exactly 20 characters, whether it's mid-word or not
  • there is no room for more than 3 lines or 60 characters; everything after that is cut off and should be copied to a new t-line
Dialogue won't progress
If you have the problem that a dialogue won't progress, make a copy of your n_data.txt in the src folder and temporarily overwrite it with the japanese version (found in the Orig_Jap_src_files folder). After the dialogue, copy the english file back.
I guess this happens because some of the event triggers in this file point to assets that are not available anymore, since the translated script was originally taken from version 3.12.

I hope that someone finds the time to clean up the script and maybe even put the japanese and english version side by side to compare the event triggers.

Not translated things and additional resources
Some things (like the Hardmode goals) can't be translated since they seem to be coming from some scripts and not sprite or texture files. I wasn't able to find any trace of those scripts though.

But you can find an almost complete english guide of the game at Google-Docs page.

The Google Table page of the translation project can be found .

For Cheaters
- Press and hold ALT + Z at the waitress minigame to stop the timer and deactivate invalid inputs.
- You can change the unit, item and skill values in the csv files in the src folder, but be aware, that this affects enemies as well. The following changes proofed to be very useful:
  • Change SP cost of Mercyful Strike and Seal to 0 and increase the skill range to 50
  • Increase move value of every player-unit to 50 (if you change monsters, enemies will have this perk too)
  • Make all items sellable to the shop, so you can buy them back whenever you want
  • increase exp and gold gained from releasing or selling slimes
- You can open the xml files in the src folder and remove the <Dark> tag to remove darkness from a map

Since I have high hopes for a proper (offical) translation when the steam release comes around, I won't be putting much effort into translating the remaining view buttons or the script.
Here is a bug when i get into arena .

Do you have the same bug ?
ji.png
 

lindtec

Newbie
Oct 31, 2018
25
28
Here is a bug when i get into arena .

Do you have the same bug ?
View attachment 441870
Have you tried the following?
Dialogue won't progress
If you have the problem that a dialogue won't progress, make a copy of your n_data.txt in the src folder and temporarily overwrite it with the japanese version (found in the Orig_Jap_src_files folder). After the dialogue, copy the english file back.
I guess this happens because some of the event triggers in this file point to assets that are not available anymore, since the translated script was originally taken from version 3.12.
 

lindtec

Newbie
Oct 31, 2018
25
28
So I just completes 1-5 but 2-1 doesn't show up. Feels like I have to restart from the begining
You have to first go back to the city for some dialogue with Lilim and visit the guild to get your bounty for the harpy.

To everyone who got stuck in dialogues:
Using the attached n_data.txt should prevent you from getting stuck in some dialogues. I did a side-by-side comparison with the japanese file and corrected some missing/wrong event-triggers. Just copy the file to your src folder and overwrite the existing file.
 
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