Jesus this has been in development since the beginning of 2015.
I don't know anything about the discord, but I've been following the bi-weekly progress reports they post on reddit, and making estimates based on the numbers for remaining scenes and bugs. Based only on those, development has been slow but steady. Maybe I'm missing something that was posted to discord but theoretically development could be done in the next couple months.So.
This got an abandon tag.
Then dev later mentions on Discord about releasing a full fire-level demo after the 'abandon tag?'
Then later postpones said full fire level demo release after initial 24 hours with more delays?
Did I miss anything? Looking back at posts when someone questions abandon tag a few pages back and another user later mentions dev mentioning on Discord about releasing a demo, but then puts it off?
Assuming mods don't come police my post for whatever reasons. Apparently questioning anything about HW ways gets you censored on this thread.
Honestly that's not even a bad idea. Imagine if you could take the premise of this game's story, setting, characters, etc. and adapt it into a full novel. With the amount of writing and detail that's supposedly been one of the reasons for the delays, why not?Not surprising. Man just likes to write. A lot. Even the dialogues & cutscenes have so are so heavy on the literature composition, dude should just stop trying to make FF chug along and go write a book instead. Always had that impression once I saw the first gameovers started coming out.
Why not? It worked for Fate/Stay Night.Honestly that's not even a bad idea. Imagine if you could take the premise of this game's story, setting, characters, etc. and adapt it into a full novel. With the amount of writing and detail that's supposedly been one of the reasons for the delays, why not?
And these days pixel art couldn't be easier to make. You just draw in your original artstyle, let Stable Diffusion pixelate it, and animate with spine. The new grift is spending 3+ years rigging low res blender models that a 1st year art school student could make in a weekend and pretending you're reinventing the wheel with lighting or cel shading even though all of these things are included in engines like Unreal or Godot. Hell you don't even need to understand rigging or animation.I remember the OG ULMF thread, the first one now lost to the pits of time. Future Fragments managed to drum up the interest it did because of the quality of the pixel art and scene animations, as 2D sprite H games that look good are too rare even in the Jap game dev scene. All the voice acted cutscenes and twenty (or whatever number it is now) unique endings with a hundred powerups weren't really a thing back then. It's a shame, because from what the Dev has said then the majority of the enemy animations have already been shown in the demos, and the H art isn't the focus of the game anymore.
It will be interesting to compare the original demo of the fire level with the new one releasing SOONtm, to see just where the design mentality of this project has focused on.
And that's another crazy thing about this whole project. This game's been in development so long that technology has improved to the point where way games like these are made has significantly improved since it's started. It's like the duke nukem forever of eroge in that way I guess. I'm still looking forward to the release but I'm not holding my breathI remember the OG ULMF thread, the first one now lost to the pits of time. Future Fragments managed to drum up the interest it did because of the quality of the pixel art and scene animations, as 2D sprite H games that look good are too rare even in the Jap game dev scene. All the voice acted cutscenes and twenty (or whatever number it is now) unique endings with a hundred powerups weren't really a thing back then. It's a shame, because from what the Dev has said then the majority of the enemy animations have already been shown in the demos, and the H art isn't the focus of the game anymore.
It will be interesting to compare the original demo of the fire level with the new one releasing SOONtm, to see just where the design mentality of this project has focused on.
Still in development. People that are watching the dev's progress reports estimate that the game should come out in 2-3 months, unless another delay happens...I really don't want to slog pages of potential nonsense. Is the game actually still in development or did it kick the bucket for good?
Nice, thanks for keeping it short and precise.Still in development. People that are watching the dev's progress reports estimate that the game should come out in 2-3 months, unless another delay happens...
I believe it when i see it, i remember when it was supposed to come out last year.Still in development. People that are watching the dev's progress reports estimate that the game should come out in 2-3 months, unless another delay happens...
Yeah, no, the problem isn't the fanbase being "impatient", the problem is that the game had far too many delays. I can give you a link to a post from ULMF (I'm just unsure if there are rules here about giving links to ULMF) dating back to february 22, 2022 with a post from a guy who collected posts where HW's delay announcements, and that post lists 5 delay announcements from HW.i would abandon the project if i was being draged through the mud just because the fan base was to impatient