Admittedly, the room with the placeholder stuff will have a neat little cutscene in it in the full game... but no cheat codes anymore. You'll get the cheat codes on game completion, or achieving other special things.Also, I gotta say the softlock avoidance in P5M2 was a nice touch, and the full "pit" interaction in P2M3 got a good laugh outta me. Plus the room that haswas a nice challenge to get to as well. So nice to see a platforming game that rewards exploration!You don't have permission to view the spoiler content. Log in or register now.
But yeah, we really want to reward playing outside of the box with special endings and special variants on scenes. We're aiming for a lot of "lateral content", meaning that on a given playthrough, you'll probably see only about 10-15% of the story content because of all the variants possible, so as to encourage replayability, but you can get through the game in 4-5 hours per playthrough, despite there being probably 5x that amount of content or so.
Yeah, it was forever ago; he's a great guy, one of the most seriously hard working devs ever. I wish I could conjure up some sort of extra programmer or artist to help him, but he's in the same situation we're in where trying to bring someone extra into the fold would just over-complicate things for him as he got them up to speed.WOW no kidding...no disrespect "i bite my tongue now" lol...worked with Vosmug?? ....That is so legendary....small world i guess?
You'll find though that a lot of h-game devs have worked together on prior projects or are friends, it definitely is a small world.