HentaiWriter

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Jan 30, 2017
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#60 September 23rd progress report.png

Weekly Progress Report #60 for Future Fragments

DISCORD
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STEAM -
TWITTER -
FREE DEMO -
MORE PLACES -

All links are for those 18+ of age and older only.

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Not much to say this week either, honestly, except...

...Wishful Simping finished all the music in the game AND mastered it!

So that's great news, and Frouge, Lewd K. and I are still progressing the same as ever :)
 

HentaiWriter

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blah blah blah "please stay focused on the game" 4x
Just for the record, I didn't ask for any of those posts to be deleted, it was a surprise to me also; I thought talking about Steam stuff was on topic given the recent submission buuuuuut I guess not lol.
 

HentaiWriter

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is there a maximum wait limit for a release on steam? Let's say a maximum of 2 weeks to wait or month?
There is no wait limit; the creator can release the game whenever they want once Steam's approved it.
If you're talking about waiting to hear back from Steam...

the official documentation say 5 business days, but i think it can go up to a month at least lol
...this is accurate. I don't think it'll be a month though, it'll more realistically be around the end of September/start of October.
 

HentaiWriter

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Since we are getting close to a probable release date, what specifically is going to be missing and added later via patches?
We aim to have all the "core story" cutscenes with voicework in at launch, so what would be missing would be some of the NPC cutscenes, not a majority, just a few.

There's also a large range of polish and general improvements we plan to do (nothing like Cyberpunk stuff with a lack of polish, i just mean general small quality of life things), as well as enabling the level editor a month or so later (once we have an actual tutorial for it) and SFW mode too.

Finally, there will be extra secert endings added, free DLC map packs meant for challenging people, some extra stuff that we'd like to keep secret because it's plot spoiler stuff (but not core stuff), and finally any bugfixes needed will be done too.

Then a while later, stuff like localizations into other languages, once we can afford it.
 

HentaiWriter

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What languages are you aiming to deliver with?
Just English at launch, after that, we'd do Japanese next, and then depending on a number of things, likely Chinese but potentially something else instead and then Chinese.

I have to write a localization bible before we get anything localized though, and we'd need probably $30,000 per translation, so it'll be a while and largely dependent on sales of the game.
 
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Furabia

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Just English at launch, after that, we'd do Japanese next, and then depending on a number of things, likely Chinese but potentially something else instead and then Chinese.

I have to write a localization bible before we get anything localized though, and we'd need probably $30,000 per translation, so it'll be a while and largely dependent on sales of the game.
Wow just how many words are there in the final games? Or is translation that expensive anyways?
 
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