- Sep 23, 2017
- 64
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Since we are getting close to a probable release date, what specifically is going to be missing and added later via patches?
We aim to have all the "core story" cutscenes with voicework in at launch, so what would be missing would be some of the NPC cutscenes, not a majority, just a few.Since we are getting close to a probable release date, what specifically is going to be missing and added later via patches?
Just English at launch, after that, we'd do Japanese next, and then depending on a number of things, likely Chinese but potentially something else instead and then Chinese.What languages are you aiming to deliver with?
Wow just how many words are there in the final games? Or is translation that expensive anyways?Just English at launch, after that, we'd do Japanese next, and then depending on a number of things, likely Chinese but potentially something else instead and then Chinese.
I have to write a localization bible before we get anything localized though, and we'd need probably $30,000 per translation, so it'll be a while and largely dependent on sales of the game.
I'm not finished with the writing, but I would estimate 300,000 words, with localization being around $0.10 a word.Wow just how many words are there in the final games? Or is translation that expensive anyways?
That's too many words. That's longer than most books. Than most RPGs. And RPGs take a bit longer than four hours to complete. Presumably you'll say that half of these words are in databanks (which I surely won't read), and the other half I'll never ever see because they only occur if I take some specific sequence of actions or choices on a playthrough.I'm not finished with the writing, but I would estimate 300,000 words
Do not wory, if the game is good, some people out there will willingly play this game repeatedly. Idk some people are just like that dont ask me why. And after experiencing the demo the game is quite fun even if u subtract the ero part not like a certain eromancer game.That's too many words. That's longer than most books. Than most RPGs. And RPGs take a bit longer than four hours to complete. Presumably you'll say that half of these words are in databanks (which I surely won't read), and the other half I'll never ever see because they only occur if I take some specific sequence of actions or choices on a playthrough.
Imagine being the poor souls who have to translate this game. Could be translating a Trails game or something, but nope, it's porn.
And you're still planning 40+ endings for Eroding Ego :/ -- you have programmers and artists that can tell you what you can do, but do you have any one to tell you what you should do? Designing a game with a bazillion ending sounds like a fun creative exercise, but it doesn't sound like something fun to play.
I'll be playing Future Fragments max two times, probably with hax at least once because apparently you're a video game developer from the 90s and think locking story behind difficulty selection is cool (anti-accessibility features in a porn game?).
Shush.That's too many words. That's longer than most books. Than most RPGs. And RPGs take a bit longer than four hours to complete. Presumably you'll say that half of these words are in databanks (which I surely won't read), and the other half I'll never ever see because they only occur if I take some specific sequence of actions or choices on a playthrough.
Imagine being the poor souls who have to translate this game. Could be translating a Trails game or something, but nope, it's porn.
And you're still planning 40+ endings for Eroding Ego :/ -- you have programmers and artists that can tell you what you can do, but do you have any one to tell you what you should do? Designing a game with a bazillion ending sounds like a fun creative exercise, but it doesn't sound like something fun to play.
I'll be playing Future Fragments max two times, probably with hax at least once because apparently you're a video game developer from the 90s and think locking story behind difficulty selection is cool (anti-accessibility features in a porn game?).
We definitely plan on a Portuguese translation down the line, but it'll be a while as we'd be getting other ones done first.Hello from Brazil, I've been following the game's development for a long time and I would love it in the future IF POSSIBLE (of course) I had a Portuguese translation. But whether or not, I really want to play.
Probably 20% are in Databanks. Around probably 80% of cutscene dialogue won't be possible to be viewed in a given run, I'd estimate.That's too many words. That's longer than most books. Than most RPGs. And RPGs take a bit longer than four hours to complete. Presumably you'll say that half of these words are in databanks (which I surely won't read), and the other half I'll never ever see because they only occur if I take some specific sequence of actions or choices on a playthrough.
Of the text in the game, probably less than 2% is of a sexual nature. Shows with sexual content that are localized into other languages, like Orange is the New Black and Game of Thrones, I would estimate have a similar amount of sexual content in their scripts/events as our game does.Imagine being the poor souls who have to translate this game. Could be translating a Trails game or something, but nope, it's porn.
Actually, when we work on games, it's a democratic setup; for small things being added/removed to the game, at least two of us have to agree it's a good idea, and for major things involving gameplay (or endings), all of us need to agree.And you're still planning 40+ endings for Eroding Ego :/ -- you have programmers and artists that can tell you what you can do, but do you have any one to tell you what you should do?
We know our game isn't going to be for everyone; it's totally fine if someone doesn't like the multiple endings idea, or anything else about the game, really.Designing a game with a bazillion ending sounds like a fun creative exercise, but it doesn't sound like something fun to play.
I'm not sure what you mean about this; why do you think story is locked behind difficulty selection? There's only normal and easy mode, and playing either one doesn't lock you out of anything story-wise. Speaking of accessibility, we'll have a colorblind mode in, and we've already got full controller remapping and keyboard defaults auto-assigned based off of the country you play the game in.I'll be playing Future Fragments max two times, probably with hax at least once because apparently you're a video game developer from the 90s and think locking story behind difficulty selection is cool (anti-accessibility features in a porn game?).
Yeah, there's a lot of people on the Discord and other places that've said they want to play it to full completion, which I've said is insanity, but they really want to do it.Do not wory, if the game is good, some people out there will willingly play this game repeatedly. Idk some people are just like that dont ask me why. And after experiencing the demo the game is quite fun
Technically, the entire game takes place in a city; you're within one of the WORM's "Facilities" (city), and each of the levels are "Nodes" (neighborhoods), with lots of individual "Modules" (rooms for industrial or business or residential purposes).Is there a level in this game that takes place in a city or similar environment?
I can't see how this is a negative outside of a raw effort vs financial gain comparison. Yeah sure if you're looking for max profit with as little effort as possible it's better to churn out renpy incest games with daz models or RPGM with base tilesets and recycled assets. If you're looking to make an actual game then it's gonna take time and effort.A harsh lesson will be learned about overdoing content for such an abysmally small budget and the players will win regardless because at the end of the day at least the quality control was top-notch no matter if you bought it or yarr harr'd.
Yep, we want to make the games we want to make, all other costs be damned.I can't see how this is a negative outside of a raw effort vs financial gain comparison. Yeah sure if you're looking for max profit with as little effort as possible it's better to churn out renpy incest games with daz models or RPGM with base tilesets and recycled assets. If you're looking to make an actual game then it's gonna take time and effort.
Yep, if you do $20 total on Patreon you can get a key on any platform we have the game on.I would like to ask a few questions. If my sponsorship amount reaches a certain stage, can I get the full version of the game after it is released on Steam? If so, is this version different from the Steam version, does it come with a level toilet, and can I get additional updates? Does the Steam version of the game or the sponsor version have a cheat option, and if so, is it available early on or must be completed?
The five current cheat codes (we do plan to add more down the line), are;What does the cheat include? Like God mode infinite life magic or something?
HOW many?I'm not finished with the writing, but I would estimate 300,000 words, with localization being around $0.10 a word.