Edorath

Active Member
Jul 14, 2017
710
1,535
so what's the difference between the two routes? do they just have dialogue changes or are they entirely different altogether?
 

zerodead

Engaged Member
Jan 18, 2018
2,172
2,004
I think I found 2 bugs in the game the first one, lars enters the conversation with another character, example I'm talking to buck and when I finish talking to him, the conversation with lars enters, even if he is not in place

and the second, jenny and kiki's house is already released at the beginning of the game, instead of befriending jenny and releasing her house
 
  • Like
Reactions: AmazonessKing

zerodead

Engaged Member
Jan 18, 2018
2,172
2,004
1662949463849.png

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scripts/custom/locations.rpy", line 501, in script
    call screen rose_room_screen with Dissolve(0.1)
  File "renpy/common/000statements.rpy", line 609, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "game/scripts/custom/wardrobe.rpy", line 3717, in <module>
    if "glasses" in connie.wardrobe_glasses:
TypeError: argument of type 'bool' is not iterable

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/scripts/custom/locations.rpy", line 501, in script
    call screen rose_room_screen with Dissolve(0.1)
  File "renpy/ast.py", line 2232, in execute
    self.call("execute")
  File "renpy/ast.py", line 2220, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 281, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 609, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 3161, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3377, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) # type: ignore
  File "renpy/display/core.py", line 3804, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 456, in visit_all
    self.child.visit_all(callback, seen=None)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 572, in visit_all
    for d in self.visit():
  File "renpy/display/layout.py", line 1494, in visit
    self.update(self.last_st, self.last_at)
  File "renpy/display/layout.py", line 1505, in update
    raw_child, redraw = self.function(st, at, *self.args, **self.kwargs)
  File "renpy/display/layout.py", line 1596, in condition_switch_show
    return condition_switch_pick(switch), None
  File "renpy/display/layout.py", line 1587, in condition_switch_pick
    if renpy.python.py_eval_bytecode(code):
  File "renpy/python.py", line 1073, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/scripts/custom/wardrobe.rpy", line 3717, in <module>
    if "glasses" in connie.wardrobe_glasses:
TypeError: argument of type 'bool' is not iterable

Windows-10-10.0.19041 AMD64
Ren'Py 7.5.1.22070801
Gem Domination Version_0.4.3
Sun Sep 11 23:23:00 2022
 

Cendash

Newbie
May 30, 2021
35
25
If I (toggle-F) set the game to full screen the mouse pointer disappears. Playing in full window mode is okay, but I would prefer actual full screen.
*correction: the cursor is invisible, not gone.*

Is this a bug or am I doing something wrong?
 
Last edited:

AmazonessKing

Amazoness Entrepreneur
Aug 13, 2019
1,898
2,904
Sorry, I haven't been around, I was out of town till yesterday. I will fix bugs today and hopefully release an update tomorrow

i wonder they going to add steven girlfriend and where can i find the rose sword
Connie? She is in the game already. As for Rose's Sword, talk with Cuck, then Sourcream, then Jenny.

View attachment 2037693

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scripts/custom/locations.rpy", line 501, in script
    call screen rose_room_screen with Dissolve(0.1)
  File "renpy/common/000statements.rpy", line 609, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "game/scripts/custom/custom.rpy", line 193, in per_interact
    if eval(name):
SyntaxError: invalid syntax (<none>, line 1)

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/scripts/custom/locations.rpy", line 501, in script
    call screen rose_room_screen with Dissolve(0.1)
  File "renpy/ast.py", line 2232, in execute
    self.call("execute")
  File "renpy/ast.py", line 2220, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 281, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 609, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 3161, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3377, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) # type: ignore
  File "renpy/display/core.py", line 3804, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 456, in visit_all
    self.child.visit_all(callback, seen=None)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 584, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3804, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "game/scripts/custom/custom.rpy", line 193, in per_interact
    if eval(name):
  File "renpy/python.py", line 1078, in py_eval
    code = py_compile(code, 'eval')
  File "renpy/python.py", line 1015, in py_compile
    raise e
SyntaxError: invalid syntax (<none>, line 1)

Windows-10-10.0.19041 AMD64
Ren'Py 7.5.1.22070801
Gem Domination Version_0.4.3
Sun Sep 11 10:50:55 2022
Does this prevent you from going back from the wardrobe screen? The error doesn't make it too clear.

Ugh. Give us the normal renpy save. This 'two per page' is ridiculous.
I'm a scene collector, which is made far more horrible by the current system.
Will work on that.

[/QUOTE]
It's strange behavior. Try going full screen with the in-game option to see if it fixes it.
View attachment 2038859

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scripts/custom/locations.rpy", line 501, in script
    call screen rose_room_screen with Dissolve(0.1)
  File "renpy/common/000statements.rpy", line 609, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "game/scripts/custom/wardrobe.rpy", line 3717, in <module>
    if "glasses" in connie.wardrobe_glasses:
TypeError: argument of type 'bool' is not iterable

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/scripts/custom/locations.rpy", line 501, in script
    call screen rose_room_screen with Dissolve(0.1)
  File "renpy/ast.py", line 2232, in execute
    self.call("execute")
  File "renpy/ast.py", line 2220, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 281, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 609, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 3161, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3377, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) # type: ignore
  File "renpy/display/core.py", line 3804, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 456, in visit_all
    self.child.visit_all(callback, seen=None)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 582, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 572, in visit_all
    for d in self.visit():
  File "renpy/display/layout.py", line 1494, in visit
    self.update(self.last_st, self.last_at)
  File "renpy/display/layout.py", line 1505, in update
    raw_child, redraw = self.function(st, at, *self.args, **self.kwargs)
  File "renpy/display/layout.py", line 1596, in condition_switch_show
    return condition_switch_pick(switch), None
  File "renpy/display/layout.py", line 1587, in condition_switch_pick
    if renpy.python.py_eval_bytecode(code):
  File "renpy/python.py", line 1073, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/scripts/custom/wardrobe.rpy", line 3717, in <module>
    if "glasses" in connie.wardrobe_glasses:
TypeError: argument of type 'bool' is not iterable

Windows-10-10.0.19041 AMD64
Ren'Py 7.5.1.22070801
Gem Domination Version_0.4.3
Sun Sep 11 23:23:00 2022
This is a known bug, that I already fixed, thanks!

[/QUOTE]
It's strange behavior. Try going full screen with the in-game option to see if it fixes it.
How do you get Pryanka scenes?? couldn't get any of her in the gloryhole... even after I interacted with Connie
No Priyanka yet, except in the Gloryholes.

If I (toggle-F) set the game to full screen the mouse pointer disappears. Playing in full window mode is okay, but I would prefer actual full screen.
*correction: the cursor is invisible, not gone.*

Is this a bug or am I doing something wrong?
 

AmazonessKing

Amazoness Entrepreneur
Aug 13, 2019
1,898
2,904
Quick bug fix! Well, sort of. As I mentioned in the discord server, I was out of town, sorry about that.

Version 0.4.4


  • Bug Fixes:
    • Couldn’t change Jenny and Kiki’s apron on Rose’s Wardrobe screen.
    • Couldn’t change Connie’s glasses in Rose’s Wardrobe
    • Nanefua gave an error in Rose’s Wardrobe
    • After Buck and Sourcream’s intro, Lars menu showed up. This is fixed, although only happened once
    • Persistent error with the pizza shop intro, only in the corruption route
  • Changes:
    • Now you can only enter Jenny’s house when appropriate.
    • Changed the funhole background to be appropriate to the public bathroom background.
As usual, if there are some more problems, please report them, I really appreciate all your help. And, as always, enjoy the game!
 
Aug 17, 2018
81
81
No Priyanka yet, except in the Gloryholes.
[/QUOTE]


yeah but I could't find a way to trigger Priyanka gloryhole scenes... Is it like 0,01% of chance of she appearing?? Is there any other requirement for her to show up?? I'm using a save from previous updates... could be a save problem??
 

AmazonessKing

Amazoness Entrepreneur
Aug 13, 2019
1,898
2,904
yeah but I could't find a way to trigger Priyanka gloryhole scenes... Is it like 0,01% of chance of she appearing?? Is there any other requirement for her to show up?? I'm using a save from previous updates... could be a save problem??
It's a random chance, but she only is added when you finish Connie story and find her in the Education Center.
 
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