- Nov 23, 2020
- 8
- 29
After playing the new demo, I'm gonna have to agree with PM21's review on the point of there being so much text for the databanks. If it was maybe just one paragraph or even one page it'd probably be fine, but having to read through several boxes of text or just mash your way through the dialogue gets tedious verrrryyy fast. Granted it's not mandatory, but when the focus of an action-oriented game appears to be, in part, to tell a story with detailed worldbuilding, you run into a situation where you have two core tenets of the game that feel like they're competing for your attention to get the full experience. However, the way those tenets have been implemented (platforming and storytelling) directly conflicts with each other.
Action-oriented games are, by design, supposed to keep the player engaged and moving all about a level, so having that gameplay flow be interrupted by what feels like pages out of a novel is jarring to say the least. Conversely, rich worldbuilding stories are typically read at a slower and gradual pace, contrary to pace of an action-oriented game. It's not like this balance can't be reached either, the Metroid Prime games do this with the scan visor. You scan a thing while you can still move, it gets recorded, and you can either read a short blurb there or enter a menu to read all the detailed lore and entries. Why a similar function couldn't be a part of this game, I don't know. If there was a way to quickly interact with a databank without having to bring the game to a screeching halt, that would overall improve the gameplay imo.
Action-oriented games are, by design, supposed to keep the player engaged and moving all about a level, so having that gameplay flow be interrupted by what feels like pages out of a novel is jarring to say the least. Conversely, rich worldbuilding stories are typically read at a slower and gradual pace, contrary to pace of an action-oriented game. It's not like this balance can't be reached either, the Metroid Prime games do this with the scan visor. You scan a thing while you can still move, it gets recorded, and you can either read a short blurb there or enter a menu to read all the detailed lore and entries. Why a similar function couldn't be a part of this game, I don't know. If there was a way to quickly interact with a databank without having to bring the game to a screeching halt, that would overall improve the gameplay imo.