- Oct 13, 2020
- 394
- 1,018
I remember that message from him, too. Those were the good times...I hear that, if it doesn't release by Christmas 2021, it's free.
I remember that message from him, too. Those were the good times...I hear that, if it doesn't release by Christmas 2021, it's free.
I'll have to decline rereading the past few pages. There's some well placed skepticism for sure, but there's also a lot of shouting into the wind.If your takeaway from the past few pages is "People want to see this game fail badly" and not "People want the dev to release something when they say they will, just once. One time. Just one." then i'd like to ask you to re-read them again.
A lot of the big talkers here negatively talking about HW are jaded ex-patrons, myself included. We've been around long enough for that glimmer of "This game looks cool as hell!" to fade away. At one point we were so happy to see the game cross that finish line, to be able to play an outstanding game in the adult game genre. However the goalposts have moved time and time again, the runner is exhausted, and now it feels like FF is going to trip and fall over that finish line, covered in its own shit, and then vomit all over the place. What should've been an exciting release for a bunch of us has turned into something that just needs to be gotten over with, and that fucking sucks.
Does this game even get updated anymore?I'll have to decline rereading the past few pages. There's some well placed skepticism for sure, but there's also a lot of shouting into the wind.
From what I understand, the game has been in development for years with deadlines repeatedly being pushed back. But if you saw the first or even the second deadline get pushed back, why would you not stop supporting someone at that time? Did you just hold out and keep faith long enough to the point where it broke you? Weren't there constant updates and even refunds offered? Was something wrong with Patreon or whatever you were using that didn't allow you to cancel or put a pause on your pledge? Are you really angry at a promise that hasn't come to fruition yet, or are you upset that you got too invested and can't let go?
What is it, after all this time, that keeps you holding on?
Okay, but, the very least you could do is read my post where I answered... all of your questions?I'll have to decline rereading the past few pages.
Seems like it, maybe not very frequently, but I don't know what would be considered frequent enough.Does this game even get updated anymore?![]()
Yea I read it, I just didn't believe that the drama was over something as small as keeping a deadline itself. Just remove the pebble from your shoe and walk away man. It's just some deadlines some random guy didn't make, you can't let it eat at you like this. You're better than that man, you got this.Okay, but, the very least you could do is read my post where I answered... all of your questions?
Really I just want to see what happens. I've pledged enough in the past that I should get a key on release and am not currently, nor have I been for a while, a patron of theirs. Hell or high water i'll get the game (assuming they keep to that promise), all that's left at this point is to watch what happens as they try to release it.
Yes, unfortunately, others suffer because of such developers. I think Patreon will close this subscription method because of people like this.It's a shame, I can say that Patreon was the worst for porn games, and no, I totally agree that a creator should be financially supported, but, unfortunately, the creators became ambitious, and now it is very rare to find a finished game .
tbh dev ambition is just one small part of a larger recurring problem. many things about these games in forever development are actually fairly realistic, it's always just a few things(usually stuff around "we're going to track like 5324325 variables of decisions you make for a unique narrative experience" type ideas) that balloon out of control and suck up tons of time.It's a shame, I can say that Patreon was the worst for porn games, and no, I totally agree that a creator should be financially supported, but, unfortunately, the creators became ambitious, and now it is very rare to find a finished game .
To be fair I think the bi-weekly updates he does now are the right way to handle things. If he did that early on and didn't keep making promises, it would be fine.View attachment 2916984
At this point, I'm spoiled by these types of charts, and wouldn't really trust any monthly-crowdfund projects that don't have something similar.
Even if you don't feel comfortable showing content that is possibly a spoiler, you need a gameplan at the start. Goals you want to reach other than "the game is done and release."
You have to limit yourself. It's always the feature-creep that extends projects. Harem games add more women, platformers add new gameplay systems, VNs try to add more routes.
I use this specific chart, because like 4 years ago, some of the devs in the circle played an old Future Fragments demo and said they liked it. In that time, this circle released two entire platformer games with many similar features.
Yes, and you're welcome for that.To be fair I think the bi-weekly updates he does now are the right way to handle things. If he did that early on and didn't keep making promises, it would be fine.
He was too busy pettily replying to every criticism on the internet....Yes, and you're welcome for that.
I had to openly challenge him for weeks, telling him to make a similar chart that showed clear goals. Even threw together a mock image explaining how they should be done, and it got deleted.
Imagine if the game had that from the very start of its development. "Lack of transparency" is basically the biggest problem that people can agree on, whether you defend or hate the game.
Imagine if, from the start, they had a chart similar to the one above and was spaced something like this.
and then just make a completion-percentage for each of those. One hallway got finished? Add 3% to the Level column. Knocked out like 10 terminals for a level? That bar is now 10% full!
- Implementation of planned powerups
- Five levels planned (each level being about seven disjointed hallways)
- Three enemies per level, one guard and two uniques
- One boss per level (5 bosses)
- 5 overworld scenes per level (25 scenes)
- 4 game overs per level (one for each enemy and the boss)
- 1 Faye scene per level (5 scenes)
- 20 terminals per level (100 terminals)
- ~10 cutscenes per level (50 scenes)
You'd be able to, without spoilers, inform everyone every week or so what progress you made. You would have a visual representation of how far the game has come. It would also make people more aware when goalposts get changed, like when something is added to development or cut, such as how equipable powerups were added, or the earth charge attack was removed.
Why did this only finally get added on the ninth year of development, after people had to ask for it?
Why did this game take nine years, when the average ACT turnaround time is like three years?
Hell, the game I posted a chart for only took two years, and it does basically everything that Future Fragment set out to do.
Indeed, these kind of progress charts are the best.View attachment 2916984
At this point, I'm spoiled by these types of charts, and wouldn't really trust any monthly-crowdfund projects that don't have something similar.
Even if you don't feel comfortable showing content that is possibly a spoiler, you need a gameplan at the start. Goals you want to reach other than "the game is done and release."
You have to limit yourself. It's always the feature-creep that extends projects. Harem games add more women, platformers add new gameplay systems, VNs try to add more routes.
I use this specific chart, because like 4 years ago, some of the devs in the circle played an old Future Fragments demo and said they liked it. In that time, this circle released two entire platformer games with many similar features.
You mean like this one?Indeed, these kind of progress charts are the best.
Even if it's little, you can see what's being done
View attachment 2919300
No. Not like that one.You mean like this one?
I dunno if ya check into the actual updates or not on the discord, but it’s just Frouge who’s not doing so well recently that’s sort of setting some things back (besides testers discovering minor to major bugs in the “demo of the demo”) but Frouge does the compiling for the game, which is like the installing of updates to put in simpler terms…I had to go back a few pages and get caught up. I'm just here to say that I can't fucking believe the demo still hasn't come out. The demo that was supposed come out within a day or two of its announcement, and it's been what, two weeks?
You cannot convince me HW isn't just having a laugh, or that the other members on his dev team don't want to strangle him.