Year well... 5 people to develop basically a slide show with zero animations, and standard Daz models. Wasn't it a bit much of a team, honestly ?
Especially considering :
- the lack of creative ideas, whichever MC was chosen (Kate or DoucheMax) ? I'm sorry, this is the main problem here : zero ideas, too much teasing for nothing on one side, and too much milking on the other side.
- the technical issues induced by the "online" original model (a slideshow that a modern comp cannot run smoothly, because of shitty server... Who were they kidding ?)
- the constant bugs forcing you to restart from scraps because Baaaam : playthrough ruined for internal reason aka : fake sandbox, "eve.ry.thing.must.be.com.ple.ted.in.pre.cise.or.der.than.kyou"
- the clustering "let's only listen to the top-tier paying customers, they are enough and we don't need to seduce other prospects" policy. Doing that seems to me as a warranted no-further-grow. Aka a death sentence to any adaptive project based on a milking for living business model.
All in all, the only surprise for me here is to see how long the managed to survive on this project being five.