So the way the game's being developed is that each demo has a self-contained level.I'm confused now, which version am I supposed to download for the full experience? The latest update or the public one? Does the public one contain the updates from the latest release?
So the way the game's being developed is that each demo has a self-contained level.
The full game will have all the levels connected together, for one playthrough straight through everything the game's got to offer, etc.
However, the reason we're doing it this way is because with each new demo, we add in new mechanics, both level-specific and globally across the entire game.
Especially for the global mechanics, if we adjust it down the road (for example, how we changed it so that cutscenes can be triggered by pressing the Up key instead of them automatically playing, or how powerups can now be switched anywhere instead of just at the Save Pad), and if we had all the levels connected together, we would need to update that functionality for all the levels at once, which would be much more time spent than just updating it for the single level where this change in the mechanic was first tested out.
Then, if we have a demo with that (like the recent Ice demo where people didn't like how we did the laser puzzle) and we realize from feedback that the new feature has some issues, we only have to adjust it within that demo, instead of again adjusting all previous levels and such, which is a time sink.
Once all the assets for the game are complete, we can go through the game in one single fell swoop and update everything up to snuff with the final versions of all content/mechanics/assets, saving us a lot of time.
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So with that info out of the way;
Once you've played v0.27P, the most up to date versions of other levels are;
- If you've never played the game before, v0.27P, on Gamejolt
You must be registered to see the links, is by far the best version to play first.
- This is because it's a polished version at about 90% the quality of what the full game will be like; all scenes are voice acted, it's a level you can play through from beginning to end without issue, all the maps are complete, lots of cutscenes and choices, and so on.
- However, it doesn't have some of the mechanical improvements from later demos.
- It also only contains one level (level 3, the Electric Level aka the Gratification Factory).
Each of the above four levels however has no voicework for the most part, no databanks, no cutscenes besides 1 or 2, no finalized text, missing assets/enemy attacks/functionality, and in general is far less polished than v0.27P.
- Ice Level (level 2) - The recently released v0.47
- Earth Level (level 4) - v0.46
- The End (level 5, final level) v0.45a
- Fire Level - No available version, as it was on an old engine; it'll be updated with v0.48 at September's end, though.
This is because they're all intended as Patreon beta builds, and as such, we're posting them to get feedback to improve things while we finalize polish on the levels and other assets (like the True Final Boss fight) at the same time.
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tl;dr;
- Get v0.27P for a polished, full experience that's the closest thing to what a single level from the retail game would be like (but even it isn't at 100% final quality)
- Get v0.47, v0.46, or v0.45a to experience 3 of the other 5 levels in the game, but they're much rougher and leaner content-wise than v0.27P is
I'm sure you'll be fineThanks buddy, I'll go with the 027P then, wish me luck...I suck balls with platformers.![]()
The powerups are pretty awful in that demo, so we'll be revamping them to have much more of an effect for the full game; the gallery will also have all the game over sequences and sex cutscenes in the full game too!Just finished 0.27P and it was great. I usually hate these type of games because sometimes it seems the people who make them love the suffering of the players. This was refreshing, it wasn't hard but it also wasn't brain-dead easy. The one thing I wish was that the gallery had the bad endings and more builds were viable against the Boss. Took 4 attempts before I could beat him with ease.
No lore question is ever pointless, I love answering them.Another pointless lore question. What are Faye's actual feelings on her frequent snafus?
The second phase is intended to be very random, but we're going to be adjusting it for the full game in that the pillars won't insta-kill you, but instead will form energy between them and it'll just damage you instead.The second phase looks a bit random, don't you think so? Some powerup that keeps you from backwards would help, because there's a safe zone where the boss stays. Anyway, I really like that you can jump over the ice attack right after jumping over the boss itself (but it's better to take a closer look at the cooldown), that the speed of this attack does not exceed the speed of the character, that you can dodge the pillars even when they almost touched each other, etc. Maybe, a powerup that reduces the time of animations during special attacks, would be good also (speaking about the light attack). By the way, in the fight with Vie at the fourth level, forced jumps are really unpleasant, as I suppose.
Cool. I thought you must touch them to make her vulnerable. Although I can't say that I paid special attention to the fight with her. Anyway, thanks for answering.The forced jumps are one of her "traps" that get set off by touching the button "mines" on the ground; if you avoid those, you should never have your controls altered at all
Oh no, she just becomes vulnerable after 3-4 attacks per cycle; i'll make that more obvious in the cutscene for the full game.Cool. I thought you must touch them to make her vulnerable. Although I can't say that I paid special attention to the fight with her. Anyway, thanks for answering.
P.S. Jumping advice really helps. Not sure it would be so in the WREN fight, but it doesn't matter.
Yep! The only thing we can't get you is a Steam key though because Steam forces us to only give keys to people who pledged retail amounts ($20 or above), but we'd definitely be able to get you a direct download or a key on other services for the $10 even without you having pledged again!Probably been asked HentaiWriter but if I supported you once for 10$ on patreon (like 3 years ago), will I be getting the game on launch? I recall there was something like that back then hence why I did that
Ohh nice, then it's the same way then, but how it will be deployed, just through a patreon message?Yep! The only thing we can't get you is a Steam key though because Steam forces us to only give keys to people who pledged retail amounts ($20 or above), but we'd definitely be able to get you a direct download or a key on other services for the $10 even without you having pledged again!
I may have to check the amount I pledged and consider upping that to a total of 20$. It'd be nice to have the game on Steam as well, I think. And you guys certainly deserve the support. Will I still get all the other keys and a direct download if I do that, or is it something that goes by requests?The only thing we can't get you is a Steam key though because Steam forces us to only give keys to people who pledged retail amounts ($20 or above)
I'm guessing it's the %appdata%\Future_Fragments folder. Otherwise it may be somewhere in the register for all I know. First place to look for save files if it's not in the same directory as the game itself should always be the appdata folder.Anyone know where the save file location is?
Weeeelll I got some bad news; there's gonna be 6 of those, 2 easy, 2 medium (the one in the demo was a medium) and 2 hard, and they'll all be progression-based, as in you have to beat them to beat the level.I really liked the laser puzzle. I think it's too difficult for a general progression requirement but the perfect amount of difficulty for some secret pathway to a bonus power-up or something.
We'd be happy to give you a direct download link along with the Steam key, yeah, but you'd need to ask so I don't flood people's emailsI may have to check the amount I pledged and consider upping that to a total of 20$. It'd be nice to have the game on Steam as well, I think. And you guys certainly deserve the support. Will I still get all the other keys and a direct download if I do that, or is it something that goes by requests?
Yep, this is accurate!I'm guessing it's the %appdata%\Future_Fragments folder.
It'll have some unlockable maps if you get enough achievements in a level; those maps will be standalone, very difficult, non-canon rooms.Does Future Fragments at the final release have a hard mode?
Would be cool if it's unlockeble, gives the player exter motivation to beat the game!