The protagonist murders these (apparently sapient) rape-prone creatures constantly.
Actually, you do get "penalized" (or rewarded, depending on your viewpoint) for killing enemies. The reverse is true for sparing them, too; you get points in violence for killing enemies, and points in pacifism for not killing them, which affects future cutscenes, cutscene choices, and endings.
(Remember, they're still half human; they're not some sort of random creatures from another dimension or something.)
So it's not canon that she just mows people down indiscriminately. In fact, she actually is against killing if she can get away with it; that's why it notes in the intro that she wants to destroy the Fragments once she's made sure she's collected them all, so that not only Faye is prevented from abusing them to usurp the kingdom, but also because she believes using this "weapon" isn't the answer, and that things should be talked out more diplomatically rather than resorting to violence.
There's even a few databanks/cutscenes in the public demo that go over her hate for needless violence/killing. Which leads to...
Saying something like "oh she secretly enjoys it" comes off as bizarre. Blob-zombies are all rapists, Talia turns them indiscriminately into ash.
It's not really a secret that she enjoys it; she says it out loud
But that said, the enemies in the game are treated as individuals; for example in the public demo, there's four different voiced Jumperbots, all with totally different personalities;
- One of them attempts to scam Talia and Vie by offering info he doesn't have.
- Another one is bitter about being replaced by more modern Gratters (gratification robots), and so he tries to suicide and take out Talia with him in a sheer fit of blind anger.
- A third one is pretty pleasant and likes discussing his repairman that's taken care of him for so long.
- And a final one is anxious and nervous about losing his job if he fails to capture you.
So given that every character in this game has different personalities, interests, aspirations, and so on, much like real life, not every enemy or NPC is out to bang Talia, and not every one of them is enjoyable or unenjoyable to get with.
And that comes to these points;
I'm not going to complain because it's a porn game and thus none of its story should be taken seriously, but...
...Why does it have to be any more convoluted?
These are two mentalities we'd like to try and erode with games like ours.
20 years ago, violence in video games was considered how sex is in video games; a crutch, something only used for shock value, and it was widely considered that gore, murder, and violence in games could
never be utilized well and would only be for low brow, low quality games.
Sex is something inherent to humanity, it's been in countless works of literature, movies, music, tv shows, and so on. Why shouldn't it be in games? And why should a game having sexual content in it immediately be not taken seriously or the plot in it not be taken seriously?
Probably roughly 5% of this game's content is sexually based in any way; the other 95% is entirely SFW. We have the sexual content in the game as a means to have that extra "topic" of content to weave into the game's plot (like people becoming addicted to sex, the implications of banning sex for an entire society or separating people by sex, biological changes forced by bionics and gene manipulation in the far future). We don't want to use the sex content as a crutch or
the focus, but it is
a focus, among many other topics within the game.
As far as it being too convoluted; that's why the lore is almost entirely relegated to the Collections Menu or NPC conversations or databanks that the player has to manually initiate with, so if you want to go through it without reading up or being mixed up in all that, then you're totally able to; not everyone is going to want a ton of plot (or any!) and that's fine