The full, for-sale game will have all of the stages in one large game together, with the events/storyline/choices you do interconnected between levels.just wondering i may have ask this befor a long time back but will all the stage's be added in to one big download are will you have to download the each.
It's posted in the #announcements channelWhere in the discord is the new demo?
It's out own mainly custom engine, but some good stuff gets made in Godot from what I've seen;I'm considering learning Godot or Unreal Engine next, but I'm unsure.
Thanks a lot, that's really appreciated!that's cool keep up the good work. hope i can get money to buy the full game.
I'm even more impressed by your game considering that you used a custom engine. I will try to learn Godot then, thanks for the answer. Also I'll definitely download that Tessa game too, looks interesting.It's out own mainly custom engine, but some good stuff gets made in Godot from what I've seen;You must be registered to see the linksfor example, was made in Godot!
There's 8 other games you might like in this bundle too, it's all free demos;I'm even more impressed by your game considering that you used a custom engine. I will try to learn Godot then, thanks for the answer. Also I'll definitely download that Tessa game too, looks interesting.
You might want to try looking into Unity. I didn't love it, but it seems like it has more features than Godot. I don't have any experience with Godot.I played the demo and it was great. It made me want to program my own platformer 18+ game idea, so I'm curious, what engine was used to make Future Fragments? Originally I tried to make my game on Gamemaker Studio 2 but I was told by the legal team that it was against the EULA of the engine, so I gave up on the idea and now I don't know what Engine to use. I'm considering learning Godot or Unreal Engine next, but I'm unsure.
We started around January 2015; the game's scheduled to be finished March 31st, 2021, if all goes well.I thought Future fragments was finished, how long has this game been in development?
We started around January 2015; the game's scheduled to be finished March 31st, 2021, if all goes well.
It's been a long journey but we've stuffed probably 50-60+ hours of content into this if you're looking to see all the content/events etc. with the voiceacting alone taking up well over 20 hours
Future games shouldn't take nearly as long now that our custom engine is mostly complete, which we've been building alongside development on the game itself.
I couldn't tell you to be honest, I'm not the programmer; all I know is that at this point we basically have a fully functional level creator/engine that's like Mario Maker on steroids as it gives me total control over camera/lighting/audio and cutscenes/events/flags, all without needing to program at all.Ah that explains things, really was just wondering what the hell was going on because i could have sworn way back that it did have a technical ending and that was it.
But hey, more power to you guys if you are building the engine along side, the code i'm going to guess is either easy to understand Java or mainstream C#/C+? otherwise... please let me know the language of choice your using... Ruby? HTML+?