Here is the uncensored unity version 3.39 with a (mostly) translated UI and the translated script and item-, skill- and character-tables from version 3.12.
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Most of the translated buttons are taken from the 3.12 translation project (I just translated some missing buttons and inserted them into the sprite-atlas-files), so credits go to all the people who where involved with that.
Speech-Windows large font and text cut off
The problem with the large font in the speech-window is still present in this version as well. If someone is willing to change the script (n_data.txt in src folder) here are a few hints I managed to discover:
The basic structure of a script line is
t/X/[Name]/[Line1 = 20 characters][Line2 = 20 characters][Line3 = 20 characters]:
- "t" stands for trigger or Mouse Click
- X stands for the window location; either blank or a number between 1 and 8; [blank]=Center, 1=Left, 8=Right
- [Name] is the speakers name at the top left of the window, if left blank there will be no name shown (narrator mode)
- each line breaks cleanly after exactly 20 characters, whether it's mid-word or not
- there is no room for more than 3 lines or 60 characters; everything after that is cut off and should be copied to a new t-line
Dialogue won't progress
If you have the problem that a dialogue won't progress, make a copy of your n_data.txt in the src folder and temporarily overwrite it with the japanese version (found in the Orig_Jap_src_files folder). After the dialogue, copy the english file back.
I guess this happens because some of the event triggers in this file point to assets that are not available anymore, since the translated script was originally taken from version 3.12.
I hope that someone finds the time to clean up the script and maybe even put the japanese and english version side by side to compare the event triggers.
Not translated things and additional resources
Some things (like the Hardmode goals) can't be translated since they seem to be coming from some scripts and not sprite or texture files. I wasn't able to find any trace of those scripts though.
But you can find an almost complete english guide of the game at
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Google-Docs page.
The Google Table page of the translation project can be found
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.
For Cheaters
- Press and hold ALT + Z at the waitress minigame to stop the timer and deactivate invalid inputs.
- You can change the unit, item and skill values in the csv files in the src folder, but be aware, that this affects enemies as well. The following changes proofed to be very useful:
- Change SP cost of Mercyful Strike and Seal to 0 and increase the skill range to 50
- Increase move value of every player-unit to 50 (if you change monsters, enemies will have this perk too)
- Make all items sellable to the shop, so you can buy them back whenever you want
- increase exp and gold gained from releasing or selling slimes
- You can open the xml files in the src folder and remove the <Dark> tag to remove darkness from a map
Since I have high hopes for a proper (offical) translation when the steam release comes around, I won't be putting much effort into translating the remaining view buttons or the script.