silver24240

New Member
Nov 23, 2020
7
29
So nobody knew how it was near-complete years ago and almost ready for release back then, and everyone is pessimistic about it being said again this time.
From what I remember (granted this is from a while ago, which says something about how long this has taken lol) there's some issue with steam where they won't approve a game to be listed until requirements x y and z are fulfilled and the state of the game then didn't measure up. That's the likely reason why the progress towards it being released hinges pretty much on getting all those cutscenes finished or something. Now as to why the newest announced DEMO hasn't been released weeks later, who knows
 

Noble 6

Newbie
Mar 17, 2018
29
213
there's some issue with steam where they won't approve a game to be listed until requirements x y and z are fulfilled and the state of the game then didn't measure up. That's the likely reason why the progress towards it being released hinges pretty much on getting all those cutscenes finished or something.
We only had one person's word on this, and that one person is known for saying things that end up being incorrect.
Even just thinking about it logically: Steam allows Early Access games all the time, as well as many blatantly-unfinished games in general.

I would sooner assume that what you and I were told was just not true.
 

arkublai

Newbie
Sep 6, 2017
94
207
Like even if game will be released tommorow it wont live to expectations of 10 years of development. Fuck there are people who solo pulled fare more complex indie progects in far less time limit. And by the way how long since FINAL level enemies were showed with animations? 3 years ago? 4?

This is just money leeching at this point and few hundread guys with tons of copium and free money to donate to HackWriter.
 

Rixen

Member
Jun 3, 2017
334
479
I'm gonna be honest, I feel lucky I discovered this game only a few months ago, because I didn't have to through that whole shitshow everyone's describing lmao

Then again, who knows, perhaps the game won't release this year either, so I'll know how that feels like
 
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Zazazap

Member
May 22, 2018
151
190
I've been among the first people to support this project, I spent quite some money over time and really beleived they could do it... But frankly after all this time and seeing only spreadshits and them saying stuff like "Almost there !", "Final stretch !", "Next month we'll have something big !" only to get a new spreadshit explaining there was some bugfix, saddly I don't really expect this game to come out at any point...
I don't know what's wrong, either HentaiWriter was too optimistic about the release date when the project started, or they are a perfectionist who can't accept to release a game that's not perfect. And a "perfect" game doesn't exist, it's one of the first things I learned as a dev, you HAVE to accept your game is flawed in some aspect and just release the thing at some point.

[EDIT] From what they told me, it's because they had tons of things planned and did not want to release the game without core content, maybe their eyes were bigger than their belly. All I hope is for them to prove me wrong and release this game I've been waiting like the messiah... And I say all that without any hard feeling. :)
 
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Crowza

Member
Oct 25, 2020
162
337
I wonder if this game would have been received differently if he went down the Subverse approach; that being release the first stage of the game and then release updates every 6 or so months.
 

sirretinee

Member
Jul 17, 2018
163
570
I just... does the team talk to eachother? At all?
How on God's good green Earth do you announce a demo will be releasing within 24 hours, and then somehow end up taking almost two weeks now to release it?

Like, surely this was a thing they all planned to release, not just something HW decided on a Sunday. Surely they talked about and worked on the demo before the announcement. Surely they played the demo before announcing it'd be releasing to find issues. What kind of bug do you discover in the 24 hours leading up to a release like this that takes you almost two weeks, so far, to fix?

It's just so hard to take this at face value; so difficult to believe they actually, genuinely, ran into a critical demo-obliterating bug, instead of it just being more of The Future Fragments Experience™


Also, to piggyback off my previous comment:
They should've announced a demo Soon™ on Thursday/Friday, at least then we'd be too busy playing Armored Core to notice if the release was delayed or not.
It took me less time to 100% Armored Core 6 than it did for them to release the 'demo in 24 hours', so I guess my original point is moot. Maybe they can release it before we finish Starfield?
 

Xmire

New Member
Feb 5, 2019
6
18
I wonder if this game would have been received differently if he went down the Subverse approach; that being release the first stage of the game and then release updates every 6 or so months.
It depends on how much new stuff he would release per 6 months. Subverse is basically a kinetic novel with 3D avatars so most of the content you would expect from that game is in the form of story and lewd scenes. I only tried first 2 updates and although there were some chunks of new plot there, it wasn't very interesting because 95% of that was silly penis jokes, and the lewd scenes... well, not a lot of them were added. But still you can download the update and see Studio FOW actually doing something (not what everyone expected them to do though). Also another point: they don't announce a release date just to delay it by 3 months 10 times in a row. As for Future Fragments - there is no full game, you can't tell whether the dev actually working on it. And the dev did everything to make himself look completely unreliable.
 

Ironclad

Member
Jun 10, 2018
234
235
I still don't get HentaiWriter. Was he just a compulsive liar, or did he intend to slowly move the goal posts forever?
First project for an indie dev and everything that could cause issues has occurred. HentaiWriter doesn't appear to be the one coding so he really doesn't know how long anything will take to be finished initially. The first programmer, Cheshire, doesn't live anywhere near HentaiWriter and 9 months into development they changed engines (their own original engine, yeah that won't cause delays) and started looking for new programmers when that caused obvious issues which tells me they have no idea what they're doing. 2 years later, they're still working on basic parts of the engine like a cutscene editor and lighting. Overambitious to implement branching/conditional story in your first game not to mention fully voiced dialogue. If this was a VN that would be fine, but this is on top of a platformer. They decided to build everything from scratch and they started collecting money before the tools were even useable. In 2018 they release a public vertical slice, the electric level we're familiar with, but since then they seem to have a nightmare of a time with bugs from their engine. Even with all that and a small team, a game of this scale taking 3+ years after a vertical slice is not normal.

EDIT: HentaiWriter let me know Triangulatepixels did all the CG. He's also compared his game to Skyrim. I wasn't expecting that.
HentaiWriter said:
Also, the "vertical slice" took us 2 years, so multiply that by 5 levels and you have an idea of why it took so long.
...since we already have more NPCs, dialogue, cutscene variants, and endings than it does.
...But it's the game we wanted to make, and so we made it. It'll be out in 2023.
It's worth mentioning Bethesda is famous for overpromising but even they are very cautious about changing game engines because they can't justify the learning curve and time investment. The same Creation Engine for Skyrim is still being used for Starfield today.
 
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Gregor_Samsa

New Member
Dec 30, 2022
7
4
First project for an indie dev and everything that could cause issues has occurred. HentaiWriter doesn't appear to be the one coding so he really doesn't know how long anything will take to be finished initially. The first programmer, Cheshire, doesn't live anywhere near HentaiWriter and 9 months into development they changed engines (their own original engine, yeah that won't cause delays) and started looking for new programmers when that caused obvious issues which tells me they have no idea what they're doing. 2 years later, they're still working on basic parts of the engine like a cutscene editor and lighting. Overambitious to implement branching/conditional story in your first game not to mention fully voiced dialogue. If this was a VN that would be fine, but this is on top of a platformer. They decided to build everything from scratch and they started collecting money before the tools were even useable. It looks like all the CG was done on commission which can work but is usually very slow. Huge financial support despite a paucity of playable content which encourages the feature creep and never releasing. Lack of experience and track record leads to overpromising and a thin skin. From the very beginning many of the updates were regarding payments and complaining about feedback. In 2018 they release a public vertical slice, the electric level we're familiar with, but since then they seem to have a nightmare of a time with bugs from their engine. Even with all that and a small team, a game of this scale taking 3+ years after a vertical slice is not normal.
To back up what you said about having issues with bugs, Hentaiwriter recently put up a detailed list of every bug that needs to be fixed before they can release the demo and while some are just visual others are absolutely crippling. A demo released containing these would be unplayable for some.
 
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Rixen

Member
Jun 3, 2017
334
479
To back up what you said about having issues with bugs, Hentaiwriter recently put up a detailed list of every bug that needs to be fixed before they can release the demo and while some are just visual others are absolutely crippling. A demo released containing these would be unplayable for some.
And all that trouble about releasing one single level despite the fact that the full game is supposed to release before the end of the year.
 
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Noble 6

Newbie
Mar 17, 2018
29
213
What kind of bug do you discover in the 24 hours leading up to a release like this that takes you almost two weeks, so far, to fix?

It's just so hard to take this at face value; so difficult to believe they actually, genuinely, ran into a critical demo-obliterating bug, instead of it just being more of The Future Fragments Experience™
I hadn't been getting "A new post was made" alerts for this thread for months apparently, so yesterday I just read everything from my last non-deleted posts until now. And back then, I said:

And (since these are bi-weekly) the pace seems to be about 5 scenes implemented a week. Assuming no other hiccups or delays, and the pace is kept the same, it would ideally be ready for release in about 11 weeks, which would be the end of July.
That was in May, and projecting two months out into July. We're now two months beyond July, and it's still nowhere near done.
I don't understand how this was projected to release in 2018, 2019, 2020, 2021, or 2022 if it still supposedly has these kinds of bugs.

We've even had demos before, even of this specific level after it got its big rework. What could possibly be new that causes a "demo-obliterating bug?"
 

Xeline

Newbie
Feb 3, 2023
52
60
Other than the hundreds of cutscene variants? Over twenty new NPCs? Map Edits? A lot of unprecedented bugfixes alongside engine improvements, new added scenes, new music and sound implementations? Engine improvements? HW has been pretty transparent with what their very small team has been handling here.
 

lraas

Newbie
May 31, 2018
30
46
We've even had demos before, even of this specific level after it got its big rework. What could possibly be new that causes a "demo-obliterating bug?"
HentaiWriter posted a list of some "programming related bugs" on the discord if you wanna take a look, most of them don't really seem to affect the fire level at all, and the ones that do don't seem to be so bad that it warrants delaying the demo any further in my opinion. Really don't understand the rationale behind wanting to release a perfect bugfree flawless demo when the main criticism is "we have no idea what youve been working on and would like to see some progress." If there is no progress: Also don't understand the rationale behind saying a demo is gonna be out within 24 hours and then going weeks without releasing it. It's just. so. weird. to. me.
 
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iamnuff

Well-Known Member
Sep 2, 2017
1,494
1,041
They sent it to the testers and they are squashing bugs nonstop
Wait, HW said "The demo will be out in 24h" and THEN sent it to testers who've been bugtesting for... like a week or longer two weeks by this point?

Fucking hell. He really can't help himself, can he?
I can't tell if he just gets overexcited and overpromises, or if he actually has no idea how far the project actually is along development.
Like... HW is the writer and community manager, right? Does he even gamedev at all?

It's the same as when he posted here that it'd been submitted to steam and he expected it to go through within the week, only to later reveal like 100 cutscenes weren't done, the game didn't have an ending and half of the dialogue wasn't voiced.

It's not even a case of "Just put it out already."
Rather, it's a case of "Stop telling us it's done when it clearly isn't."

From what it says in there they're almost done with it.
They've been saying 'This is the final delay, no really, I mean it.' for literally 5 years.

Take that with a grain of salt.
 
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