Ironclad

Member
Jun 10, 2018
234
235
View attachment 2916984

At this point, I'm spoiled by these types of charts, and wouldn't really trust any monthly-crowdfund projects that don't have something similar.
Even if you don't feel comfortable showing content that is possibly a spoiler, you need a gameplan at the start. Goals you want to reach other than "the game is done and release."
You have to limit yourself. It's always the feature-creep that extends projects. Harem games add more women, platformers add new gameplay systems, VNs try to add more routes.

I use this specific chart, because like 4 years ago, some of the devs in the circle played an old Future Fragments demo and said they liked it. In that time, this circle released two entire platformer games with many similar features.
To be fair I think the bi-weekly updates he does now are the right way to handle things. If he did that early on and didn't keep making promises, it would be fine.
 

Noble 6

Newbie
Mar 17, 2018
29
213
To be fair I think the bi-weekly updates he does now are the right way to handle things. If he did that early on and didn't keep making promises, it would be fine.
Yes, and you're welcome for that.
I had to openly challenge him for weeks, telling him to make a similar chart that showed clear goals. Even threw together a mock image explaining how they should be done, and it got deleted.
Imagine if the game had that from the very start of its development. "Lack of transparency" is basically the biggest problem that people can agree on, whether you defend or hate the game.

Imagine if, from the start, they had a chart similar to the one above and was spaced something like this.
  • Implementation of planned powerups
  • Five levels planned (each level being about seven disjointed hallways)
  • Three enemies per level, one guard and two uniques
  • One boss per level (5 bosses)
  • 5 overworld scenes per level (25 scenes)
  • 4 game overs per level (one for each enemy and the boss)
  • 1 Faye scene per level (5 scenes)
  • 20 terminals per level (100 terminals)
  • ~10 cutscenes per level (50 scenes)
and then just make a completion-percentage for each of those. One hallway got finished? Add 3% to the Level column. Knocked out like 10 terminals for a level? That bar is now 10% full!
You'd be able to, without spoilers, inform everyone every week or so what progress you made. You would have a visual representation of how far the game has come. It would also make people more aware when goalposts get changed, like when something is added to development or cut, such as how equipable powerups were added, or the earth charge attack was removed.

Why did this only finally get added on the ninth year of development, after people had to ask for it?
Why did this game take nine years, when the average ACT turnaround time is like three years?
Hell, the game I posted a chart for only took two years, and it does basically everything that Future Fragment set out to do.
 

punhetas

Active Member
Nov 2, 2016
569
1,205
Yes, and you're welcome for that.
I had to openly challenge him for weeks, telling him to make a similar chart that showed clear goals. Even threw together a mock image explaining how they should be done, and it got deleted.
Imagine if the game had that from the very start of its development. "Lack of transparency" is basically the biggest problem that people can agree on, whether you defend or hate the game.

Imagine if, from the start, they had a chart similar to the one above and was spaced something like this.
  • Implementation of planned powerups
  • Five levels planned (each level being about seven disjointed hallways)
  • Three enemies per level, one guard and two uniques
  • One boss per level (5 bosses)
  • 5 overworld scenes per level (25 scenes)
  • 4 game overs per level (one for each enemy and the boss)
  • 1 Faye scene per level (5 scenes)
  • 20 terminals per level (100 terminals)
  • ~10 cutscenes per level (50 scenes)
and then just make a completion-percentage for each of those. One hallway got finished? Add 3% to the Level column. Knocked out like 10 terminals for a level? That bar is now 10% full!
You'd be able to, without spoilers, inform everyone every week or so what progress you made. You would have a visual representation of how far the game has come. It would also make people more aware when goalposts get changed, like when something is added to development or cut, such as how equipable powerups were added, or the earth charge attack was removed.

Why did this only finally get added on the ninth year of development, after people had to ask for it?
Why did this game take nine years, when the average ACT turnaround time is like three years?
Hell, the game I posted a chart for only took two years, and it does basically everything that Future Fragment set out to do.
He was too busy pettily replying to every criticism on the internet....
 

WeebLoop

Well-Known Member
Sep 8, 2020
1,966
896
View attachment 2916984

At this point, I'm spoiled by these types of charts, and wouldn't really trust any monthly-crowdfund projects that don't have something similar.
Even if you don't feel comfortable showing content that is possibly a spoiler, you need a gameplan at the start. Goals you want to reach other than "the game is done and release."
You have to limit yourself. It's always the feature-creep that extends projects. Harem games add more women, platformers add new gameplay systems, VNs try to add more routes.

I use this specific chart, because like 4 years ago, some of the devs in the circle played an old Future Fragments demo and said they liked it. In that time, this circle released two entire platformer games with many similar features.
Indeed, these kind of progress charts are the best.
Even if it's little, you can see what's being done
8dacdb618cae35fc3d738e3ed9f9643e55c120224333e9827da608fc575be261.jpg
 

Noble 6

Newbie
Mar 17, 2018
29
213
You mean like this one?
No. Not like that one.
That tells you nothing at all. Almost every single thing there is "work continues." You don't know what's happening, what's been finished, or what comes next by looking at that. In fact, there were many months were those images were exactly the same, except for the date at the top.
Hell, one of the points there mentions "the entire game's soundtrack." It raises questions: How much of the soundtrack was done? Had it not been worked on at all? How much is left?

That image is not only uninformative, but it makes you ask more questions, which is exactly the opposite of what you were pretending it did.
 

PM21

Newbie
May 1, 2018
71
96
I had to go back a few pages and get caught up. I'm just here to say that I can't fucking believe the demo still hasn't come out. The demo that was supposed come out within a day or two of its announcement, and it's been what, two weeks?

You cannot convince me HW isn't just having a laugh, or that the other members on his dev team don't want to strangle him.
 

SofaSofa

New Member
Sep 30, 2022
7
3
I had to go back a few pages and get caught up. I'm just here to say that I can't fucking believe the demo still hasn't come out. The demo that was supposed come out within a day or two of its announcement, and it's been what, two weeks?

You cannot convince me HW isn't just having a laugh, or that the other members on his dev team don't want to strangle him.
I dunno if ya check into the actual updates or not on the discord, but it’s just Frouge who’s not doing so well recently that’s sort of setting some things back (besides testers discovering minor to major bugs in the “demo of the demo”) but Frouge does the compiling for the game, which is like the installing of updates to put in simpler terms…
 
Last edited:
  • Like
Reactions: PM21 and Severthe

doms

New Member
Sep 11, 2017
4
5
View attachment 2916984

At this point, I'm spoiled by these types of charts, and wouldn't really trust any monthly-crowdfund projects that don't have something similar.
Even if you don't feel comfortable showing content that is possibly a spoiler, you need a gameplan at the start. Goals you want to reach other than "the game is done and release."
You have to limit yourself. It's always the feature-creep that extends projects. Harem games add more women, platformers add new gameplay systems, VNs try to add more routes.

I use this specific chart, because like 4 years ago, some of the devs in the circle played an old Future Fragments demo and said they liked it. In that time, this circle released two entire platformer games with many similar features.
Out of curiosity, which circle made this chart and for which games? Always looking for more to play
 

iamnuff

Well-Known Member
Sep 2, 2017
1,494
1,041
That's from Hakkaku who made Mission Mermaiden and is actually very close to releasing their new game, Hachina's Ghost Story? I think is called.
Based. That game looks like it's gonna be really good.

As for charts and stuff, I don't think 'explaining' is the answer here.
It doesn't matter how transparent things are or how much of the game we're told is done, because we were told that the game was days away from full release months ago.
So we don't trust HW when he tells us how done the game is, and collating data and building charts about how finished things are (or aren't) will just take time away from actual development.

No, the only way to handle community relations right now is total silence until there's something playable to share.
Literally not even a 'I'm uploading the demo right now' cos if your fucking internet goes out and the upload gets delayed, (and it will, given the game's track record) then you're just gonna get more bad feelings.

The next post from HW oughta be the word 'demo' followed by a download link.
Then give it a day for people to have a chance to pay it, and then start talking to the community again.

I mean, I understand why it's a struggle not to come into the thread (or use PMs) to try to defend yourself from all the shittalk that he's been getting, but... uh... There's no defence.

Like, no matter what you explain, what excuses you make, there's nothing that you can 'make people understand' that will magically make people stop being upset, because words alone cannot change the timetable of this game, or remove the promises that you should have known better than to make in the first place.

So it's better to say nothing until you have something to show.
Literally tune out of the thread entirely, if possible.
Frankly, the best possible result for HW is that everybody in this thread forgets about the game entirely and stops talking about it until an update drops.
 

FutureHUD

Newbie
May 5, 2021
20
41
Hentaiwriter:

The demo should be ready soon; not going to give an ETA though as Frouge needs time to fix the remaining bugs in it.

Outside of that, cutscene progress was still slow this time as I finished up fixing things for the level (as the demo we're putting out is part of the full game 1:1 remember, so work on it is work on the full game).

As a reminder, cutscenes are all of different lengths and content density; roughly the same amount of work is being done each week regardless of the actual number going down. Still by far on track for 2023, too!
-----------------
Billede

one more down...
 

MasterXY

Newbie
Apr 23, 2018
26
159
Man, they're going to be cutting the 2023 release date close at their current rate. It's no surprise to me that the bug counter went up, thats expected given they are stitching everything together and will likely continue to increase... however given the state of the fire demo (week 3 of them bug squashing) this leads me to believe the other 4 levels of the game are likely not put together yet, and haven't been bug tested either and while other levels probably won't have as many bugs between that, the 1-2 cutscenes every other week, and the fact that iirc earlier in this thread HW said they need to get approved by steam before they can release it anywhere, if they don't have everything done by early december, it's possible we could be seeing a 2024 release.

Poor programmer has to probably squash some 100+ bugs in the next 80 days (thats the end of November) in addition to all his extra stuff if they want any chance of releasing it before 2024. I don't know how committed HW is to meeting his "definitely releasing in 2023!" motto he's been saying the last year (and given the past release dates I'm gong assume not very) but if he hasn't already he should consider organizing his bugs by priority. Game breaking bugs take more priority to patch then audio bugs or bugs that require extremely specific circumstance to recreate, or harmless bugs. As long as the game doesn't have game breaking stuff on release you can always patch the minor bugs.
 
Aug 31, 2021
51
232
Man, they're going to be cutting the 2023 release date close at their current rate. It's no surprise to me that the bug counter went up, thats expected given they are stitching everything together and will likely continue to increase... however given the state of the fire demo (week 3 of them bug squashing) this leads me to believe the other 4 levels of the game are likely not put together yet, and haven't been bug tested either and while other levels probably won't have as many bugs between that, the 1-2 cutscenes every other week, and the fact that iirc earlier in this thread HW said they need to get approved by steam before they can release it anywhere, if they don't have everything done by early december, it's possible we could be seeing a 2024 release.

Poor programmer has to probably squash some 100+ bugs in the next 80 days (thats the end of November) in addition to all his extra stuff if they want any chance of releasing it before 2024. I don't know how committed HW is to meeting his "definitely releasing in 2023!" motto he's been saying the last year (and given the past release dates I'm gong assume not very) but if he hasn't already he should consider organizing his bugs by priority. Game breaking bugs take more priority to patch then audio bugs or bugs that require extremely specific circumstance to recreate, or harmless bugs. As long as the game doesn't have game breaking stuff on release you can always patch the minor bugs.
They're not going to cut it close, they're going to completely overshoot 2023. I haven't followed FF very much at all. But it is a genuine impossibility for them to ship this game out before the end of this year.

If they have had massive trouble with just sending out a single stage. Then there is no way in hell they are going to be able to fix up the rest of the stages in just 3-4 months time. If they start to seriously want to push the game out then I predict march-June would be the release date at this time. Though I think they're going to blow everyones minds and somehow not have it out even then.

I mean, people hoping for a 2023 release are so high on copium that they should most likely be in the hospital for OD. With FF's trackrecord, I could see them somehow stretch it out into 2025.
 

Xeline

Newbie
Feb 3, 2023
52
60
Look, there's plenty to criticize about HW and their very small team but context does matter. They lack an ability to properly estimate anything and that should be rightly talked about as concernable or problematic. I'm just not a fan of the "criticism" I've seen lampooned here that feels more like easy dunks and snarky, entitled nonsense than actual critique.
 

Mhiggey

Member
Jun 5, 2018
150
490
Critique what? We have nothing to critique save for missed release dates and the occasional personal message, that's the major issue. I'd love to critique the new fire demo, believe me, but a month has come and gone and I'm still waiting for the mythical '24 hours' to arrive.
 
3.70 star(s) 84 Votes