bigpenniser

Well-Known Member
Aug 7, 2016
1,922
2,621
472
I tried that file and it didn't seem different than the one here. You're asked to sign in as a Patron or play as a guest. If you play as a guest, you definitely don't get all the content, and you can't save, so if you close and come back you start from the beginning (not that there's much content anyways).

I could be missing something, though...?
Waaaaaaaait, hold up, you cant save as a guest?

Nah fuck this game.
 

bobbo69

Forum Fanatic
Donor
Jun 18, 2017
4,207
8,522
768
If you ever get sex from his game, you'll never see the pussy penetration, that's the DS way, don't believe me? :p
 

kansasdude

Well-Known Member
Sep 13, 2017
1,552
1,235
376
Big picture
Jun 22 at 8:30am
There are many kinds of sandbox games, so today I want to tell you about our vision of the game's future, what we're trying to accomplish and why we're spending so much time on the game's engine.
Imagine a bunch of gameplay options: going to the beach with an NPC, going to a night club with an NPC or NPCs (let's say from 1 to 3 NPCs), spending time in a cafe, or at home, or at their house. Gameplay mechanics like sex with one or two NPCs, a phone, mini-games like strip-poker. Now imagine all those things working together. Here's an example:

Player decides to call Sophie and invite her to go shopping. Sophie says she's going to the beach and Kate can join her, if she wants to. After agreeing (if you feel like it), Kate and Sophie go to the beach and start tanning. Then there's a chance they will be approached by Mike (or Alice or Ruby or Andrew, etc.) and they all have a conversation in which Mike asks Sophie and Kate (or only one of them, depending on relationships levels) to go to the club in the evening. Kate can agree and if she doesn't miss it, she'll go to the club with Sophie and Mike. They dance, flirt, drink, etc. At some point Mike invites Sophie and Kate to his house (or only one of them. Or Sophie is the one who invites everyone). Everyone goes to Mike's house and spend more time together. Maybe they open with playing strip-poker. Eventually the situation evolves into a threesome. If Kate knows sexual preferences of her partners, she can use that information to make their nights even better. Maybe someone will be left unsatisfied, maybe everyone will have a really great time. Let's go with that one. Kate can stay at Mike's or she can go home. Next morning she might get a text from Sophie about great last night with a naked selfie and invitation to the cafe. Kate can meet her and it might lead to something. Or maybe not, and they'll just spend some time in a cafe.

The important part is, it is not one scripted event, it's a bunch of game mechanics interacting with each other. Different events, different NPCs, different relationship levels, different possibilities. Players have a say, NPCs have a say, many possible outcomes. We'll be adding many activities and tie them together. This means juggling and balancing many different things, but we hope the end result is going to be more than sum of its parts.

Of course, this is a lot of work and sounds very ambitious, but we're sure we can do it. We don't want to make a game with N hours of gameplay, which you only play through once and then never pick up again. We want to make a game where there's always something to try. It's going to take a lot of time to do, but it's gonna be worth it.
 
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rodneyeatme

Active Member
Jul 19, 2017
917
2,259
478
Big picture
Jun 22 at 8:30am
There are many kinds of sandbox games, so today I want to tell you about our vision of the game's future, what we're trying to accomplish and why we're spending so much time on the game's engine.
Imagine a bunch of gameplay options: going to the beach with an NPC, going to a night club with an NPC or NPCs (let's say from 1 to 3 NPCs), spending time in a cafe, or at home, or at their house. Gameplay mechanics like sex with one or two NPCs, a phone, mini-games like strip-poker. Now imagine all those things working together. Here's an example:

Player decides to call Sophie and invite her to go shopping. Sophie says she's going to the beach and Kate can join her, if she wants to. After agreeing (if you feel like it), Kate and Sophie go to the beach and start tanning. Then there's a chance they will be approached by Mike (or Alice or Ruby or Andrew, etc.) and they all have a conversation in which Mike asks Sophie and Kate (or only one of them, depending on relationships levels) to go to the club in the evening. Kate can agree and if she doesn't miss it, she'll go to the club with Sophie and Mike. They dance, flirt, drink, etc. At some point Mike invites Sophie and Kate to his house (or only one of them. Or Sophie is the one who invites everyone). Everyone goes to Mike's house and spend more time together. Maybe they open with playing strip-poker. Eventually the situation evolves into a threesome. If Kate knows sexual preferences of her partners, she can use that information to make their nights even better. Maybe someone will be left unsatisfied, maybe everyone will have a really great time. Let's go with that one. Kate can stay at Mike's or she can go home. Next morning she might get a text from Sophie about great last night with a naked selfie and invitation to the cafe. Kate can meet her and it might lead to something. Or maybe not, and they'll just spend some time in a cafe.

The important part is, it is not one scripted event, it's a bunch of game mechanics interacting with each other. Different events, different NPCs, different relationship levels, different possibilities. Players have a say, NPCs have a say, many possible outcomes. We'll be adding many activities and tie them together. This means juggling and balancing many different things, but we hope the end result is going to be more than sum of its parts.

Of course, this is a lot of work and sounds very ambitious, but we're sure we can do it. We don't want to make a game with N hours of gameplay, which you only play through once and then never pick up again. We want to make a game where there's always something to try. It's going to take a lot of time to do, but it's gonna be worth it.
Yes, I'm sure a porn game will have far more satisfying game mechanics than, "Hey cousin, want to go bowling?" every five minutes.
 

kansasdude

Well-Known Member
Sep 13, 2017
1,552
1,235
376
Yes, I'm sure a porn game will have far more satisfying game mechanics than, "Hey cousin, want to go bowling?" every five minutes.
Roman always calling Niko asking Hey cousin, want to go bowling? every few mins was annoying...I kept saying Shut up Roman
 

rodneyeatme

Active Member
Jul 19, 2017
917
2,259
478
Roman always calling Niko asking Hey cousin, want to go bowling? every few mins was annoying...I kept saying Shut up Roman
That's the point. Rockstar spent $100M making that game and it produced Roman the Nag. What is Dark Silver going to come up with for a rounding error's budget of that money?
 
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Silvialicius

Member
Feb 25, 2018
189
167
238
My question is simple I think...What I must do to progress in the game? Im stock and nothing happends. Help pls
 

langworthy1264

Newbie
Donor
Jun 16, 2017
18
6
141
That's the point. Rockstar spent $100M making that game and it produced Roman the Nag. What is Dark Silver going to come up with for a rounding error's budget of that money?
I like the original outline of the game. I was disappointed to find the orginal game was abandoned. The game had great potential. I am interesting to see where you go with your development as well. Not sure on your project plan, but as a project manger I would suggest to be sure to, "Begin with an END in mind." before you start. If you have a outline with your team, you can keep them in check. Project scope creep is what got the last guy. This will prevent cost (time) overruns as well as help keep your project team aligned. I wish you good luck in your project.
 

Javichu

Active Member
Jan 31, 2018
774
434
247
I'm really thinking that Dark Silver is gay because sex is freezing and do not have sense, this game is bored as kill your mother and none of sex
 

Andarilho

Member
Apr 11, 2017
422
1,594
378
Big picture
Jun 22 at 8:30am
There are many kinds of sandbox games, so today I want to tell you about our vision of the game's future, what we're trying to accomplish and why we're spending so much time on the game's engine.
Imagine a bunch of gameplay options: going to the beach with an NPC, going to a night club with an NPC or NPCs (let's say from 1 to 3 NPCs), spending time in a cafe, or at home, or at their house. Gameplay mechanics like sex with one or two NPCs, a phone, mini-games like strip-poker. Now imagine all those things working together. Here's an example:

Player decides to call Sophie and invite her to go shopping. Sophie says she's going to the beach and Kate can join her, if she wants to. After agreeing (if you feel like it), Kate and Sophie go to the beach and start tanning. Then there's a chance they will be approached by Mike (or Alice or Ruby or Andrew, etc.) and they all have a conversation in which Mike asks Sophie and Kate (or only one of them, depending on relationships levels) to go to the club in the evening. Kate can agree and if she doesn't miss it, she'll go to the club with Sophie and Mike. They dance, flirt, drink, etc. At some point Mike invites Sophie and Kate to his house (or only one of them. Or Sophie is the one who invites everyone). Everyone goes to Mike's house and spend more time together. Maybe they open with playing strip-poker. Eventually the situation evolves into a threesome. If Kate knows sexual preferences of her partners, she can use that information to make their nights even better. Maybe someone will be left unsatisfied, maybe everyone will have a really great time. Let's go with that one. Kate can stay at Mike's or she can go home. Next morning she might get a text from Sophie about great last night with a naked selfie and invitation to the cafe. Kate can meet her and it might lead to something. Or maybe not, and they'll just spend some time in a cafe.

The important part is, it is not one scripted event, it's a bunch of game mechanics interacting with each other. Different events, different NPCs, different relationship levels, different possibilities. Players have a say, NPCs have a say, many possible outcomes. We'll be adding many activities and tie them together. This means juggling and balancing many different things, but we hope the end result is going to be more than sum of its parts.

Of course, this is a lot of work and sounds very ambitious, but we're sure we can do it. We don't want to make a game with N hours of gameplay, which you only play through once and then never pick up again. We want to make a game where there's always something to try. It's going to take a lot of time to do, but it's gonna be worth it.
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fauxplayer

Engaged Member
Uploader
Donor
May 28, 2017
2,284
13,194
749
how can i save my progress?
Log in as a Patron. When you play as a guest you can't save.

It's been mentioned 100 times on this thread--this game isn't worth downloading and playing unless you're a paying Patron of DarkSilver. There is no interesting content for guests. Now that there seems to be some developing content for Patrons, we'll see if anyone tries to crack it, but it's still probably not worth the effort yet.
 

Jack-O

Active Member
Oct 20, 2016
892
1,338
422
My question is simple I think...What I must do to progress in the game? Im stock and nothing happends. Help pls
For you? Nothing. Like ... absolutely nothing! For patrons? The same! So don't worry about it and keep your money in your wallet. ;)
 
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