Snugglepuff

Conversation Conqueror
Apr 27, 2017
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which mean, even though i have the data, i cannot access it?
Precisely.


Someone Mods and new stories for Big brother it's game need in collection,becouse this is continued story.
It's not a continued story.
The BB content in this is a remake of BB, just like the (original) non-BB stuff with Kate, is a remake of Glamour from 2016.
 
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Droid Productions

[Love of Magic & Morningstar]
Donor
Game Developer
Dec 30, 2017
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If he actually does, I'll be very surprised.
Whilst I didn't play the original Glamour, BB had several dead-end routes in it, before even being abandoned.



According to the crash log on the previous page, from the first line:


I'm no expert, but I'm guessing 4.23f1, assuming that the 2017 isn't part of the version numbering, and simply when that version was released.
2017 is part of the numbering. The second number is (usually) the quarter (so 2017.4 would be from the 4th quarter), then the final number if the version; the f1 meaning it's the first attempt at that particular build.

It's quite old, but newer doesn't always mean better with Unity.
 
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dmitriiviktorov

Well-Known Member
Mar 4, 2018
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2017 is part of the numbering. The second number is (usually) the quarter (so 2017.4 would be from the 4th quarter), then the final number if the version; the f1 meaning it's the first attempt at that particular build.

It's quite old, but newer doesn't always mean better with Unity.
Glamour 08 full 5fix - Unity 5.0.0.39095 - 3 Mar, 2015
BigBrother - Unity 5.0.0.39095 - 3 Mar, 2015
Glamour v2 - Unity 2017.3.1 - 5 Feb, 2018 iOS: Expose APIs , Google NDK , Oculus , Vuforia .
 
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Snugglepuff

Conversation Conqueror
Apr 27, 2017
7,584
8,084
2017 is part of the numbering. The second number is (usually) the quarter (so 2017.4 would be from the 4th quarter), then the final number if the version; the f1 meaning it's the first attempt at that particular build.
Interesting. I wound up being almost correct based on guess work... GO ME! :LOL:

It's quite old, but newer doesn't always mean better with Unity.
True. Seems to apply to DICE's Frostbite engine too. Took years to fix a recurring bug related to weapon reloads that had been present for three games, and was sorted by DICE LA (basically a post-release bug fixing studio that was formerly Danger Close studio that did the Medal of Honor reboot games).

At least they seem to have taken care of the memory leak issue that Unity had for a long time. At least that seems to be the case.
 
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