Hello from Brazil, I've been following the game's development for a long time and I would love it in the future IF POSSIBLE (of course) I had a Portuguese translation. But whether or not, I really want to play.
We definitely plan on a Portuguese translation down the line, but it'll be a while as we'd be getting other ones done first.
That's too many words. That's longer than most books. Than most RPGs. And RPGs take a bit longer than four hours to complete. Presumably you'll say that half of these words are in databanks (which I surely won't read), and the other half I'll never ever see because they only occur if I take some specific sequence of actions or choices on a playthrough.
Probably 20% are in Databanks. Around probably 80% of cutscene dialogue won't be possible to be viewed in a given run, I'd estimate.
Additionally, almost every cutscene in the game is skippable; you could definitely beat the game in well under 4 hours if you just ignore all the storyline.
We designed it this way so if people just wanted pure platforming/run n gun gameplay they could get it, or if they wanted, they could go really deep into the story instead, or any mix of the two experiences.
Imagine being the poor souls who have to translate this game. Could be translating a Trails game or something, but nope, it's porn.
Of the text in the game, probably less than 2% is of a sexual nature. Shows with sexual content that are localized into other languages, like Orange is the New Black and Game of Thrones, I would estimate have a similar amount of sexual content in their scripts/events as our game does.
And you're still planning 40+ endings for Eroding Ego :/ -- you have programmers and artists that can tell you what you can do, but do you have any one to tell you what you should do?
Actually, when we work on games, it's a democratic setup; for small things being added/removed to the game, at least two of us have to agree it's a good idea, and for major things involving gameplay (or endings), all of us need to agree.
On top of that, all three of us get "veto power", so if one of us absolutely does not want to do something (like say, the artist doing the art for all the endings), they can veto it and we'll find a different solution/not do that particular thing.
Designing a game with a bazillion ending sounds like a fun creative exercise, but it doesn't sound like something fun to play.
We know our game isn't going to be for everyone; it's totally fine if someone doesn't like the multiple endings idea, or anything else about the game, really.
But when it's been mentioned to people, having multiple endings like this has almost universally been seen as a positive for the game across polls on Patreon, Twitter, Discord, emails, etc.
And really, it's also been a selling point in almost any game that has it for most of gaming history. Star Ocean 2 had
80+ plus endings, and featured that statistic prominently on advertisements for the game; in modern days, the Stanley Parable is literally just a "multiple endings" simulator and people chart out all the crazy things you have to do to access the most obscure endings.
Both games were commercial successes.
If a game has multiple endings, the player gets more freedom of choice; they can get one ending and call it quits, or they can go for multiple endings. Having only one ending means they only get that one ending, and that's it.
More choices / ways for the player to engage with the game / play it, is a good thing in most people's books.
I'll be playing Future Fragments max two times, probably with hax at least once because apparently you're a video game developer from the 90s and think locking story behind difficulty selection is cool (anti-accessibility features in a porn game?).
I'm not sure what you mean about this; why do you think story is locked behind difficulty selection? There's only normal and easy mode, and playing either one doesn't lock you out of anything story-wise. Speaking of accessibility, we'll have a colorblind mode in, and we've already got full controller remapping and keyboard defaults auto-assigned based off of the country you play the game in.
In fact, once you've beaten the game once, upon returning to the title screen, you'll get 9 more save slots for save scumming if you'd like to do that to see more content easier/un-organically.
The only thing you could pick to lock yourself out of story would be to play SFW mode, which will remove all NSFW scenes entirely, but that's just an effect of removing NSFW from the game.
Do not wory, if the game is good, some people out there will willingly play this game repeatedly. Idk some people are just like that dont ask me why. And after experiencing the demo the game is quite fun
Yeah, there's a lot of people on the Discord and other places that've said they want to play it to full completion, which I've said is insanity, but they really want to do it.