I was kinda expecting this response, but it's still disappointing. Since you've set up the story around a sex deprived populous, with sex robots, where you can get raped in literally every encounter, I'm going to assume you're lowballing that number and the percentage of erotic text is much higher. If the text isn't during a sex scene, set-up for a later potential sexual encounter, or otherwise intended to make me wet (erotic worldbuilding included) then it's probably wasting my time.
That's fine, but the game was setup with sex to be interwoven through the game's storyline and worldbuilding as *an* aspect of it, not *the* aspect of it.
Doing a game where you have nonstop sex constantly in every scenario is about the same to me as games from the 90s that had nothing but violence and used it as their sole selling point.
So no, I promise I am not lowballing that. You could go the entire game without seeing sex. You could also see lots of sex scenes and events per level, too.
Yeah, multiple endings is a selling point, but how many games have more than a few endings?
Not too many, which is why we wanted to do that. Future Fragments is a game about doing things in games we wanted to see in games because we rarely saw it done and said elements were things we liked in games, but again, were rarely done.
I haven't played Star Ocean 2, but it seems "endings" are short scenes and you get multiple on a single playthrough.
No, it's literally different endings.
is all about choice, and it would not be as popular if each ending required the same core four hours of gameplay.
I think this might be where you're missing the intent and design we have planned.
You can save scum to get the endings, but the game is designed to be a different experience each playthrough, as there are literally a thousand plus cutscene variants. So each playthrough should have different content, etc.
I bought the game on the promise of competent gameplay and sexy sex scenes. Multiple endings and choices mattering is not a bad thing, I think you've just taken it to the extreme in planning and not been reined in.
TBH, we cut out sooooo many things we had planned that I've definitely been reined in, lol. I posted a list a few pages back.
But as far as the choices and endings for this game go, this is the baseline for me. Future games will definitely have more of both.
For where the game is, I think this project has actually been managed well. Progress on some fronts has seemed slow, but you've almost always been able to show progress towards clear goals. But I also think you've spent more money and time on this game than the value returned.
For context, we're at 45k wishlists on Steam alone, so if even only 20% of those convert AND we never get another sale again on any platform, I'll have broken even at a minimum and paid my debt off entirely.
But I expect your next big project (EE or whatever) will be in another ten years so you won't be seeing much more money or interest from me.
Eroding Ego should take far less time than FF both due to experience we've gained on FF, as well as having our own engine now. Also, a lot of the assets are already done for it.
"(In the full game however, [Easy Mode] will block access to the true final ending.)"
This is very old; we changed this out back around 2020 or so I believe. If I still have this up somewhere, let me know and I'll fix it immediately.