The game will be in real time 3D, like my latest 3D game, Lust Complex. Meaning when players create their own events in the game, they'll be able to select which animations to play during their events, sexual or not. They won't need to create the animations themselves. I'll be creating them and the players simply call them. Knowledge about Unity or Daz3D is not required at all. Due to how I plan the game to work with the many body shapes it will have, having 3rd party animations created by players might be way too complex unfortunately.
For the roguelite part, the replayability will be coming from the different scenarios. The backstory is that Lily got Anael under her wraps following the events of Glassix and is using her powers for experimentation. Her latest idea was to generate virtual cities and throw a random soul (the player) in it with specific objectives in order to generate karma for her, good or bad (still needs work but overall that's the idea plus hey, that's a porn game, do I really need to think more about it
).
This means that Lily will offer different kind of scenarios, created by me and the players.
For example, one scenario, the player could play as a doctor and simply needs to save a set number of lives. No H required here but the creator could add a loving wife with proper sex events to show the evolution of love or add events to make their life more complicated.
Another scenario could be to play as a student and require you to fuck your (step) mom to win the game, and so begins either a long courtship of being a good boy or use spells to make her fall.
And so on, we can create a large amount of different scenarios to extend replayability, created by me or the players. I'll work on a user friendly interface so players can add easily their ideas to the game without needing to know shit about coding or 3D.
When you complete a scenario, you get karma points depending on the actions you took during your playthrough. With those karma points, you unlock new spells for your next playthrough, making it easier and opening more options.
There will also be side objectives to boost karma points during scenarios. And of course, you are not forced to play the scenario as intended. If you wanna live your own life, so can you, like in Skyrim, you are not forced to do anything, objectives are just an incentive to gain more karma but you'll also get karma points for doing regular good or bad stuff during your playthrough.
What I'm aiming for in the end is a mix of Sim City (you'll have a city map with different buildings you'll be able to explore, with possibility to upgrade them like in Lust Complex, as well as furnish them), The Sims (you'll be able to live your life and see it evolve, get a girlfriend, get married, have kids, change jobs or get promotions, go on dates, cheat on your wife and so on) and Glassix (lots of events here and there, like daily life events which might lead to sex, be it during your job, at home or outside, toilet/night assault, sex in public places, 3some, 4some, get a harem, spells to corrupt girls and so on) to make a game which can be replayed many times and getting more content with the help of players, many of them having even better ideas than I do and just need the adequate tools to bring their creativity to life
A lot of work planned in the end