I agree that the Kate story started off pretty good. The progression, in story, was fine but the grind to get there was a bit tedious.
The Max story has been somewhat lacking thus far and when he loses all control there was no conflict anymore which makes a story pretty boring. As much as I vehemently hated Eric from BB and the difficultly made the grind unwieldy his presence actually made the story interesting.
All that said neither story arc feel as though they are going anywhere, or the interesting parts are already seemingly resolved (e.g. the missing sister story). I am not certain if DS just didn't outline this far (not likely), maybe he wrote himself into a corner? That happens a lot.
To any potential writer, tell the story you want to tell, but for a game it really pays off to have an outline or flowchart. That is not to say that it can't evolve as you go but at least you have a point on the horizon toward which you travel. Too many games on this site seem to lose focus on where they wanted to go.
The Max story has been somewhat lacking thus far and when he loses all control there was no conflict anymore which makes a story pretty boring. As much as I vehemently hated Eric from BB and the difficultly made the grind unwieldy his presence actually made the story interesting.
All that said neither story arc feel as though they are going anywhere, or the interesting parts are already seemingly resolved (e.g. the missing sister story). I am not certain if DS just didn't outline this far (not likely), maybe he wrote himself into a corner? That happens a lot.
To any potential writer, tell the story you want to tell, but for a game it really pays off to have an outline or flowchart. That is not to say that it can't evolve as you go but at least you have a point on the horizon toward which you travel. Too many games on this site seem to lose focus on where they wanted to go.