MasterXY

Newbie
Apr 23, 2018
28
181
Anyone knows what's the deal with the "BurningFlesh" NPC? Not sure what to do there for him to react differently but so far he only says stuff like "You're just like them" then tells you to leave.
There are some NPC's who are affected by the personality choices you pick, to get BurningFlesh NPC to talk to you, I think he needs pessimism which you can get from deciding to skip listening to the king, there's an interesting number of extra dialogue choices from some NPC's if you choose to skip the king's such as an NPC along the way to the BurningFlesh NPC, and Vie. Toward the end of the demo I think you will say different things to Vie based on your personality (in one run I was optimistic about the boss, in another I was pessimistic).

However there is no meaningful gameplay benefits, nor scenes gained from having made these choices so it's a bit unclear why you would want to. Talking to the BurningFlesh NPC just resulted in me gaining extra Violence? (maybe it was hatred) + Pessimism, so if you're doing a min max run for those stats, or you're going for a specific ending maybe it'll be useful.

In general I would always pick the obvious lewd scene option. I don't see much value in picking otherwise.




As with my earlier post I'll restate again but it would be nice QoL for players to be able to see which dialogue options result in gaining what personality traits, and how many unique cutscenes each NPC has (and or what personalities are required) to see them. Additionally I don't even know what my main personality trait is half the time because you can't see, a lot of the personality traits are extremely similar as well. How do I figure out if a scene was caused due to me having high kindness vs me having high optimism. How do you differentiate a hatred personality choice from a violence? Why doesn't killing NPC's rather than talking to them generate violence?

I'm worried future cutscenes are going to have conflicting requirements to see them like "for this NPC in level 3 he needs high kindness while this NPC in level 3 needs high violence to get the lewd cutscene".

Overall I feel like this entire system needs work.
 
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OmniFurious

Newbie
Sep 7, 2021
78
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However there is no meaningful gameplay benefits, nor scenes gained from having made these choices so it's a bit unclear why you would want to.
There are two NPCs in this demo that have sex scenes if your values meet the requirements. There are also a few power ups that do things based on values.
Why doesn't killing NPC's rather than talking to them generate violence?
It does, it just doesn't cause a pop up.
No, it is not an "app".
This could probably be blamed on the apple hipsters of days past, Windows started pandering and using buzzwords like this in Windows 8.

Anyone have a save to unlock all the scenes in the newest version?
Slap this into your \AppData\Roaming\Future_Fragments folder and unlock the gallery.
 
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MasterXY

Newbie
Apr 23, 2018
28
181
There are two NPCs in this demo that have sex scenes if your values meet the requirements. There are also a few power ups that do things based on values.
Guess I got lucky then, in one playthrough I only picked the top option, in another playthrough I only picked bottom option, I was capable of getting all the scenes in both other than the fragment NPC who was very buggy anyway. (think I came across like 3-4 NPC's who were buggy, nothing wrong with them just they'd say dialogue that clearly didn't match my choices)

Yeah I've seen the power ups, but like I mentioned in a few posts ago my experience with them is the personality system kinda sucks as it is. You don't know what NPC options do what, so even when I was trying to aim for specific personality traits it was kinda just a crapshoot. And unless you're min-maxing most of the personality trait power ups suck in addition to being totally RNG when you get them.


imo best way to improve this system:

1) Let players see what their current personality traits are at (and indicate in someway which is the defining trait at that moment that is being used for cutscenes)

2) Have NPC dialogue options indicate what personality trait they will give. This will be very helpful for people trying to aim for one personality trait, whether it be for an ending, because they want to use a power up, or just to get certain cutscenes from other NPC's.

3) This one might be controversial. Have personality trait specific NPC choices be greyed out with what they require to unlock it. I don't want to have to do 7 playthroughs of this game just to discover than an NPC in level 4 has a secret sex scene but only if Justice personality is defining trait, I'd rather just know it exists so I can choose to go after it in a future playthrough if I'm interested rather than having to blindly hope I stumble into a NPC who just so happens to have a unique cutscene but only if you talk to a specific sequence of NPC's in order to get the exact amount of a personality trait you need for that to be your defining one.


It does, it just doesn't cause a pop up.
Ah, that's good to hear I'm glad thats a feature, a second "genocide" playthrough might be interesting. Hopefully that will have a pop up in the future, I was very confused on what the point of being able to kill NPC's was.
 

OmniFurious

Newbie
Sep 7, 2021
78
123
Guess I got lucky then, in one playthrough I only picked the top option, in another playthrough I only picked bottom option, I was capable of getting all the scenes in both other than the fragment NPC who was very buggy anyway. (think I came across like 3-4 NPC's who were buggy, nothing wrong with them just they'd say dialogue that clearly didn't match my choices)
Fragment guy more or less just requires that you're not Kind and that you haven't saved Faye in P1, otherwise he's a pretty simple guy, just hanging out trying to bone, probably not much of a care in the world what happens since he's willing to part with a fragment for a quickie. Do you have an example of the other odd dialogue or the NPC involved?
Yeah I've seen the power ups, but like I mentioned in a few posts ago my experience with them is the personality system kinda sucks as it is. You don't know what NPC options do what, so even when I was trying to aim for specific personality traits it was kinda just a crapshoot. And unless you're min-maxing most of the personality trait power ups suck in addition to being totally RNG when you get them.
Yea I don't know, from a story perspective, I like the idea of not knowing what each interaction will do, but from a min-maxing perspective, I would really like to know what I'm agreeing to before I make a decision.
1) Let players see what their current personality traits are at (and indicate in someway which is the defining trait at that moment that is being used for cutscenes)

2) Have NPC dialogue options indicate what personality trait they will give. This will be very helpful for people trying to aim for one personality trait, whether it be for an ending, because they want to use a power up, or just to get certain cutscenes from other NPC's.

3) This one might be controversial. Have personality trait specific NPC choices be greyed out with what they require to unlock it. I don't want to have to do 7 playthroughs of this game just to discover than an NPC in level 4 has a secret sex scene but only if Justice personality is defining trait, I'd rather just know it exists so I can choose to go after it in a future playthrough if I'm interested rather than having to blindly hope I stumble into a NPC who just so happens to have a unique cutscene but only if you talk to a specific sequence of NPC's in order to get the exact amount of a personality trait you need for that to be your defining one.
1) On one hand I understand, it'd be pretty helpful to get the outcomes you want if you were to know your values at any given moment and know if/when an NPC will react a certain way depending on those values. But on the other hand, there's a sort of charm to the whole "it's not about the destination, it's about the journey" approach to not knowing a bunch of meta knowledge.

2) I'd argue that this one's a bit too meta, if not for the fact that some interactions will raise one stat while lowering several others (or vice versa).

3) I'm really on the fence about this one, it sounds like a good idea, but NPC dialogue seems more like it's reacting to the things you've done as a whole and making you live with the consequences of your actions, rather than shoving everything you've previously done to the side just because your Optimism is relatively high. It'd just feel a bit strange, go around killing every NPC, talk to the sole survivor, choose to do an Optimism check and completely avoid the fact that you're a serial killer. Even massive RPGs don't show you every option whether it's available or not, right?


Ah, that's good to hear I'm glad thats a feature, a second "genocide" playthrough might be interesting. Hopefully that will have a pop up in the future, I was very confused on what the point of being able to kill NPC's was.
I think the only times a value is changed without telling you is if you let a stun animation play out completely, or you kill NPCs. This does seem a bit strange, just continuity wise.
 

MasterXY

Newbie
Apr 23, 2018
28
181
Fragment guy more or less just requires that you're not Kind and that you haven't saved Faye in P1, otherwise he's a pretty simple guy, just hanging out trying to bone, probably not much of a care in the world what happens since he's willing to part with a fragment for a quickie. Do you have an example of the other odd dialogue or the NPC involved?
On my first playthrough I had talked to him before I saved Faye, but Faye still dropped in to blue ball the guy. Later when I saved Faye and went back to the room he was standing and thanked me for the sex, even though it never happened.

On the second playthrough I went to Faye's room first and chose not to save her, the fragment guy sex scene played out normally, however the scene I saw from my first playthrough (where he thanks you for the sex) never happened when I returned to room later.

Another instance I recall was the kissing NPC, I said no to him on my second playthrough, but he still thanked me for the kiss nonetheless.

I think there was at least 1 other incident but forget where.

Yea I don't know, from a story perspective, I like the idea of not knowing what each interaction will do, but from a min-maxing perspective, I would really like to know what I'm agreeing to before I make a decision.

1) On one hand I understand, it'd be pretty helpful to get the outcomes you want if you were to know your values at any given moment and know if/when an NPC will react a certain way depending on those values. But on the other hand, there's a sort of charm to the whole "it's not about the destination, it's about the journey" approach to not knowing a bunch of meta knowledge.

2) I'd argue that this one's a bit too meta, if not for the fact that some interactions will raise one stat while lowering several others (or vice versa).
I actually agree with you, so maybe a good compromise would be after you've beaten the game once it shows what each dialogue interaction does.

3) I'm really on the fence about this one, it sounds like a good idea, but NPC dialogue seems more like it's reacting to the things you've done as a whole and making you live with the consequences of your actions, rather than shoving everything you've previously done to the side just because your Optimism is relatively high. It'd just feel a bit strange, go around killing every NPC, talk to the sole survivor, choose to do an Optimism check and completely avoid the fact that you're a serial killer. Even massive RPGs don't show you every option whether it's available or not, right?
Massive RPG's no, but for a hentai game its a pretty common feature in which you can see dialogue (usually lewd scene related) having a requirement: whether it be outfit, some lust stat, or pre existing condition in order to interact with the NPC and see that cutscene. By greyed out I mean you just know the option exists rather than being able to pick it. In your example you'd see the optimism dialogue choice on the NPC but because your violence is too high and your optimism is too low you wouldn't be able to select the option, but you'd know it exists. So in future playthroughs maybe you'd want to do an optimism run because you're interested in what this guy has to say.

This is a pretty niche recommendation, but there are some NPC's (like the guy who's asking you to make a slogan) who get an extra option based on certain traits. Some NPC's are more interesting than others and if I knew that they had more dialogue choices I might be more motivated to run through the game again so I could see what that option did. It's mostly just a replayability feature groping around in the darkness for NPC scenes can be fun but I feel like this game could get tedious very quickly.
 

OmniFurious

Newbie
Sep 7, 2021
78
123
On my first playthrough I had talked to him before I saved Faye, but Faye still dropped in to blue ball the guy. Later when I saved Faye and went back to the room he was standing and thanked me for the sex, even though it never happened.

On the second playthrough I went to Faye's room first and chose not to save her, the fragment guy sex scene played out normally, however the scene I saw from my first playthrough (where he thanks you for the sex) never happened when I returned to room later.

Another instance I recall was the kissing NPC, I said no to him on my second playthrough, but he still thanked me for the kiss nonetheless.

I think there was at least 1 other incident but forget where.
Turns out I was wrong about what causes Faye to step in and help, it's less about saving her and more so about being on good terms with her. So your options in P2M3 would have played a role in her stepping in, his dialogue not matching is a good catch though.
Kissy boy's dialogue has been mentioned before and I believe this one has been addressed.

Massive RPG's no, but for a hentai game its a pretty common feature in which you can see dialogue (usually lewd scene related) having a requirement: whether it be outfit, some lust stat, or pre existing condition in order to interact with the NPC and see that cutscene. By greyed out I mean you just know the option exists rather than being able to pick it. In your example you'd see the optimism dialogue choice on the NPC but because your violence is too high and your optimism is too low you wouldn't be able to select the option, but you'd know it exists. So in future playthroughs maybe you'd want to do an optimism run because you're interested in what this guy has to say.
Gotcha yea, I don't really play these types of games so I don't know what is considered the norm. As nice as a warning about missing a scene would be, I'm not sure the greyed out dialogue would be the way to do things, as without taking into consideration how high/low a trait is or anything else that effects dialogue, you're still looking at 8 different options as a baseline for some NPCs. Then factoring in all the other stuff that effects dialogue, it'd be more of a "choose your adventure excel sheet".

This is a pretty niche recommendation, but there are some NPC's (like the guy who's asking you to make a slogan) who get an extra option based on certain traits. Some NPC's are more interesting than others and if I knew that they had more dialogue choices I might be more motivated to run through the game again so I could see what that option did. It's mostly just a replayability feature groping around in the darkness for NPC scenes can be fun but I feel like this game could get tedious very quickly.
Yea some NPCs are more interesting than others. But if we're talking about their dialogue options, then even the more boring NPCs have 3-4 dialogue changes, sure they may not change themselves much but your interactions with them alter other NPCs dialogues. Then there's the wild ones with 10+ dialogue changes that take into consideration things like who you've spoken to, what you said to them, when you've said it, what you've done since talking, how you've been playing the game, databanks, etc.
 
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CaptUndead

New Member
Jan 8, 2018
9
6
I'm ssuming that there hasn't been any update that adds the boss into the game yet?

Also, I keep hearing about the Fragment guy, isn't that the dying dude in one of the secret path that was holding a fragment? It doesn't seems like his options change depends on whether or not you save Faye or leave her.
 

OmniFurious

Newbie
Sep 7, 2021
78
123
I'm ssuming that there hasn't been any update that adds the boss into the game yet?
Not yet.
Also, I keep hearing about the Fragment guy, isn't that the dying dude in one of the secret path that was holding a fragment? It doesn't seems like his options change depends on whether or not you save Faye or leave her.
If you have a positive reputation with Faye she will step in and help. It's not just about saving her, but rather the sum of all your interactions with her.
 

dragonsix6969

Active Member
Apr 26, 2019
778
518
Almost forgot about her, wasn't she added over a year ago? Was anything done with her besides the crotch rope vine thingy mabob?
i wish HW add more with her, and more with that tentacle plant boss sex scene, and kissing scene. But he busy to try "create" own continue of Planescape: Torment. and of course complaining on Discord.
 
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bddraGON1

New Member
Jun 5, 2022
8
3
i wish HW add more with her, and more with that tentacle plant boss sex scene, and kissing scene. But he busy to try "create" own continue of Planescape: Torment. and of course complaining on Discord.
What do you mean? Is this something else outside of FF or are you just ribbing on the insane amount of dialogue?
 

dragonsix6969

Active Member
Apr 26, 2019
778
518
What do you mean? Is this something else outside of FF or are you just ribbing on the insane amount of dialogue?
if you play previous demo, there is like earth demo, ice demo, fire demo, etc. in earth demo if you lose to boss, white hair girl (i forget her name) will be get group tentacle f with Main character, something like this: 1697034130413.png (actually shame that author afraid do kissing scenes). Then in last demo white hair girl get sex with boss robot, for me its most broken boss battle where you need be like asian player to get this scene.
 

CodeSin

Newbie
Mar 23, 2023
57
30
I wonder if sex scenes may affect the Main Character and other characters later in the game development. I won't be surprised if they add a more H scene focused story path later, certain NPCs start getting more sex addicted as they get exposed to more sex, or a choice later in the Main Storyline that may make the MC and NPCs (like Faye) more sex addicted.

Aside from H scenes, I am curious how will the choices affect the Main story long term since we cannot get full exposer to it yet due to the game not finished.

Also, ya a status menu showing our character's personality and relationship with the Main NPCs will be nice addition for players to keep track on their character's personality and relationship for story paths progress. That way players can keep track on if they are still on the right story path they chosen or straying into a different story path.
 

k2ren

Member
Jun 13, 2023
226
804
20 pictures and only 1 barely resembling a sex scene... what's the point, even from 2 pictures you get the idea how/what the game is about. nobody cares. what's important is how are sex scenes LOL. yet only 1 picture. so all in all probably shit game with devs being this out of touch and very low amount of sex scenes.
 
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Novalesca

Newbie
Feb 27, 2018
28
32
Whoever keeps deleting the full saves, you are an ass. This game is already 9 YEARS in and the updates are just "hey kid want some useless loredumps?" I have downloaded and played this game at least 7 times and it always feels like there is about as much content as a game that released in ONE year. This is just bad. You have to be kidding me. Also deleting reviews is pathetic.
 
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