MasterXY

Newbie
Apr 23, 2018
26
159
Going echo the thoughts of many in this thread I think, I played through the demo about 2 times (I might try a third just to see if I missed anything but I don't think I can take much more visual novel reading)

One major complaint I have is the personality choice system, the way it is currently set up makes for an extremely frustrating playthrough in which it's impossible for the player to know which option will lead to gaining or losing a certain trait. The only way to know will be to look up a walkthrough guide or to play through the game dozens of times exploring each option and writing down what each option does. I do not know how the dev plans for anyone to be capable of going for any of the endings on purpose without consulting a guide especially when considering there are hidden dialogues that only unlock based on doing certain actions beforehand... and thats all well and fine, but it would be greatly appreciated if I could see "I can either increase my kindness, or increase my hatred for the 2 options". Early on in my run I got a cool power up (whip I think) which used violence to change how it worked and I decided I would try to pick the violent options if they ever popped up so I could see how it changed my power up, but it was nearly impossible for me to figure out which options gave or took away violence so I quickly gave up on that.

Like others have mentioned the silver databases are kinda a slog to get through, I tried my hardest to read all of them but it was hard to stop myself from just skipping through them, especially when many are just about random shit barely related to the world building or they are alluding to something in later levels, but bold of you to assume the player will remember anything from the silver databases when there are 30 of them in the first level alone. 2 examples of this might be the one about the nate clones, or the one about the vampire who inhaled nanomachines and no longer needed blood and just decided to wander the world eventually disappearing, I am unsure why these were worth mentioning to the plot. It took me nearly 2 hours to get through my first playthrough and that was with me skipping through dialogue reading rather than listening. I suspect listening to the full voice clips would turn this into a 4 hour playthrough.

I remember entering a room and seeing 2 databases next to eachother and just feeling dread. I dreaded coming across them. Because I want to enjoy the lore and immerse myself in the world, but the way the its set up makes it extremely difficult to because you're just bombarded with lore, names, places none of which mean anything to you and as soon as you learn about something you're just bombarded with unrelated lore that's sometimes not even relevant to the plot or world building. I feel exhausted after having played this, and I didn't even touch my dick once lol.

I've always been a fan of environmental story telling, for example in anthophobia I remember there was a barricaded room with a single normal zombie inside, after killing it you could discover in back of the room a tape? which contained the man's last words while also providing lore to the world, it was fantastic. I contrast that with this where you have a silver databank in a hole telling of a guy who died or a battle that took place and thats it. At very least could add a body or something.

As far as the NPC's are concerned, meh. I did 2 playthroughs one in which I picked top option, other I picked bottom option. Besides some minor changes in dialogue and nebulous personality trait gain/loss there's never a reason to not pick the obvious "this will generate lewd scene" there's some tiny bits of cool extra dialogue but you'll forget about it within 5 minutes because it was nothing ground breaking, or because you'll be bombarded with more lore, NPC's, databanks etc... There's probably some cool hidden secrets, for example in the lava room you can talk to the woman and she'll have unique dialogue for talking to her while you're in the lava and then again when you come back after turning the lava off you'll get +Kindness I think, but was it worth a 2nd playthrough in which I died talking to her and had to walk back? No. Cool, but a waste of time lol. Maybe that'll unlock some secret scene 3 levels later but I really can't see myself playing through this more than twice and that second playthrough will be a slog, playing the fire level has reminded me why the electric level was the "demo" for a while.

Shout out to billzerker, easily the best NPC in fire demo. The voice actors were clearly of high quality but I didn't care to listen to most of them beyond the main characters.

The only bugs I discovered were related to the NPC's, often it was possible to trigger a dialogue option without having picked it, or they would sometimes say the wrong thing and I only know that from having played through twice.

Overall I think they've turned a game that was about 5 hours long, into a 20+ hour long game which would be cool if it wasn't for the fact that 75% of that is just spent reading/listening as opposed to actually playing the game which really really does not mesh well with both a platformer, or a hentai game imo. And I think the game is worse off with all these databanks, not sure how I feel with the NPC's yet most of my complaints with them are a result of other systems (databank spam + personality system) annoying me.
 
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Rixen

Member
Jun 3, 2017
334
479
Is it me, or databanks are really not fun? There's at least one of them per screen, and it's nothing but disorganized loredumps. I like everything else in this new demo, but come on, walls of text which literally stop you from playing the game again and again?
 
Aug 31, 2021
51
232
I wonder how great the game would have been had those 9 years been focused on making the sex scenes longer than 1-2 minutes and adding in more enemy types and animations instead of making hundreds of lines of text for lore and voicing them.

Should have made a web based game instead of a platformer if this was the direction you wanted to take.

I mean, fuck, 2 clicks for insertion, 4 thrusting to nut, and then 1 for aftermath. There isn't a shot in hell you can manage to cum in that timespan lmao.

Future fragments is barely a hentai game, the sex is close to non-existant. The difficulty is nonexistant, and I say that as someone who has only ever played platformers when its been in hentai games. I have close to no actual experience with them, and yet this one is a cakewalk.

Future fragments from what we've seen up until now should have been a book or VN. It feels like HW wanted to write this as a novel, but wanted the added money that comes with making games. The sex being added in so that any critics couldn't point out any flaws in gameplay as "its just a hentai game, what did you expect?".
 

RandoCard3

Well-Known Member
Mar 17, 2019
1,079
1,171
Been a few years since I touched this, because it being broken up into parts seemed like a hassle. Is this a single download and playable from beginning to end of the current available content?
 

StonedFish

Member
Jun 3, 2017
283
258
Been a few years since I touched this, because it being broken up into parts seemed like a hassle. Is this a single download and playable from beginning to end of the current available content?
That'll be a BIG nope. It's still same as usual with barely any content
 

ArsenicManson

New Member
Aug 22, 2023
3
8
I prefer to voice my opinions here than in the HW's discord and risk causing a ruckus there.

The Good:
  • I think the game plays well and have a beautiful art direction. The level is great, the animations are smooth and clean.

  • I do like the "game-over"cutscenes, they are light-hearted and funny. I (in my humble opinion) detest cutscenes were the protagonist is forced into sex against its will (all this rape bs leaves a bad taste in my mouth, it is disgusting!). Also, sorry to say, but I think that the cutscenes beats most of the souless Daz content that we see day-after-day here.

  • It is a plataformer. A breath of fresh hair against the tsunami of Renpy novels.

  • I really think the characters are cool and look striking, all of them.
The Bad:
  • The databanks. THE FRIKKING ENDLESS DATABANKS. I mean, when I started playing it, I read them all... But the middle of the game, I simply couldn't. They didn't add anything and was just a lore dump. MasterXY wrote exactly what I felt. In the end, I just skipped through them.
  • Could have used more cutscenes instead of endless walls of text.

I don't think HW is a bad writer, far from it. But he could had used a little restraint with the story, really. I do think it is a nice lore for a hentai game, but it is just too much sometimes.

That said, I do hope for a final release. I really think there is a imense potential there.
 
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Dee1414

Newbie
Aug 1, 2019
55
320
I prefer to voice my opinions here than in the HW's discord and risk causing a ruckus there.

The Good:
  • I think the game plays well and have a beautiful art direction. The level is great, the animations are smooth and clean.

  • I do like the "game-over"cutscenes, they are light-hearted and funny. I (in my humble opinion) detest cutscenes were the protagonist is forced into sex against its will (all this rape bs leaves a bad taste in my mouth, it is disgusting!). Also, sorry to say, but I think that the cutscenes beats most of the souless Daz content that we see day-after-day here.

  • It is a plataformer. A breath of fresh hair against the tsunami of Renpy novels.

  • I really think the characters are cool and look striking, all of them.
The Bad:
  • The databanks. THE FRIKKING ENDLESS DATABANKS. I mean, when I started playing it, I read them all... But the middle of the game, I simply couldn't. They didn't add anything and was just a lore dump. MasterXY wrote exactly what I felt. In the end, I just skipped through them.
  • Could have used more cutscenes instead of endless walls of text.

I don't think HW is a bad writer, far from it. But he could had used a little restraint with the story, really. I do think it is a nice lore for a hentai game, but it is just too much sometimes.

That said, I do hope for a final release. I really think there is a imense potential there.
I totally agree with this. In fact, it's the "good" here that has sparked interest in people for a long time now. I would go beyond that it is just the data banks though. I found that in those paragraphs alone, the wording itself is really clunky at times, sometimes saying the same statement over and over again, adding to the text. It happens in cut scenes, too, albeit they are a bit more interesting but also more mandatory. The gripe is that the "good" has always been a constant, the endless delays are from the lore dumps that actually negatively impact the game, not the other way around. A lot of previous criticism was from the use of resources, not the gameplay itself. It's really a shame that HW didn't consult anyone before hiring all the voice actors because I feel like many of us saw this issue a mile away.
 

Spstr64

Newbie
Oct 17, 2018
47
47
and yet, he doesn't, for nearly a decade...
the way you speak, it sounds like its the sole source of income they have, meaning they full time develop this game? seriously?
there are way more complex and harder to make games made by single developers in less than half the time and the money received
HW wants to make a great game, and he wants to release it finished, which means sacrificing time for quality. I don't know for sure about Triangulate and FrougeDev but HW does full time develop the game.

I mean, I can get criticism of release being later than originally promised, but the future fragments team has been very transparent about setbacks as well as straight up going "you don't need to support the whole time, if you paid 20 bucks over your time as a supporter, you'd get the whole game when they release it even if you stop.
And when they mentioned that due to how steam would require a sale right at the start that they could no longer honor the 10 bucks donated for full game instead of the 20, they also offered refunds.
It's not because of a sale right at the beginning or whatever, not sure where you got that idea. Steam does not allow people to sell a game for cheaper than its Steam store price on any other storefronts. This includes Patreon, so if HW honored the $10 backer reward they could not release the game on Steam.

Count with me, this game has taken the entirety of:
  1. 2015 (first year of development)
  2. 2016
  3. 2017
  4. 2018
  5. 2019
  6. 2020
  7. 2021
  8. 2022
  9. 2023 (ninth year of development)
Do you need to retake second grade? Do you know how to count?

Jan 2016 One year anniversary of development
Jan 2017 Two year anniversary of development
Jan 2018 Third year anniversary
Jan 2019 Fourth year
Jan 2020 Fifth year
Jan 2021 Sixth year
Jan 2022 Seventh year
Jan 2023 Eighth year
Jan 2024 Ninth year

So sure, in three months we'll hit the ninth anniversary of game development, but ideally the game will be finished by then.

Future fragments from what we've seen up until now should have been a book or VN. It feels like HW wanted to write this as a novel, but wanted the added money that comes with making games. The sex being added in so that any critics couldn't point out any flaws in gameplay as "its just a hentai game, what did you expect?".
You're so close to understanding it. But you're wrong on the last mark. Rather than being used to deflect flaws, one of the reasons HW is making this game is to show to a wider, normie audience that porn games can be high quality works of art. So the proper reaction would ideally be a normie or average game journalist realizing "Wow, I thought all porn games were low-quality garbage, but this has some real value to it."

And again, if you think this time should have been better spent just adding nothing but sex animations at the expense of any real story you ought to look for a different developer's games.

The databanks. THE FRIKKING ENDLESS DATABANKS. I mean, when I started playing it, I read them all... But the middle of the game, I simply couldn't. They didn't add anything and was just a lore dump. @MasterXY wrote exactly what I felt. In the end, I just skipped through them.
Nobody is forcing you to read the databanks, my guy. lmao. HW expects that a lot of players would simply skip them and that's alright.

Been a few years since I touched this, because it being broken up into parts seemed like a hassle. Is this a single download and playable from beginning to end of the current available content?
This demo is the first level of the full game, nearly 1:1 with what you'd experience at release.

A lot of previous criticism was from the use of resources, not the gameplay itself. It's really a shame that HW didn't consult anyone before hiring all the voice actors because I feel like many of us saw this issue a mile away.
Having the game be fully voice acted was, as far as I know, a part of the plan from the very beginning. Nothing you could have said could have changed his mind on it, and if you don't like it tough luck I guess.
 

Rugerrell6

Active Member
Jun 26, 2020
781
1,371
Ok, what the fuck is the deal with the room with the 3 fans moving back and forth? Like, seriously, how do you get up past them? I've been ramming my skull into the fucking wall for 30 Goddamn minutes with this shit.
What I did there was turn on all the fans wait until they get close the far right and when you jump hold down the jump button and they will push you right up through each fan and you'll pop up out at the top.
 
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TJ412

Member
Sep 24, 2018
215
220
I remember entering a room and seeing 2 databases next to eachother and just feeling dread. I dreaded coming across them. Because I want to enjoy the lore and immerse myself in the world, but the way the its set up makes it extremely difficult to because you're just bombarded with lore, names, places none of which mean anything to you and as soon as you learn about something you're just bombarded with unrelated lore that's sometimes not even relevant to the plot or world building. I feel exhausted after having played this, and I didn't even touch my dick once lol.

I've always been a fan of environmental story telling, for example in anthophobia I remember there was a barricaded room with a single normal zombie inside, after killing it you could discover in back of the room a tape? which contained the man's last words while also providing lore to the world, it was fantastic. I contrast that with this where you have a silver databank in a hole telling of a guy who died or a battle that took place and thats it. At very least could add a body or something.
The thing about worldbuilding is, less is often more because it allows the audience to let their imaginations fill those spaces. Nothing wrong with fleshing things out later down the line in a sequel or tie-in, but for an initial entry into an IP - not every single detail about the world needs explaining or even acknowledging.

Also, sorry to say, but I think that the cutscenes beats most of the souless Daz content that we see day-after-day here.
I agree with you, but that's not a high bar, at all. Beyond learning to use the tools, those take about as much effort as a somewhat stubborn shit.
 

MasterXY

Newbie
Apr 23, 2018
26
159
Honestly I'll take the bait with this one just because I am befuddled by this entire reply lol

Do you need to retake second grade? Do you know how to count?

Jan 2016 One year anniversary of development
Jan 2017 Two year anniversary of development
Jan 2018 Third year anniversary
Jan 2019 Fourth year
Jan 2020 Fifth year
Jan 2021 Sixth year
Jan 2022 Seventh year
Jan 2023 Eighth year
Jan 2024 Ninth year
I'd like to remind you, that in 2-3 months it will be 9 years so saying "it's not 9 years, its only been 8 years and 9-10 months" is not the epic own you think it is lol

And again, if you think this time should have been better spent just adding nothing but sex animations at the expense of any real story you ought to look for a different developer's games.
To prove your point, I'd like you to name 1 hentai game which was hurt as a result of having too much porn sex animations (so I and rest of the thread can go play that), my experience has been games like that are usually extremely well praised. The point most of us are making about future fragments is there is so much story/databanks/lore that it actually hurt the hentai game and is appealing to a different market than the original demographic.


You're so close to understanding it. But you're wrong on the last mark. Rather than being used to deflect flaws, one of the reasons HW is making this game is to show to a wider, normie audience that porn games can be high quality works of art. So the proper reaction would ideally be a normie or average game journalist realizing "Wow, I thought all porn games were low-quality garbage, but this has some real value to it."
I guess that's nice for the dev and I'm happy for him, but does no one else notice the needless risk taking to appeal to a demographic that may or may not exist? You're placing all your bets on this game being a homerun rather than focusing on making a great game for your demographic you've targetted for 9 for 8 years.

Nobody is forcing you to read the databanks, my guy. lmao. HW expects that a lot of players would simply skip them and that's alright.
But many of the NPC's will often have dialogue that refers to those same databanks so by not reading them you are missing context for NPC's which makes the game worse as a result. "I have no idea who or what this NPC is talking about but Talia is talking like she knows him". I'm also not even sure who these databanks are suppose to appeal to because I feel like even visual novel players wouldn't enjoy this because most databanks are not related to the story, sometimes barely even related to the lore.

Furthermore your average "normie" or new player to the game won't know this and will probably try to read them at start as well and it messes with the flow of the game making the game feel worse as a result. If your first impression of this game is its 75% reading are you going to want to stick around? I remember when people use to complain about fate zero because the first episode was too much lore dumping I don't know how anyone expects that to go over better in a platformer where the lore being dumped is even less important to the plot. You can't expect people to get hooked on story building/world building by just dumping mountains of lore on them you need to let it set in and let them get interested in the story, not shove it down their throats.

Point is about the databanks I can almost guarantee you no one outside of his most ardent echo chamber supporters are enjoying those databases and I would challenge people to tell me about their 3 favorite silver databanks in game right now without opening the game. Even if you can name 3 you enjoy, I bet you could also name 3 you didn't enjoy or were extremely forgettable.

The thing about worldbuilding is, less is often more because it allows the audience to let their imaginations fill those spaces. Nothing wrong with fleshing things out later down the line in a sequel or tie-in, but for an initial entry into an IP - not every single detail about the world needs explaining or even acknowledging.
Could not agree more, I feel like you could remove half the current databanks in this demo and people wouldn't even be able to figure out which ones were removed especially if you removed the ones that don't contribute to the world building/NPC's very much.
 

OmniFurious

Newbie
Sep 7, 2021
78
112
Dearest MasterXY,

I hope this message finds you well.
But many of the NPC's will often have dialogue that refers to those same databanks so by not reading them you are missing context for NPC's which makes the game worse as a result. "I have no idea who or what this NPC is talking about but Talia is talking like she knows him". I'm also not even sure who these databanks are suppose to appeal to because I feel like even visual novel players wouldn't enjoy this because most databanks are not related to the story, sometimes barely even related to the lore.
I'm sure most of these NPCs don't make a difference to the overall story, but it's not that different than flavor text for items in any other game right? It's just some fun little info for people who enjoy that kind of thing and make the world feel a bit less empty.
Point is about the databanks I can almost guarantee you no one outside of his most ardent echo chamber supporters are enjoying those databases and I would challenge people to tell me about their 3 favorite silver databanks in game right now without opening the game.
My favorite databanks are the ones I can skip if I don't want to read them or get new dialogue options. My least favorite databank is the only one that you can't skip, those 6-8 button presses really inflate how long the game takes to complete.

Hugs and kisses,
OmniFurious
 

TJ412

Member
Sep 24, 2018
215
220
And again, if you think this time should have been better spent just adding nothing but sex animations at the expense of any real story you ought to look for a different developer's games.
I would absolutely love a game by this development team that has lots more sex animations (and ideally gameplay systems that tie in) at the expense of story, plot, voice-acted dialog sequences, lore-dumps etc etc.

Not that it ever has to be one or the other - there's always balance to be found.

As to where that balance lies - if the smut is a major selling point of one's game, best it leans that direction more than any other. Cause it's one of the only things that said game is doing, that the vast majority of video games in general aren't. Again, not to say that the other elements don't have value - and again, for those other elements, it's a matter of diminishing returns if the thing that draws people to the game in the first place is the smut.
 
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Spatula22

New Member
Mar 1, 2018
12
20
Do you need to retake second grade? Do you know how to count?
Can you read? The post I responded to said it's in its eighth year of development. No one's talking about anniversaries, the game is in its ninth year of development. Why are you pretending the conversation was about anything else?

Maybe it will also shock you to find out we're in the 21st century. People alive from 0001 to 0100 were in the first century.

(Edit: Oh, you were the OP. it's not reading comprehension, it's just pretending the conversation was about something else to not have to admit being wrong)
 
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ArsenicManson

New Member
Aug 22, 2023
3
8
Nobody is forcing you to read the databanks, my guy. lmao. HW expects that a lot of players would simply skip them and that's alright.
My friend, I expressed myself badly, I believe. Let me try that again: I am not saying that the idea is bad like many others F95'ers are. I like the plot. I like my games with plot, doesn't matter if they are silly, funny, serious, if they reach highest of the high... I like them to try. Nothing worse than a game were things just happens.

And as far as I played, the FF's plot is cool. I like it. But the databanks? It is just too much and there is nothing in the game that says that those texts are just for HARDCORE PLOT ENJOYERS ONLY. So what I did? I read them, I was quickly tired and asked myself why? What is the point? And soon, that feeling spread to the game itself.

And I don't think HW wrote them just to be ignored, I don't think that he would like to people to just skip over them. But if that is the case, could we, the players, be warned about it? It would make the experience much better.

Again, I repeat: I do enjoy art, even porn, with plot. I will even say that the lack cutscenes that I pointed before is much more of a nitpick.

Also, you guys here seem to think in black and white: just because pointed some areas where I thought the experience was not that good that didn't mean I hated the game. Just that there are parts I don't like that much. I repeat, FF is better than 80% of the games in this site.

Gosh.
 

OmniFurious

Newbie
Sep 7, 2021
78
112
Greetings Spatula22,

Can you read? The post I responded to said it's in its eighth year of development. No one's talking about anniversaries, the game is in its ninth year of development. Why are you pretending the conversation was about anything else?

Maybe it will also shock you to find out we're in the 21st century. People alive from 0001 to 0100 were in the first century.

(Edit: Oh, you were the OP. it's not reading comprehension, it's just pretending the conversation was about something else to not have to admit being wrong)
You're both arguing the same thing, just from different viewpoints. On one hand you're counting from the start of each year of development, while they're counting from the end of a full year of development. It's the semantic difference of saying "This game has been in development for 9 years" and "This game is in its 9th year of development".

Love,
OmniFurious
 
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