AmazonessKing

Amazoness Entrepreneur
Aug 13, 2019
1,898
2,917
Hi people. Welcome back to another devlog. As always, one week, one scene!

progress.png

As said last week, there's really not a lot of substantial progress to talk about. But there are a few things here or there. Let's start with something very simple, the menu buttons. I found it very annoying myself that some buttons didn't have a "hover" property, ie an action that is supposed to change the button when you highlight it with the mouse, mostly to give you the indication that you are in fact hovering that button with your mouse. Likewise, the contrary was equally annoying, when a button is "insensible, ie that you can't perform an action with it yet, there was no indication of it. Hopefully, we solved that already!

screenshot0050.png screenshot0051.png screenshot0052.png

Hopefully, this will help with clarity, as in, a lot of people got lost when it came to Lars being the one that advanced the first quest. There are more ways to know what to do now, but as mentioned this may help as well, not only with Lars but NPCs in general.

Now, for the next version, we want to include the mission system already. IT still won't have the mini-game implemented, we have the mini-game in low priority right now because a lot of you don't seem to be particularly interested in it, but truth is, our original idea surrounded it, at least with the crystal gems.

screenshot0055.png

It will be a fairly standard RPG kind of system. You can do missions once a day, with the gems you have in your team. Each gem needs 4 "Influence Points" to level up their Domination level, so influence will work as experience. You can multiply by 2 the number of influence points you win permission by training with the gems, and you can unlock different training with levels by buying special items from the "hidden shop" of the game. There are 3 levels of training in total per gem, meaning that you will level up a gem as soon as you do a single mission if you train with them 3 times. Training, however, will not be implemented in this build, because training will require extra scenes!

Oh, and how you buy these special items or any item at all? Well, in addition to the influence points at the end of each mission, you will make a specific amount of money, based on a couple of variables, such as the gems' levels.

We still need a bit more to polish the system, but so far so good. Right now I want to polish other stuff such as the dressing system, and I want to take a bit more time on it. As it is it works great, but it can better. And well, finally, here's a sneak peek of a new location. Guess where you are going to train with the gems.

unknown (1).png

That's all for now. If there's one thing I'd like to ask is that I want to apologize to my white caste supporters, last week I couldn't make their weekly post with WIP content, but I hope I can make up for it with the upcoming post!
Thank you all for your patience and support. See you soon!
 
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ReaCreations

Active Member
Aug 7, 2020
518
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Hi people. Welcome back to another devlog. As always, one week, one scene!

View attachment 1037450

As said last week, there's really not a lot of substantial progress to talk about. But there are a few things here or there. Let's start with something very simple, the menu buttons. I found it very annoying myself that some buttons didn't have a "hover" property, ie an action that is supposed to change the button when you highlight it with the mouse, mostly to give you the indication that you are in fact hovering that button with your mouse. Likewise, the contrary was equally annoying, when a button is "insensible, ie that you can't perform an action with it yet, there was no indication of it. Hopefully, we solved that already!

View attachment 1037451 View attachment 1037452 View attachment 1037453

Hopefully, this will help with clarity, as in, a lot of people got lost when it came to Lars being the one that advanced the first quest. There are more ways to know what to do now, but as mentioned this may help as well, not only with Lars but NPCs in general.

Now, for the next version, we want to include the mission system already. IT still won't have the mini-game implemented, we have the mini-game in low priority right now because a lot of you don't seem to be particularly interested in it, but truth is, our original idea surrounded it, at least with the crystal gems.

View attachment 1037454

It will be a fairly standard RPG kind of system. You can do missions once a day, with the gems you have in your team. Each gem needs 4 "Influence Points" to level up their Domination level, so influence will work as experience. You can multiply by 2 the number of influence points you win permission by training with the gems, and you can unlock different training with levels by buying special items from the "hidden shop" of the game. There are 3 levels of training in total per gem, meaning that you will level up a gem as soon as you do a single mission if you train with them 3 times. Training, however, will not be implemented in this build, because training will require extra scenes!

Oh, and how you buy these special items or any item at all? Well, in addition to the influence points at the end of each mission, you will make a specific amount of money, based on a couple of variables, such as the gems' levels.

We still need a bit more to polish the system, but so far so good. Right now I want to polish other stuff such as the dressing system, and I want to take a bit more time on it. As it is it works great, but it can better. And well, finally, here's a sneak peek of a new location. Guess where you are going to train with the gems.

View attachment 1037455

That's all for now. If there's one thing I'd like to ask is that I want to apologize to my white caste supporters, last week I couldn't make their weekly post with WIP content, but I hope I can make up for it with the upcoming post!
Thank you all for your patience and support. See you soon!
hover property/inaccessibility simultaneously one of the biggest and smallest things imo, its such a minor detail yet it makes such a big difference. honestly pisses me off when games dont do things like this cause it feels so obvious when you actually play the game

as someone who isnt a fan of the minigame part personally its cause i play porn games for the interactive porn, i dont play it for challenges or to grind for it, which is why ive said before i dont mind them as long as they arent necessary. in this games case its already been mentioned a few times that the mini game will be a core part which i dont like but thats not changing so all i can really say about it is that i hope it at least wont be very difficult or grindy
 
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AmazonessKing

Amazoness Entrepreneur
Aug 13, 2019
1,898
2,917
honestly pisses me off when games dont do things like this cause it feels so obvious when you actually play the game
My problem was that I thought each difference would need an idle/hover image, meaning it would double the number of images in the game, and this double the file weight of it, which is something I as I dev always try to avoid. However, I found a way to give a single image, in this case, the idle image, different color properties in the code, so now I basically just need a single image for all the buttons from now on, unless the button has something extra.

This is how we do buttons:
Idle: Hover:
hidden_beach_home_front_bg_day_idle.png hidden_beach_home_front_bg_day_hover.png
This is different because this one has text now, but if the image doesn't need text, we wouldn't need the hover variation anymore. I could also do the bubble and text myself in the code, but that would be way too much more work.

i dont play it for challenges or to grind for it, which is why ive said before i dont mind them as long as they arent necessary
I've been giving the mini-game idea a lot of thought, I even thought about dropping it at this point since you are not the only one that seems to be very apathetic about it. I definitively dropped the original concept at this point, and I will probably do something way simpler if I end up going with it. Our other option is doing an Akabur style training game, where you grind some stats slightly, which is how we will present this current update. As mentioned in the devlog, we don't want you to be grinding things forever, since I know games can get very repetitive that way, but even then, with more content, it will probably be a lot better since you will be able to follow Townie's storylines while you slightly grind the main crystal gems, for example. Our aim is for the player to be free to do whatever they want, BUT the only thing that will be mandatory is the crystal gems and only one of them to progress the other stories.

As for the mini-game as a requirement, we planned a lot of ways to go around it. If you ever played Incestral Awakening, you need to grind mini-games in the beginning, some easier than others, but once you have enough money, you can skip the mini-games entirely with items, which is what we aimed for here. And well, it's a video game! We will implement cheats and stuff in the future for those who are not willing to go through it in either case.
 

ReaCreations

Active Member
Aug 7, 2020
518
459
My problem was that I thought each difference would need an idle/hover image, meaning it would double the number of images in the game, and this double the file weight of it, which is something I as I dev always try to avoid. However, I found a way to give a single image, in this case, the idle image, different color properties in the code, so now I basically just need a single image for all the buttons from now on, unless the button has something extra.

This is how we do buttons:
Idle: Hover:
View attachment 1038761 View attachment 1038763
This is different because this one has text now, but if the image doesn't need text, we wouldn't need the hover variation anymore. I could also do the bubble and text myself in the code, but that would be way too much more work.


I've been giving the mini-game idea a lot of thought, I even thought about dropping it at this point since you are not the only one that seems to be very apathetic about it. I definitively dropped the original concept at this point, and I will probably do something way simpler if I end up going with it. Our other option is doing an Akabur style training game, where you grind some stats slightly, which is how we will present this current update. As mentioned in the devlog, we don't want you to be grinding things forever, since I know games can get very repetitive that way, but even then, with more content, it will probably be a lot better since you will be able to follow Townie's storylines while you slightly grind the main crystal gems, for example. Our aim is for the player to be free to do whatever they want, BUT the only thing that will be mandatory is the crystal gems and only one of them to progress the other stories.

As for the mini-game as a requirement, we planned a lot of ways to go around it. If you ever played Incestral Awakening, you need to grind mini-games in the beginning, some easier than others, but once you have enough money, you can skip the mini-games entirely with items, which is what we aimed for here. And well, it's a video game! We will implement cheats and stuff in the future for those who are not willing to go through it in either case.
huh, interesting, i dont understand the details but basically you found a way to make it so 1 image can have 2 appearances depending on if youre highlighting it or not? well whatever the case how you're doin it now is actually appears to be exactly how i was suggesting all games do it lol

i know you really liked the minigame thing so it must really reeeally suck seeing it get so much negative feedback, which is why when i talk about it i try to be upfront but try watching my words...hm like try to get my points across as nicely as i can not outa pity but understanding...if that makes sense.

pretty much the way i see it is in a porn game the porn is the main focus and the game secondary, its just meant to be a way to get the player more involved, so thats why i say the game isnt 'necessary' is cause the way i see it the game part isnt meant to be the main focus, if that makes sense. thats not to say i think it should never be a core part of the game just that making it work that way in a way satisfactory enough for everyone is probably harder then making the entire rest of the game. especially if the game part can lock people outa advancing cause its too difficult or takes too much grinding. one example i can think of right away would be amity park, its a great game without question but a lot of its progress is locked behind a rpg style fight system thats very poorly designed imo and worse after overhauling the combat to make it easier actually made things much harder and understandably ive seen a looot of people rage at the combat in it cause of that and they either give up on the game entirely or stop trying and just get someones completed save which i think really sucks cause it means they miss out on the rest of the experience....sorry im rambling waaay too much >.< its almost 2am here and im tired af i hope this at least made 'some' sense and im not gonna wake up tomorrow to find a wall of fhfthjdtydbyjdjrysbjdjdtd or predictive text sounding nonsense lol
 

dudeguy23

Newbie
May 22, 2018
96
144
Just gonna say that dude should totally make the game feel like an actual game with porn on it, i mean, even if people hate grindfests, summertime saga is still THE porn game moneymaker, even if you skip the grinding, the game still has literal hours of dialog keeping you away from porn; point being, there needs padding to keep people away from just skipping through the game and grabing all the scenes in 10 minutes, imagine waiting a few months for an update that you can just skip through and beat in no time at all. Passing out scenes is a delicate job, you need to either space them out evenly or make a huge grind that once you get past it, you start unlocking scenes really fast. Either way, the only thing that is gonna keep people playing for prolonged periods of time to get to those scenes is a nice combination of enjoyable gameplay and decent writing.

It's impossible to have an opinion on how grindy the game will be and how boring the minigames are because the update isn't out yet, so we should just wait and see for now.
 

ReaCreations

Active Member
Aug 7, 2020
518
459
Just gonna say that dude should totally make the game feel like an actual game with porn on it, i mean, even if people hate grindfests, summertime saga is still THE porn game moneymaker, even if you skip the grinding, the game still has literal hours of dialog keeping you away from porn; point being, there needs padding to keep people away from just skipping through the game and grabing all the scenes in 10 minutes, imagine waiting a few months for an update that you can just skip through and beat in no time at all. Passing out scenes is a delicate job, you need to either space them out evenly or make a huge grind that once you get past it, you start unlocking scenes really fast. Either way, the only thing that is gonna keep people playing for prolonged periods of time to get to those scenes is a nice combination of enjoyable gameplay and decent writing.

It's impossible to have an opinion on how grindy the game will be and how boring the minigames are because the update isn't out yet, so we should just wait and see for now.
you are very much in the minority in your belief that porn games need grinding and should be made like a normal game that includes some porn. people play porn games for the porn not the story, though a good story is good to have if its well integrated.

STS is a good example of a good porn game, though i disagree with your reason why, i say its a good example because its a porn game first and has a good story well integrated into that and the reason it gets away with "hours of dialogue keeping you from the porn" is cause it doesnt. 1. there isnt 'hours of dialogue', its an hour tops between scenes and thats if youre actually reading everything and even then its rare theres that much to go through between scenes and 2. even with that it isnt 'keeping you from the porn' cause theres many characters with their own routes you can go through so even if youre goin through story stuff with one person theres at least a dozen other ways you can get some porn right away if you need/want it

in that regard STS is a bad example to give a new game just starting out like this one, cause its still extremely small and hasnt had time to build up anything and doesnt have the same options big long running games like STS has.

like i do get what youre sayin with how it sucks to wait weeks-months for an update and then finish it in 10-20min but its setting unrealistic expectations to expect 1 update to keep you entertained for hours with an independently developed game, thats why you play multiple games and just worry about updates as they come out or do like some people and wait for several updates before gettin caught up. adding a bunch of dialogue and/or grinding is not a good answer to adding content unless it actually contributes to the game itself instead of just bein filler cause then people will just say "we waited months for this?! its 2 hours of talking and only one new scene" cause at the end of the day as i said before the majority mostly just care about the porn, which is why their playin a porn game in the first place, and among the people legitimately interested in the story most prefer the porn part but just want a good story to go along side it.

i do agree a good story is important, like the way i see it a good porn game has lotsa porn but a great porn game has lotsa porn, a compelling story, and fun gameplay that doesnt keep you from the action for long. which based off what ive seen thats more or less how most people see it as well, which when developing a game making it a game that as many people will enjoy as you can is just as important if not more then tedious padding to artificially extend the playtime.
 
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dudeguy23

Newbie
May 22, 2018
96
144
you are very much in the minority in your belief that porn games need grinding and should be made like a normal game that includes some porn. people play porn games for the porn not the story, though a good story is good to have if its well integrated.

STS is a good example of a good porn game, though i disagree with your reason why, i say its a good example because its a porn game first and has a good story well integrated into that and the reason it gets away with "hours of dialogue keeping you from the porn" is cause it doesnt. 1. there isnt 'hours of dialogue', its an hour tops between scenes and thats if youre actually reading everything and even then its rare theres that much to go through between scenes and 2. even with that it isnt 'keeping you from the porn' cause theres many characters with their own routes you can go through so even if youre goin through story stuff with one person theres at least a dozen other ways you can get some porn right away if you need/want it

in that regard STS is a bad example to give a new game just starting out like this one, cause its still extremely small and hasnt had time to build up anything and doesnt have the same options big long running games like STS has.

like i do get what youre sayin with how it sucks to wait weeks-months for an update and then finish it in 10-20min but its setting unrealistic expectations to expect 1 update to keep you entertained for hours with an independently developed game, thats why you play multiple games and just worry about updates as they come out or do like some people and wait for several updates before gettin caught up. adding a bunch of dialogue and/or grinding is not a good answer to adding content unless it actually contributes to the game itself instead of just bein filler cause then people will just say "we waited months for this?! its 2 hours of talking and only one new scene" cause at the end of the day as i said before the majority mostly just care about the porn, which is why their playin a porn game in the first place, and among the people legitimately interested in the story most prefer the porn part but just want a good story to go along side it.

i do agree a good story is important, like the way i see it a good porn game has lotsa porn but a great porn game has lotsa porn, a compelling story, and fun gameplay that doesnt keep you from the action for long. which based off what ive seen thats more or less how most people see it as well, which when developing a game making it a game that as many people will enjoy as you can is just as important if not more then tedious padding to artificially extend the playtime.
The only argument that i can make at this point is, if people play porn games for the porn, then why even bother playing a game for it? the whole point of porn games is to add some interactivity for an otherwise, pretty simple activity, i mean, if people only cared about the porn aspect of porn games then they'd just do literally anything else. There is a sort of reward system in play whenever you play even the most basic of porn games, and i'd even say that some dopamine mumbo jumbo is happening, because it just feels more of a reward when you have to do something to unlock a scene rather than just getting everything unlocked instantly. Even some of the most direct games you can play usually have some sort of progression. Yes, people play porn games mostly for the porn, but if they just wanted quick and easy scenes, they'd stick to another medium, you can't realistically expect people to say good things about a porn game that's pretty much a cg set. Also i think you misunderstood me for a minute there, i do not like grinding, i'm for the necessary padding that makes the pacing feel better. Maybe i expressed myself badly there, sorry.

Also also, how the fuck is summertime saga not a few hours of dialog long? i remember spending the longest time unlocking everything last update added. But maybe i'm wrong.

And i don't really care if a few months of work result in a few minutes of gameplay, i'm just saying that some padding might alleviate the feeling of i guess disappointment you might feel after waiting so long. Plus i'm not against adding cheats to speed up the game for those who just want to unlock everything straight away.

I don't want this game to fall in that weird hole a lot of renpy games fall, where there wasn't enough of a structure to make certain aspects of the game fun, so instead of reworking a lot of the game to make new systems that are fun and make the game last longer both in terms of game time and content, they just go the lazy route of putting some bullshit grindy mechanic to pad out the game. I just think it's best to make some core decisions like how minigames work and how fun they are, and how much you have to do of 'em early, instead of improvising later in development and wind up with something unfun.
 

ReaCreations

Active Member
Aug 7, 2020
518
459
The only argument that i can make at this point is, if people play porn games for the porn, then why even bother playing a game for it? the whole point of porn games is to add some interactivity for an otherwise, pretty simple activity, i mean, if people only cared about the porn aspect of porn games then they'd just do literally anything else. There is a sort of reward system in play whenever you play even the most basic of porn games, and i'd even say that some dopamine mumbo jumbo is happening, because it just feels more of a reward when you have to do something to unlock a scene rather than just getting everything unlocked instantly. Even some of the most direct games you can play usually have some sort of progression. Yes, people play porn games mostly for the porn, but if they just wanted quick and easy scenes, they'd stick to another medium, you can't realistically expect people to say good things about a porn game that's pretty much a cg set. Also i think you misunderstood me for a minute there, i do not like grinding, i'm for the necessary padding that makes the pacing feel better. Maybe i expressed myself badly there, sorry.

Also also, how the fuck is summertime saga not a few hours of dialog long? i remember spending the longest time unlocking everything last update added. But maybe i'm wrong.

And i don't really care if a few months of work result in a few minutes of gameplay, i'm just saying that some padding might alleviate the feeling of i guess disappointment you might feel after waiting so long. Plus i'm not against adding cheats to speed up the game for those who just want to unlock everything straight away.

I don't want this game to fall in that weird hole a lot of renpy games fall, where there wasn't enough of a structure to make certain aspects of the game fun, so instead of reworking a lot of the game to make new systems that are fun and make the game last longer both in terms of game time and content, they just go the lazy route of putting some bullshit grindy mechanic to pad out the game. I just think it's best to make some core decisions like how minigames work and how fun they are, and how much you have to do of 'em early, instead of improvising later in development and wind up with something unfun.
interactivity is the key i agree there, interactivity is a big part of why people play porn games but hours of filler is not interactivity and neither is grinding. interactivity is interaction with the player as in making the player feel involved and a bunch of story padding doesnt do that, unless the player can actively effect how the story goes in those chunks of story leading to various potential scenes based off their choices but that wasnt what you were talkin about. again like i said a good story is important but in a porn game the porn should be the focus and the story can be worked into and around that to enhance the experience not disrupt it.

with STS the reason it can get away with long stretches dialogue is cause thats not all there is, it often works lil bits of lewd stuff in throughout and leading up to the main scene, and aside from that as i said before even during those longer stretches theres loooads of other things you can do if you want porn right then and thats only cause the games been around so long to build up all those other route, which is why i said it was a bad example for a brand new game to be comparing itself to. as for duration im speaking main scene to main scene, as in between sex scenes goin through story stuff the worst i had was about an hour between and that was with me reading everything and me bein a slow reader. so i can only assume if were talkin about the same thing it didnt actually take you a few hours to do the same amount of progress cause i cant imagine anyone slower at readin then me when it comes to porn lol

problem is padding is filler, its whole purpose is to stall or drag things out which if a developer/writer has to resort to that then their doin somethin wrong. like i can guarantee you most people would prefer 10min of dialogue per scene over 30min-an hour of dialogue per scene in a porn game

you talk like you think if this game doesnt have hours of story per update itll fail and thats completely untrue, hell it could have no story at all and just focus on gettin closer to the character/controlling them and it would still succeed cause its steven universe, the arts good, and the content they already have planned would be more then good enough to keep most people happy. i mean we still havent even seen the minigame yet since its bein reworked due to peoples feedback, not to mention unlike a lot of games the developer actively keeps people updated on progress and interacts with people here every now and then. so its not gonna fail if it doesnt load the game down with padding instead of focusing that attention on actual content and features they have planned
 

dudeguy23

Newbie
May 22, 2018
96
144
interactivity is the key i agree there, interactivity is a big part of why people play porn games but hours of filler is not interactivity and neither is grinding. interactivity is interaction with the player as in making the player feel involved and a bunch of story padding doesnt do that, unless the player can actively effect how the story goes in those chunks of story leading to various potential scenes based off their choices but that wasnt what you were talkin about. again like i said a good story is important but in a porn game the porn should be the focus and the story can be worked into and around that to enhance the experience not disrupt it.

with STS the reason it can get away with long stretches dialogue is cause thats not all there is, it often works lil bits of lewd stuff in throughout and leading up to the main scene, and aside from that as i said before even during those longer stretches theres loooads of other things you can do if you want porn right then and thats only cause the games been around so long to build up all those other route, which is why i said it was a bad example for a brand new game to be comparing itself to. as for duration im speaking main scene to main scene, as in between sex scenes goin through story stuff the worst i had was about an hour between and that was with me reading everything and me bein a slow reader. so i can only assume if were talkin about the same thing it didnt actually take you a few hours to do the same amount of progress cause i cant imagine anyone slower at readin then me when it comes to porn lol

problem is padding is filler, its whole purpose is to stall or drag things out which if a developer/writer has to resort to that then their doin somethin wrong. like i can guarantee you most people would prefer 10min of dialogue per scene over 30min-an hour of dialogue per scene in a porn game

you talk like you think if this game doesnt have hours of story per update itll fail and thats completely untrue, hell it could have no story at all and just focus on gettin closer to the character/controlling them and it would still succeed cause its steven universe, the arts good, and the content they already have planned would be more then good enough to keep most people happy. i mean we still havent even seen the minigame yet since its bein reworked due to peoples feedback, not to mention unlike a lot of games the developer actively keeps people updated on progress and interacts with people here every now and then. so its not gonna fail if it doesnt load the game down with padding instead of focusing that attention on actual content and features they have planned
I agree with you a lot you're saying here, but i just want to clarify, i NEVER said this game will fail, with or without padding and grinding, i just expressed my wish for renpy games to have a better standard, instead of "collect 10 things, and you can only collect 1 thing per day" type of grindy shit, i honestly have high hopes for this game, i'm just defending this game's decision to include potentially fun games that could extended this game's life. I'm sure we both know how easily patreon games can fall into a development hell where nothing major is added for months and then they get abandoned.
 

ReaCreations

Active Member
Aug 7, 2020
518
459
I agree with you a lot you're saying here, but i just want to clarify, i NEVER said this game will fail, with or without padding and grinding, i just expressed my wish for renpy games to have a better standard, instead of "collect 10 things, and you can only collect 1 thing per day" type of grindy shit, i honestly have high hopes for this game, i'm just defending this game's decision to include potentially fun games that could extended this game's life. I'm sure we both know how easily patreon games can fall into a development hell where nothing major is added for months and then they get abandoned.
you didnt say it would fail but since your whole thing is you want a bunch of padding to stretch things out saying-

"I don't want this game to fall in that weird hole a lot of renpy games fall, where there wasn't enough of a structure to make certain aspects of the game fun, so instead of reworking a lot of the game to make new systems that are fun and make the game last longer both in terms of game time and content, they just go the lazy route of putting some bullshit grindy mechanic to pad out the game."

makes it sound like you're sayin you think it would without a bunch of filler, which is what i was sayin was untrue. though now that i reread it im guessing you werent sayin it needed padding you were sayin they should work on the game as a whole and not just resort to adding a ton of grinding like a lot of other games do?

i do agree the standards should be better but story first or loads of filler isnt a better standard, more like a personal preference, since most people who play porn games play it for the porn and the story/gameplay is just a bonus. cause they can add 40 hours of story or several bosses/stages to a minigame per update and it would be meaningless if the story/gameplay is crap or without enough porn to satisfy the people playin it.

my point with porn first story second isnt that they should just focus on the porn and just worry with story later if theres time. my point about porn first is the game should be focused around the porn and that the story/gameplay should be good but also needs to enhance that not distract from it since its the main thing people are there for. like if you have 30min of dialogue it shouldnt be about some random crap like findin someones lost puppy but be focused on what the games about like the story or the scenes themselves, if that makes sense.

it sounds like we more or less both got the games interests in mind but it feels like were goin at it from different ends cause im thinkin of what the majority of players would want and it sounds like youre thinkin more from the developers end and the handful of people who legit have more interest in the story or minigame part of a porn game then the porn itself
 

AmazonessKing

Amazoness Entrepreneur
Aug 13, 2019
1,898
2,917
Hey everyone. Sorry for the radio silence. Just want to make a short announcement before trying to post it on patreon and other pages: The release that was due to the end of the month will be postponed for two reasons: 1) I have COVID, 2) My HDD died. The first one took way too much money for the second one... And I'm not sure when I will be able to replace it.

It's very frustrating because the progress was at 90%, with everything left to do being testing and missing assets. ElFatGato even started to work on the next update's sprites. Hopefully, this won't last long, but you can imagine that having Covid means I can't even work on the side to buy a new HDD (or an SSD), and I can't even use my PC now to make extra money as I used to when I needed to. I'm basically frozen for now. I'm very, very sorry for the delay, but I've been very stressed these last couple of days, but that's no excuse. See you soon.

You don't have permission to view the spoiler content. Log in or register now.

As for the discussion. It's very interesting, I've been following it in the last couple of days whenever I can but I still have no way to sit down and properly address it. I will do so soon enough as well.
 
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ReaCreations

Active Member
Aug 7, 2020
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Hey everyone. Sorry for the radio silence. Just want to make a short announcement before trying to post it on patreon and other pages: The release that was due to the end of the month will be postponed for two reasons: 1) I have COVID, 2) My HDD died. The first one took way too much money for the second one... And I'm not sure when I will be able to replace it.

It's very frustrating because the progress was at 90%, with everything left to do being testing and missing assets. ElFatGato even started to work on the next update's sprites. Hopefully, this won't last long, but you can imagine that having Covid means I can't even work on the side to buy a new HDD (or an SSD), and I can't even use my PC now to make extra money as I used to when I needed to. I'm basically frozen for now. I'm very, very sorry for the delay, but I've been very stressed these last couple of days, but that's no excuse. See you soon.

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As for the discussion. It's very interesting, I've been following it in the last couple of days whenever I can but I still have no way to sit down and properly address it. I will do so soon enough as well.
the hdd situation really sucks but im more concerned about the corvid make sure you take good care of yourself dude :(
 

AmazonessKing

Amazoness Entrepreneur
Aug 13, 2019
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Short updates due to the fact that I'm writing this on my phone:

I'm working on the side to be able to afford the SSD. It's more expensive here than it is somewhere else like Amazon, for example.

Development has not stopped regardless of my current situation. ElFatGato have been working very hard to add details to the following (and hopefully even this update) assets and whatnot. For example. I mentioned in a previous de log that the gems will have their regular swimsuits. Here they are:

unknown.png

But I also mentioned they will have their lewd swimsuits. Here they are!

unknown-1.png

They need some modifications, though. Garnet string needs to be different for contrast, and amethyst swimsuit is supposed to be transparent. But what do you guys think, do you like to modifications or do you rather the originals?

unknown-5.png
unknown-3.png

As you may know, the player should be free to select whatever outfit they want if they have both enough domination level over a gem AND even a townie, and of course of they have the outfit in their inventory or unlocked it in the story.

unknown-4.png

And finally, well, we thought we wouldn't be able to include Garnet's redone scene. But seems like we will be able to now.

That's all for this week. Sorry for the short updates and lack of them. Writing this on my phone is a bit uncomfortable. Hopefully I will have the ssd before the end of this month, but I'm not sure about the update yet.

Stay tuned, sorry for the delay, but we are still working on the game as if nothing had happened!
 

AmazonessKing

Amazoness Entrepreneur
Aug 13, 2019
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I personally don't mind. I think it gives Amethyst personality, especially with the whole "not being perfect" deal Amethyst has going on. It is planned to be a huge theme in some of her scenes, since Amethyst reeks insecurity even if she says otherwise, and we did the boobs that way to reflect that.

However, I was talking with ElFatGato for a possibility of doing them differently, even if it defeats the point of insecurity, but it can be done. The problem is that if we change amethyst we need to change everything, including scenes and clothing. It can definitively be done, but not right now.

If something, please give it a chance to this Amethyst right now in the upcoming update, and we will make a mockup later to see what you guys feel about a mockup in the future and how the theme will play as well. We didn't want to make them perfectly attractive to keep the whole theme of the original show, but we understand that you guys may want something different.

So yeah definitively considered for the future, but I insist, give it a chance for now.
 

AmazonessKing

Amazoness Entrepreneur
Aug 13, 2019
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Furthermore, I think this is a good opportunity to address the whole mini-game vs no mini-game stuff, as in, not in a very aggressive way or anything, just my opinion on the topic. And sorry for the double post.


Personally, I think a good porn game should be a good game that happens to have porn. As I see it, I want this little scene we have going to grow and become a full blown industry, maybe not something like AAA games, but something you actually want to spend time with instead of being something you drag around before getting to the scene you want. Basically, something you like playing and something you get rewarded with porn.

However as it stands, it is also outside of my skill to do something as good. I could try, but as we mentioned, we don't have a high priority for it right now.

We mentioned it before, I believe, but we have a couple of alternatives. As it is going to work in this update will be something like Akabur's games, where you just do the action and it happens whitin the screens without a mini-game per se. However, Akabur games are notorious for getting very repetitive past certain point. That's why even though we will make that it a requirement to do it a couple of times, hopefully it won't be quite a lot, and you will have the option to do it faster as the game goes on (to level up a gem currently you need to go on a quest with them 4 times, and you can take two gems, however, if you levek up their training level, you will only need to do it twice in the following level, and only once in the final level, these levels require money, which you get by going on missions in the first place), and it would apply as well if there was a mini-game. The idea is to give the player something to do, but also the chance to do it faster the more they play, which sounds balanced and fair in theory, and I hope it is.

dudeguy23 ReaCreations
 
Oct 7, 2019
372
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I vote for Garnet's second design and Amethyst's first. The black string looks good, but transparent, idk. I feel like Amethyst would just go nude at that point. I also vote against moving her gem. Gives her character and a unique body type. The fact that you actually plan to make that into her story arc is miles above what most porn games would do and I love it. As a whole, I really love the art style here.

As for the minigame argument, I do think including them is important for pacing. Monster Girl Quest is my all time favorite hentai game for a reason, and it isn't just for including my favorite fetishes multiple times. I actually have fun with the battles and they are quite satisfying, you are totally right when you say a good hentai game needs to be an actual game.
 
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