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1 -fixed
2 -fixed
3 -This is part of a larger problem where things like combat and magic are not considered. We are aware of it but no point fixing it until we sort out things like the flawed combat and magic systems first.
4 -They are if you click the links (the option to purchase disappears when you already have until you run out again).
5 -They check against appearance so try some nice clothes, brushed hair, bit of makeup, etc.
6 -It was electric touch but fixed regardless.

We're not keen on adding skills that can only be used in a single location/event but maybe if extended to include wider competition we will.:extremelyhappy:
5 - My appearance is nearly always 208. The atmosphere is completely different between the dancing at the community center in Pavlovsk and the nightclub in city center. At the community center I'm the center of attention and wildly popular and desired. The opposite reactions occur at the nightclub. Even all decked out with an appearance of 200+ most of the guys treat me like I'm ugly and fat, not drop dead gorgeous. I do get some lesbian options with some girls there but the guys don't pay me much attention. Even if I'm not well known in city center guys pay attention to a perfect 10 who walks through the door. I just feel that more work needs to be done with the nightclub dancing. It feels very neglected and doesn't fit well.

Thank you for fixing the bugs!

Regarding the additional skills. Swimming takes place in the lake and in the swimming pool in city center. You could build events around swimming and even include swimming lessons and swimming competitions. It could fit into the game quite nicely. With pool and bowling you could do competitions also. You could add pool and bowling to the date options (also window shopping at the mall). There are plenty of ways to fit a swimming, pool, and bowling skill into the game. Probably a lower priority right now but it's worth jotting down for later.
 
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rain1rain

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Are there any plans to continue the porn watching event with the brother and friends and have it move on to having sex with them?
 

Kevin Smarts

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5 - My appearance is nearly always 208. The atmosphere is completely different between the dancing at the community center in Pavlovsk and the nightclub in city center. At the community center I'm the center of attention and wildly popular and desired. The opposite reactions occur at the nightclub. Even all decked out with an appearance of 200+ most of the guys treat me like I'm ugly and fat, not drop dead gorgeous. I do get some lesbian options with some girls there but the guys don't pay me much attention. Even if I'm not well known in city center guys pay attention to a perfect 10 who walks through the door. I just feel that more work needs to be done with the nightclub dancing. It feels very neglected and doesn't fit well.

Thank you for fixing the bugs!

Regarding the additional skills. Swimming takes place in the lake and in the swimming pool in city center. You could build events around swimming and even include swimming lessons and swimming competitions. It could fit into the game quite nicely. With pool and bowling you could do competitions also. You could add pool and bowling to the date options (also window shopping at the mall). There are plenty of ways to fit a swimming, pool, and bowling skill into the game. Probably a lower priority right now but it's worth jotting down for later.
I know the city nightclub is being revised in a new project as its pretty much unchanged since ETO (except for the little job there I wrote and never got to expand :frown:). It should be far more like it when the project is completed but I don't know how long it'll take as they want to take the whole thing apart and re-build from the bottom up.

You can play pool and go bowling on some days out with different girls from the city but not dates (yet). We probably will do all that with the swimming but it makes no sense to add the skill now when we don't know when it'll eventually get used.:extremelyhappy:
 

Kevin Smarts

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Are there any plans to continue the porn watching event with the brother and friends and have it move on to having sex with them?
We have the scenes from Provincal Girl where the Russian devs have redone it but they haven't got images for much of it so we're not sold on their plans. Probably end up with some one taking the images they added and souring some more to tie it together as a whole. Or better yet finding a new and more complete series to use for the whole thing.

To keep you going there is work underway to make the homework progression with him lead to sex in a smooth and more realistic way.:)
 
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but I don't know how long it'll take as they want to take the whole thing apart and re-build from the bottom up.
But there are already tens of big projects going around that are taking apart and rebuilding things. There's so much "But we don't have time for that for this update" (Updates that take months, so that means at least half a year per project)

I mean, the school is taking more than 9 months now and we're barely seeing changes (Relatively to the months invested). There's tiny side projects here and there that are unfinished as well.

So now they're taking apart more things which means all the things that are already being rebuilt will take even more time because time is divided between even more projects.


And don't even get me started on the "Sveta talks in purple here and blue there and everyone sometimes got their own fancy colors but sometimes Sveta gets those colors instead of the other NPC, but not all the time"


What it comes down to is: Why don't people finish their stuff first before they start breaking apart other things?
 

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But there are already tens of big projects going around that are taking apart and rebuilding things. There's so much "But we don't have time for that for this update" (Updates that take months, so that means at least half a year per project)

I mean, the school is taking more than 9 months now and we're barely seeing changes (Relatively to the months invested). There's tiny side projects here and there that are unfinished as well.

So now they're taking apart more things which means all the things that are already being rebuilt will take even more time because time is divided between even more projects.


And don't even get me started on the "Sveta talks in purple here and blue there and everyone sometimes got their own fancy colors but sometimes Sveta gets those colors instead of the other NPC, but not all the time"


What it comes down to is: Why don't people finish their stuff first before they start breaking apart other things?
Small and steady improvements usually are successful based on lots of past experience with projects like these. Small overhauls are generally successful if a good development team is in place. Rebuilding entire projects from the ground up is rarely successful as most devs don't stay involved long enough to make it happen. They grow tired of the project and either abandon it or hand it off to devs who aren't as competent and/or don't share the same vision (or stay barely involved while being the lead developer so progress is extremely slow).

I was the lead developer for one game for nine months and got a ton done. When you are working for free many developers grow tired of projects and leave them eventually when they aren't fun anymore.

What the project could use is either more developers or some good modders to step in and add to the game. I've modded this game quite a bit to fit my own play style (but haven't really added content). Many of the games on this site have mods available but this one doesn't. If you aren't happy with the progress of this game learn how to code for it and have at it. Until then you are at the mercy of the current development team.
 
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Kevin Smarts

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But there are already tens of big projects going around that are taking apart and rebuilding things. There's so much "But we don't have time for that for this update" (Updates that take months, so that means at least half a year per project)

I mean, the school is taking more than 9 months now and we're barely seeing changes (Relatively to the months invested). There's tiny side projects here and there that are unfinished as well.

So now they're taking apart more things which means all the things that are already being rebuilt will take even more time because time is divided between even more projects.


And don't even get me started on the "Sveta talks in purple here and blue there and everyone sometimes got their own fancy colors but sometimes Sveta gets those colors instead of the other NPC, but not all the time"


What it comes down to is: Why don't people finish their stuff first before they start breaking apart other things?
spectre1viper makes some good points already and I'm not disagreeing, just adding some info.
The school has taken a long time but the project is lead and run by writers and includes things like the Niko romance. Most of the stuff got put on hold for the last coupld of months as the lead had some rl issues but the next release sees the stuff that would more ideally have been in the last one.
Most of the projects are slow as those working on them do so in their spare time but the night club project is being run by one of the game authors so it will be seen through.
Some of the time issues are because so much is unseen, there is a massive amount of work being done on the npc side that will be barely noticable to the casual player but is important to fixing some small issues that has our lead programmer tied up and we still have translations on going!
The colours for different people and such should be halted now as all writing goes via our head writer for approval and we'll sort back through the existing and get it all fixed at some point. :extremelyhappy:
 
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Deleted member 216358

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I'm into fitness and was really unhappy with the wide range on the pushups count. Most of the time I'm within 25% of my max, even on really bad days (with the current formula it's over 50%).

You are welcome to use this formula as you see fit:


healthpushtemp = 0
stampushtemp = 0
energypushtemp = 0
pushrand = 0
pushnum = 0
if pcs_health < healthmax: healthpushtemp = RAND(5,20)
if pcs_stam < stammax: stampushtemp = RAND(1,20)
if pcs_energy < 40: energypushtemp = RAND(1,10)
pushrand = RAND(-15,15)
pushnum = ((pcs_stren * pcs_sleep * 3) / 200) - healthpushtemp - stampushtemp - energypushtemp + pushrand
if pushnum < 1: pushnum = 1
'<br>You managed to do <<pushnum>> push-ups. Your previous record is <<pushrecord>>.'

if pushrecord < pushnum: pushrecord = pushnum & 'This is a new record!'
KILLVAR 'healthpushtemp'
KILLVAR 'stampushtemp'
KILLVAR 'energypushtemp'
KILLVAR 'pushrand'

This formula factors into health and stamina loss and going without food for too long. It is a lot more accurate in my opinion.
 
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Please consider replacing this code:
mqwtRand = rand(1, 10)
with the code below:

if ((pcs_intel + pcs_prcptn + pcs_chrsm) / 3) >= 75 OR ((pcs_humint + pcs_persuas) / 2) >= 75:
mqwtRand = RAND(6, 10)
else
mqwtRand = RAND(1, 10)
end

This helps put the players stats and skills to good use. A smooth talker who is intelligent and good with people should have a greater chance of better dialog results (with mom in this example).
 

Kevin Smarts

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Please consider replacing this code:
mqwtRand = rand(1, 10)
with the code below:

if ((pcs_intel + pcs_prcptn + pcs_chrsm) / 3) >= 75 OR ((pcs_humint + pcs_persuas) / 2) >= 75:
mqwtRand = RAND(6, 10)
else
mqwtRand = RAND(1, 10)
end

This helps put the players stats and skills to good use. A smooth talker who is intelligent and good with people should have a greater chance of better dialog results (with mom in this example).
It wouldn't help as there's no ways to work on perception and charisma (someone might have seeded one of 2 in new content but is not generally seeded). Otherwise I'd agree fully.:)
 

Kevin Smarts

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I'm into fitness and was really unhappy with the wide range on the pushups count. Most of the time I'm within 25% of my max, even on really bad days (with the current formula it's over 50%).

You are welcome to use this formula as you see fit:


healthpushtemp = 0
stampushtemp = 0
energypushtemp = 0
pushrand = 0
pushnum = 0
if pcs_health < healthmax: healthpushtemp = RAND(5,20)
if pcs_stam < stammax: stampushtemp = RAND(1,20)
if pcs_energy < 40: energypushtemp = RAND(1,10)
pushrand = RAND(-15,15)
pushnum = ((pcs_stren * pcs_sleep * 3) / 200) - healthpushtemp - stampushtemp - energypushtemp + pushrand
if pushnum < 1: pushnum = 1
'<br>You managed to do <<pushnum>> push-ups. Your previous record is <<pushrecord>>.'

if pushrecord < pushnum: pushrecord = pushnum & 'This is a new record!'
KILLVAR 'healthpushtemp'
KILLVAR 'stampushtemp'
KILLVAR 'energypushtemp'
KILLVAR 'pushrand'

This formula factors into health and stamina loss and going without food for too long. It is a lot more accurate in my opinion.
This only adds a random decrease if health and/or stamina are less than max or energy less than 40. The last part I could see but the first bit is way too random and would be better using a max - stat but even then stamina is already a limiting factor as it is used in the activity and required to do it so it would effectively get used twice. Hmmm....:confused:
 

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This only adds a random decrease if health and/or stamina are less than max or energy less than 40. The last part I could see but the first bit is way too random and would be better using a max - stat but even then stamina is already a limiting factor as it is used in the activity and required to do it so it would effectively get used twice. Hmmm....:confused:
I think you are being too harsh. The current formula is only one line and only factors in sleep. My formula factors in sleep plus health, stamina, and hunger. The current formula is way more random than mine. I think you need to take a look at the current formula:

pushnum = pcs_stren * pcs_sleep * rand(1,3) / 200
 

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It wouldn't help as there's no ways to work on perception and charisma (someone might have seeded one of 2 in new content but is not generally seeded). Otherwise I'd agree fully.:)
That is a major flaw with the current game code. The vast majority of dialog results are based on a random number instead of using player stats and skills to influence the results. Far too much die roll luck is involved in the current implementation. Regardless, my code suggestion still functions 100% as if both conditions are false it still reverts to the default RAND(1,10). I do see your point though. I didn't realize that the player had no way of increasing so many stats and skills. The game is more incomplete than I originally thought. When the player makes successful dialog and other attempts, experience increases need to occur throughout the code with the unused stats and skills (where applicable). Thank you for your consideration.
 
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Yeah that's part of what I meant earlier. I'm glad Kevin mentioned that at least some things are getting properly organized from now on. I think it's best if we just let the school and traits thing settle in (Probably next month?) and then provide feedback like you are. Because - from what I know - loading up a list of suggestions too early means only half of them will get done (if no RL issues arrive...) and the other half forgotten or put on the backburner.

I'd love to see the ECV team prove me wrong, because this is one of those games that really do have a lot of potential, even if it still needs a ton of work.
 
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I'm kind of an old fart now and have seen lots of development projects come and go. Anytime I see a project that is being delayed/slowed due to "RL issues" it is a huge red flag for me. It often means coding progress will be at a snails pace or will stop altogether in the near future. I too hope that the development team proves me wrong.

One issue with a three month release schedule is you lose half of your player base between releases. New players do come on board all the time however. Players are always anxious and impatient for new content/releases. Many players aren't willing to wait three months for their bugs to get fixed so they move on to something else. Players can be quite demanding and get impatient when they feel the game isn't improving/progressing as fast as they'd like. It is better to get it right and release late than it is to rush to release and frustrate your player base with endless bugs and broken features.

I too like the overall game and feel it has tons of potential.
 

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Bugs:

1. Katja scene in the park with gopniks - missing dialog -
You arrive at one of the smaller plazas in the park, together with Katja. Some Gopniks are sitting on their haunches just off to the side of one of the main paths, drinking beer. The area around them is littered with empty bottles.
You give the four guys a cute smile as you walk past with your friend.
You don't think you've ever seen them before. The guys walk towards you, and one of them says: ""

2. Missing BDSM scene with Lariska's mom -
elseif lariskaRand <= 30 and lariskaBDSM >= 10:
'You opened the door to the room full of BDSM accessories and toys. In the center of the room stands Anna Igorevna in a suit of leather, she is doing something with a rope. She invites you to have fun.'
lariskaBDSM += 1
No event, nothing happens.

There is also a bug in this code just above:
if doorlocked = 1 or lariskaBDSM > 0:
With this code none of the code below it will ever get used. lariskaBDSM will never get a value above 1. I think it's supposed to be just:
if doorlocked = 1:
 
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Kevin Smarts

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I think you are being too harsh. The current formula is only one line and only factors in sleep. My formula factors in sleep plus health, stamina, and hunger. The current formula is way more random than mine. I think you need to take a look at the current formula:

pushnum = pcs_stren * pcs_sleep * rand(1,3) / 200
I agreee the current isn't good and adding health to it wouldn't be a bad idea but the formula you posted checked for max health only before applying a random, I'd prefer a max health minus current health figure to be used so it scales. As for the stamina it really shouldn't be for these calcs as its used to determine if you can do the activity so it'd be a double penalty and I said I could see the hunger usage working and meant as per your code.
Sorry if it came across as harsh I was trying to work it out and what changes should be made as I typed so you just got some unfiltered thoughts and not a thank you for putting forward an alternative. Sorry, :oops:
 

Kevin Smarts

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I'm kind of an old fart now and have seen lots of development projects come and go. Anytime I see a project that is being delayed/slowed due to "RL issues" it is a huge red flag for me. It often means coding progress will be at a snails pace or will stop altogether in the near future. I too hope that the development team proves me wrong.

One issue with a three month release schedule is you lose half of your player base between releases. New players do come on board all the time however. Players are always anxious and impatient for new content/releases. Many players aren't willing to wait three months for their bugs to get fixed so they move on to something else. Players can be quite demanding and get impatient when they feel the game isn't improving/progressing as fast as they'd like. It is better to get it right and release late than it is to rush to release and frustrate your player base with endless bugs and broken features.

I too like the overall game and feel it has tons of potential.
I know, when I took over the project was still a translation project with a couple of extras that were essentially mods. Things like bug fixing has been for the most part me learning code to fix them and development cycles didn't exist. Much had to change early and we had a huge sort out of the npc handling and then the cum management that nearly broke us. The school has been able to be a long project because I put someone in charge of it and gave them a lot of freedom. Some people have rl stuff and some have gone and some reappeared, its the nature of an open community and we are pretty good at working with it. Obviously it'll never match a paid project with full time staff. The dev cycles are quite long but we do have public access to the git repo (and when it works the builds:'() so we tend to ave alot of people playing more up to date versions that the official releases.:)

I've been working on GL for about 2 years now and I'm not fatigued so even if others drop by the wayside the project as a whole will be dragged kicking and screaming from release to release. :closedtongue:
 
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Kevin Smarts

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Bugs:

1. Katja scene in the park with gopniks - missing dialog -
You arrive at one of the smaller plazas in the park, together with Katja. Some Gopniks are sitting on their haunches just off to the side of one of the main paths, drinking beer. The area around them is littered with empty bottles.
You give the four guys a cute smile as you walk past with your friend.
You don't think you've ever seen them before. The guys walk towards you, and one of them says: ""

2. Missing BDSM scene with Lariska's mom -
elseif lariskaRand <= 30 and lariskaBDSM >= 10:
'You opened the door to the room full of BDSM accessories and toys. In the center of the room stands Anna Igorevna in a suit of leather, she is doing something with a rope. She invites you to have fun.'
lariskaBDSM += 1
No event, nothing happens.

There is also a bug in this code just above:
if doorlocked = 1 or lariskaBDSM > 0:
With this code none of the code below it will ever get used. lariskaBDSM will never get a value above 1. I think it's supposed to be just:
if doorlocked = 1:
I thought that line of text was fixed (might have been post release, it does look familiar). The park itself is very porrly setup and coded and something that needs major rework soit might just be a similar thing to a previous error.:frown:

The code for Lariska's mum is correct(ish), it blocks that unfinished scene from playing, not sure why they did it that way though. I want to work on that story myself as I plan to tie her in with the BDSM club. One of the reasons for taking some demand away from me is so I can write some stuff again. :)
 
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