HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
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blah blah blah "please stay focused on the game" 4x
Just for the record, I didn't ask for any of those posts to be deleted, it was a surprise to me also; I thought talking about Steam stuff was on topic given the recent submission buuuuuut I guess not lol.
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,146
is there a maximum wait limit for a release on steam? Let's say a maximum of 2 weeks to wait or month?
There is no wait limit; the creator can release the game whenever they want once Steam's approved it.
If you're talking about waiting to hear back from Steam...

the official documentation say 5 business days, but i think it can go up to a month at least lol
...this is accurate. I don't think it'll be a month though, it'll more realistically be around the end of September/start of October.
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,146
Since we are getting close to a probable release date, what specifically is going to be missing and added later via patches?
We aim to have all the "core story" cutscenes with voicework in at launch, so what would be missing would be some of the NPC cutscenes, not a majority, just a few.

There's also a large range of polish and general improvements we plan to do (nothing like Cyberpunk stuff with a lack of polish, i just mean general small quality of life things), as well as enabling the level editor a month or so later (once we have an actual tutorial for it) and SFW mode too.

Finally, there will be extra secert endings added, free DLC map packs meant for challenging people, some extra stuff that we'd like to keep secret because it's plot spoiler stuff (but not core stuff), and finally any bugfixes needed will be done too.

Then a while later, stuff like localizations into other languages, once we can afford it.
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,146
What languages are you aiming to deliver with?
Just English at launch, after that, we'd do Japanese next, and then depending on a number of things, likely Chinese but potentially something else instead and then Chinese.

I have to write a localization bible before we get anything localized though, and we'd need probably $30,000 per translation, so it'll be a while and largely dependent on sales of the game.
 
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Furabia

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Donor
Jun 23, 2019
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Just English at launch, after that, we'd do Japanese next, and then depending on a number of things, likely Chinese but potentially something else instead and then Chinese.

I have to write a localization bible before we get anything localized though, and we'd need probably $30,000 per translation, so it'll be a while and largely dependent on sales of the game.
Wow just how many words are there in the final games? Or is translation that expensive anyways?
 

shakawaka

New Member
Sep 5, 2017
4
2
Hello from Brazil, I've been following the game's development for a long time and I would love it in the future IF POSSIBLE (of course) I had a Portuguese translation. But whether or not, I really want to play.
 

Spatula22

New Member
Mar 1, 2018
12
20
I'm not finished with the writing, but I would estimate 300,000 words
That's too many words. That's longer than most books. Than most RPGs. And RPGs take a bit longer than four hours to complete. Presumably you'll say that half of these words are in databanks (which I surely won't read), and the other half I'll never ever see because they only occur if I take some specific sequence of actions or choices on a playthrough.

Imagine being the poor souls who have to translate this game. Could be translating a Trails game or something, but nope, it's porn.

And you're still planning 40+ endings for Eroding Ego :/ -- you have programmers and artists that can tell you what you can do, but do you have any one to tell you what you should do? Designing a game with a bazillion ending sounds like a fun creative exercise, but it doesn't sound like something fun to play.

I'll be playing Future Fragments max two times, probably with hax at least once because apparently you're a video game developer from the 90s and think locking story behind difficulty selection is cool (anti-accessibility features in a porn game?).
 
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