- Sep 13, 2017
- 1,481
- 1,160
Is it just me or is there a delay in between stuff (advancing time, sofa, engaging in anything)?
Welcome to latency when round tripping to his (not at all dodgy) server in Russia!Is it just me or is there a delay in between stuff (advancing time, sofa, engaging in anything)?
This constant connection DRM is so stupid, DS is shooting themselves in the foot. I support certain devs on patreon only because i was able to play their full game, up to the latest version, and then wanted to support the continued creation. I, and i'm sure most other people, wont support a dev without trying the game first and restricting access just means that people won't support them. Especially as DS had a massive game and just abandoned it.I don't understand the dev's thought process at all. He tried anti-piracy measures in Big Brother, and it backfired tremendously. He dropped that crap and his game became one of the most successful adult games around. Wasn't he making something like $30k a month despite his "fear" of piracy?
Why go through the hassle of making this online connection required to play bullshit? Seems like a huge slap in the face for all the generous paying patrons he already has. Is $30k a month not enough to live in Russia anymore? Granted it's been almost a decade since I've last been there. I enjoyed BB, but have yet to even try this game simply because of this idiotic anti-piracy crap.
Sure he could, but he hates pirates (ironic that he has a bunch of unlicensed, ie pirated, images in Glamour), so he's doing his best to keep his game from being pirated. Never mind that his income shot up due to the exposure the pirated version of BB got here.If DS wanted to couldn't he use another (international server)? or could he do away with server and still have patreon login?
Same here. And I won't pay to play it unless I know it's good. I had such a roller coaster ride with liking, disliking and then re-liking BB.I don't understand the dev's thought process at all. He tried anti-piracy measures in Big Brother, and it backfired tremendously. He dropped that crap and his game became one of the most successful adult games around. Wasn't he making something like $30k a month despite his "fear" of piracy?
Why go through the hassle of making this online connection required to play bullshit? Seems like a huge slap in the face for all the generous paying patrons he already has. Is $30k a month not enough to live in Russia anymore? Granted it's been almost a decade since I've last been there. I enjoyed BB, but have yet to even try this game simply because of this idiotic anti-piracy crap.
This might be the most succinctly accurate description of the Big Brother experience I've ever readI had such a roller coaster ride with liking, disliking and then re-liking BB.
The issue with a small development house is that effort directed toward piracy mitigation is effort directed away from the actual game. Art suffers, story suffers, mechanics suffer. Just take a look at how long it's taken DS to develop Glamour out to where it is right now and contrast that with the development of BB (granted, I haven't followed BB since it's start, so I'm going out on a limb here.)When we started developing our game we decided to apply zero effort towards anti-piracy. The fact is, people are gonna crack it. All the time we would spend trying to keep up with that arms race, we could be working on making our product. And when people make mods and stuff for our game, we consider it flattery. "Hey, someone liked our game enough to actually spend time changing it in a way they find more enjoyable." It's kinda cool really.
Exactly. People who don't pay for the game can still drum up attention for it, which works even better if you're focusing your attention on the game instead of mitigating piracy. Two words: Dark Cookie.If people like your game, they are going to support you. Simple as that. (We actually wouldn't mind if more people pirated our product) It helps get the word out. With each new forum we discover our game on, we find new patrons coming on board. Exposure is everything. And when you hide your game behind too many ridiculous measures, you are limiting yourself.
lol, no.Doesn't look like the strategy is helping him with Patron retention....
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RenPy supports periodically checking in with anHOWEVER... it's kinda cool that when he updated the inventory function, for just one example, all I had to do was launch the game, wait a few extra minutes, and then it was there. No downloading new versions. Updates are delivered and bugs are fixed in real time. Am I a fan of a playing a game hosting on the dev's potato of a server?! Fuck no! But on the other hand, some things about it are kinda convenient.
So, maybe (MAYBE?!) it's not 100% about anti-piracy and maybe (MAYBE?!) it's an earnest attempt to improve the experience of following a game where all you need to do is launch the exe file and everything else takes care of itself.
Obviously, and by t(hat I mean OBVIOUSLY, all the server-hosted nonsense is a clear attempt to curb piracy, which is extraordinarily ironic coming from a Russian game developer using pirated images throughout his game.
HOWEVER... it's kinda cool that when he updated the inventory function, for just one example, all I had to do was launch the game, wait a few extra minutes, and then it was there. No downloading new versions. Updates are delivered and bugs are fixed in real time. Am I a fan of a playing a game hosting on the dev's potato of a server?! Fuck no! But on the other hand, some things about it are kinda convenient.
So, maybe (MAYBE?!) it's not 100% about anti-piracy and maybe (MAYBE?!) it's an earnest attempt to improve the experience of following a game where all you need to do is launch the exe file and everything else takes care of itself.
(maybe)
AWS can be shit at times too. The problem is putting a POST request right in the middle of every action in the game. Great for ensuring someone has to be connected and authenticated for every little action. Not so great for the overall game play experience.But...he's got it hosted in Russia. Not using AWS. Which gives crappy performance for the rest of the world. Plus, his download server is flagged as porn, which makes filters reject connections. "Hey, let's limit our audience!"
Sure, it's a longstanding truism on network games that you do as much on the client as you can (security notwithstanding), and bundle up your communications to have fewer big packets instead of many little ones. Networks used to be so bad that a fix for bunches of small packets was added to TCP - seeAWS can be shit at times too. The problem is putting a POST request right in the middle of every action in the game. Great for ensuring someone has to be connected and authenticated for every little action. Not so great for the overall game play experience.
Edit: Another issue may be that he's also running his content downloads through this server, based on the server headers, through the same node.js application, which must also be doing wonders for game action latency.
Quite often latelyP.P.S.: We know about server issue and working on fixing it. We might have to change hosting.
Better late than never, he started to see that tormenting your paying patrons is not a good idea "again", hope he'll not make the same mistakes "again" (but I doubt that).Offline version of the game
We're not promising anything, but we're seriously concerned about ping issues and possibility of our server going down. We're thinking about moving all server logic into the client without changing the current structure too much.
Maybe we'll return to our old model, client will automatically download updates from our server, but you won't need an online connection to play.