Just for the record, I didn't ask for any of those posts to be deleted, it was a surprise to me also; I thought talking about Steam stuff was on topic given the recent submission buuuuuut I guess not lol.blah blah blah "please stay focused on the game" 4x
the official documentation say 5 business days, but i think it can go up to a month at least lolis there a maximum wait limit for a release on steam? Let's say a maximum of 2 weeks to wait or month?
There is no wait limit; the creator can release the game whenever they want once Steam's approved it.is there a maximum wait limit for a release on steam? Let's say a maximum of 2 weeks to wait or month?
...this is accurate. I don't think it'll be a month though, it'll more realistically be around the end of September/start of October.the official documentation say 5 business days, but i think it can go up to a month at least lol
Will this be on Nutaku?Oh, please do, I'm in the same boat; the last thing I'm gonna do is celebrate until the game is accepted, published, released, etc.
We plan to have it on Nutaku, FAKKU, JAST, MangaGamer, Itch, Steam, DLSite, DMM, Denpasoft, GoG, and anywhere else we can get it on.Will this be on Nutaku?
We aim to have all the "core story" cutscenes with voicework in at launch, so what would be missing would be some of the NPC cutscenes, not a majority, just a few.Since we are getting close to a probable release date, what specifically is going to be missing and added later via patches?
Just English at launch, after that, we'd do Japanese next, and then depending on a number of things, likely Chinese but potentially something else instead and then Chinese.What languages are you aiming to deliver with?
Wow just how many words are there in the final games? Or is translation that expensive anyways?Just English at launch, after that, we'd do Japanese next, and then depending on a number of things, likely Chinese but potentially something else instead and then Chinese.
I have to write a localization bible before we get anything localized though, and we'd need probably $30,000 per translation, so it'll be a while and largely dependent on sales of the game.
I'm not finished with the writing, but I would estimate 300,000 words, with localization being around $0.10 a word.Wow just how many words are there in the final games? Or is translation that expensive anyways?
That's too many words. That's longer than most books. Than most RPGs. And RPGs take a bit longer than four hours to complete. Presumably you'll say that half of these words are in databanks (which I surely won't read), and the other half I'll never ever see because they only occur if I take some specific sequence of actions or choices on a playthrough.I'm not finished with the writing, but I would estimate 300,000 words