Gta_sandman

Newbie
Aug 18, 2017
24
62
i can't believe this game is still not only being worked on! But that people are still giving money to the devs this game had so much potential way back in the day key part there being (back in the day). but hey do what you will with your money i've fallen for a few money traps in my day looking at you MGI. if the devs actually manage to release the game i'll give it a shot! and if not it'll be thrown back into the dark a forgotten corners of the net.
 

muoto8900

Newbie
Jul 7, 2018
69
48
This honestly feels like a completely different game and I don't know how to feel about it. I feel like other people have already said the things that I am feeling as well such as PM21 so I don't want to retype what has already been said. The one thing I will say is the personalities on some of the enemies are very off putting and annoying especially the Flame Trooper which was actually a boner killer.
 

yilkin

dl.rpdl.net
Donor
Feb 23, 2023
9,201
5,036
FutureFragments-0.51
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OmniFurious

Newbie
Sep 7, 2021
78
112
Ok, what the fuck is the deal with the room with the 3 fans moving back and forth? Like, seriously, how do you get up past them? I've been ramming my skull into the fucking wall for 30 Goddamn minutes with this shit.
Maybe you could do what that other guy said, but you should be able to just jump from below them as they're on and get up.
It's easier if you wiggle left and right as you're trying to ascend, the moment you're out of the draft gravity yanks you back down, also holding space will propel you higher faster.
 

Noble 6

Newbie
Mar 17, 2018
29
213
This honestly feels like a completely different game and I don't know how to feel about it.
Hilariously enough, it's not. Except for the addition of a lot of static NPCs to converse with, this demo is almost identical to the v0.49 Fire Level demo from February of 2021.
The intro to the level itself is mapped out slightly different, the room layout before dropping onto the main save pad was altered. But the only additions seem to be talking to the king at the start, and then a bunch of voiced words.

I saw basically everything you can in one go of the demo, got almost every achievement too. But I spent way, way more time talking to NPCs than actually playing a videogame.
I finally got an explanation that foreshadows why Talia turned into a blue demon in the boss loss scene from like 8 years ago, but the writing overall was very dry. As others said, the porn wasn't very erotic, and the scenes were finished long before I could.
 
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Nizdizzle

New Member
Jan 1, 2019
7
2
Ok, what the fuck is the deal with the room with the 3 fans moving back and forth? Like, seriously, how do you get up past them? I've been ramming my skull into the fucking wall for 30 Goddamn minutes with this shit.
Hold jump and it makes you go much higher.
 

silver24240

New Member
Nov 23, 2020
7
29
After playing the new demo, I'm gonna have to agree with PM21's review on the point of there being so much text for the databanks. If it was maybe just one paragraph or even one page it'd probably be fine, but having to read through several boxes of text or just mash your way through the dialogue gets tedious verrrryyy fast. Granted it's not mandatory, but when the focus of an action-oriented game appears to be, in part, to tell a story with detailed worldbuilding, you run into a situation where you have two core tenets of the game that feel like they're competing for your attention to get the full experience. However, the way those tenets have been implemented (platforming and storytelling) directly conflicts with each other.

Action-oriented games are, by design, supposed to keep the player engaged and moving all about a level, so having that gameplay flow be interrupted by what feels like pages out of a novel is jarring to say the least. Conversely, rich worldbuilding stories are typically read at a slower and gradual pace, contrary to pace of an action-oriented game. It's not like this balance can't be reached either, the Metroid Prime games do this with the scan visor. You scan a thing while you can still move, it gets recorded, and you can either read a short blurb there or enter a menu to read all the detailed lore and entries. Why a similar function couldn't be a part of this game, I don't know. If there was a way to quickly interact with a databank without having to bring the game to a screeching halt, that would overall improve the gameplay imo.
 

TJ412

Member
Sep 24, 2018
215
220
Alright. Thoughts: As I was afraid, the story and amount of dialog is what I would call bloated. Maybe a platformer wasn't the best way to tell this story because every room it's WORDS WORDS WORDS. I was not engaged in the slightest with the story and I'd say the writing falls short where it would matter most in this sort of game: the H scenes. They aren't erotic or tantalizing in the slightest, they try to be aloof and funny, and they just aren't, so it fails on two fronts. Irony? Considering they're written by a guy whose name would suggest he might be good at this, but HentaiWriter is seemingly the worst at writing actual HENTAI.
[...]
I'm in agreement for the most part. I can't really comment on the overall quality of the writing if I'm skipping through much of it - I will give props for having reactive and interlinked side/sub-plots within the levels, but it feels like that much effort and intricacy would be best reserved for a project of its own - because so much of it is disconnected from most of the audience's motivation for playing the game - much of it isn't erotic in nature - and this especially shows in the H-scenes themselves.

With the team, talents and resources they have - the art is good, the gameplay and level design are at least competent, and while maybe not befitting a porn game, branching/reactive dialog sequences and side-quests and morality systems with consequences aren't trivial things to develop, and like it or not people are willing to fund its development - they could easily (""easily"") make an S-tier H-game.

They just need to refactor where the efforts and resources go. Give us a boilerplate "majik gurl save da worl!! Rapey monsters o noe!!1!" or basically any other premise, an intro cutscene or even just a blurb to establish the setting, the character, their goal and their obstacles. Pump the majority of the effort into creating the enemies, their animations and any other H-scenes, and if you want to spice things up, systems that tie in to that - arousal, corruption, status effects, clothing destruction etc.

The levels this takes place in don't need to be elaborate, puzzling or challenging to figure out. Shit, Guilty Hell and its sequel are amongst the most highly-anticipated and well-regarded H-games out there, and their levels are mostly flat left-right side-scrolling with a minimum of platforming and the occasional gimmick. What carries them is their atmosphere for one, but mainly the content they contain. Some of that is dialog, but with most of it being untranslated, it gets skipped through just the same.

When I talk S-Tier, Mission Mermaiden and its upcoming sequel Hachina Ghost Story ( ) are amongst the examples I'd give. Most of its enemies die in one hit its levels are basic with some platforming. IIRC only the main character and antagonists are voiced. It's not going to pick up many points in the gameplay or story department and it's not trying to - instead its focus is on the H-content, with ample enemy variety and status-effects that can each re-contextualize the scenes, in a more immediate sense.

Even Kooonsoft's games, while not terribly ambitious even on the scale of H-games - they don't fuck around, they just get straight to the fucking. Dead simple gameplay, practically no plot, and a relative wealth of smut content compared to its length and the investment it asks of the player.

This doesn't mean there's no room for story and characters and all that jazz - but I feel these things are best treated as a fine spice.

All this to say, I hope that once they're finally done with FF and are ready to start a new project, they go with something more straight-forwards - less voice-acting, less writing, more fucking and faster turn-around.
 
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Noble 6

Newbie
Mar 17, 2018
29
213
I did, but I think I worded it poorly. I saw as much as I could if you only do one runthrough.
Anything else would require a second save file to be done, but I also don't feel what I saw justifies a second playthrough of it. The platforming isn't very exciting, and the writing isn't engaging enough to make me do it all a second time.
The only thing I missed was the one imp on the bottom left. He refused to talk to me, presumably because of my alignment.

However, the way those tenets have been implemented (platforming and storytelling) directly conflicts with each other.
Yep, this is its first and biggest problem. The two don't mesh together in the slightest, at least in the way this game attempts them.
 
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TJ412

Member
Sep 24, 2018
215
220
when the focus of an action-oriented game appears to be, in part, to tell a story with detailed worldbuilding, you run into a situation where you have two core tenets of the game that feel like they're competing for your attention to get the full experience. However, the way those tenets have been implemented (platforming and storytelling) directly conflicts with each other.
[...]

Action-oriented games are, by design, supposed to keep the player engaged and moving all about a level, so having that gameplay flow be interrupted by what feels like pages out of a novel is jarring to say the least. Conversely, rich worldbuilding stories are typically read at a slower and gradual pace, contrary to pace of an action-oriented game.
Yeah you're on the money. Though you are forgetting the third element in this proverbial tug-of-war - and this applies on both the player and developer side - that's the adult content. It already competes with the gameplay its self in a sense - if you're watching a scene, you've lost or brought yourself closer to losing - and interrupted the action gameplay and progression therein. Having long dialog sequences, cutscenes and lore dumps diminshes it even further. This town (ie my attention span and why I'm invested in playing any given H-game) aint big enough for the three of them.
 

Noble 6

Newbie
Mar 17, 2018
29
213
Yeah you're on the money. Though you are forgetting the third element in this proverbial tug-of-war - and this applies on both the player and developer side - that's the adult content. It already competes with the gameplay its self in a sense - if you're watching a scene, you've lost or brought yourself closer to losing - and interrupted the action gameplay and progression therein. Having long dialog sequences, cutscenes and lore dumps diminshes it even further. This town (ie my attention span and why I'm invested in playing any given H-game) aint big enough for the three of them.
I think there's some merit to this, though I don't know if I entirely agree.
But as an example, another platformer got posted here recently, Kiera Chase & the God Game, a sidescroller. It had very good scenes, and the art is nice. But the actual action-platformer segments didn't have anything to do with the rest at all. So people (myself included) suggested removing the instakill spike segments, but keeping the presentation of a sidescroller walkaround.

This game has the same problem, but it's too far along. You're either doing a platformer segment, a dialogue/terminal segment, or the very brief sex segments (many of which are only scene if you somehow died). But you can't do all three at once, or even two at once.
This wasn't as apparent in the past. Previous demos lacked most of these NPCs, so most text was kept to the terminals, but even back then people would suggest mashing through them. Now we have twice as much of that.

I read the dialogue of every NPC I met this time, but man some of those drone on. Several minutes, if you let their full voiceclips play out. I always feel like I have to readjust back to playing a platformer after that, like my eyes readjusting after turning the lights on.
 

Grabity

Member
Feb 13, 2019
126
64
is there a gallery mod, or one unlocked in this yet? havent touched it in awhile but i dont wanna replay it the 20th time.
 
Oct 8, 2019
118
239
Played through the whole demo twice, bottom to top then top to bottom to get different reactions. Let every voice line play out in its entirety.

To echo some of the sentiment I've read here, the game fails to be cohesive. It's an audio book, mega man, and porn. Distinctly separate. I actually enjoyed the majority of the writing but there are admittedly some parts that made me cringe a bit. The whole "sex starved society" part is pretty forced. The platforming isn't particularly compelling but it should get a bit more interesting as the abilities are added. Hardly interacted with the porn, might come back to whack it after some post-databank clarity. Admittedly, I did enjoy the voice acting but considering it took several hours to get through one levels worth it's excessive. The unique reactions from the NPCs between my two playthroughs was pretty cool and should only improve with the full game. Powerups don't mean much as it's not particularly hard anyways with base stats. I'd consider myself pretty good at platformers and I never died.

The game tries to be too many things before being a solid game and it feels awkward for it. The lengthy development surely played a part in this as in my experience integration of porn and gameplay has become more of a thing in recent years. Overall it felt closer to a visual novel. I do still feel like the project would have benefitted from a smaller scope. A tighter core concept instead of a grandiose play if you would.

All of that aside though and looking purely at the demo presented, I enjoyed the game. I do hope to play through the full experience someday.
 

Opinade

Member
Apr 3, 2019
106
76
I mean, I can get criticism of release being later than originally promised, but the future fragments team has been very transparent about setbacks as well as straight up going "you don't need to support the whole time, if you paid 20 bucks over your time as a supporter, you'd get the whole game when they release it even if you stop.
And when they mentioned that due to how steam would require a sale right at the start that they could no longer honor the 10 bucks donated for full game instead of the 20, they also offered refunds.
 
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3.70 star(s) 84 Votes