Great game, the gameplay is nice. But I crash everytime I reach max corruption.
Edit: hopefully the knowledge points still carry over, so I hope I am not missing anything
Also is it me or at every shrine, we just see the curse icon and not the description? opening the book and searching for the right picture is a bit tedious... The book only have the pictures when you click on it.
Ok I have finished the game a few times but I doubt I have unlocked everything (actually no idea, there's no information on missing skills, curses, monsters). The first run is rough: because I did not understand much of what is going on. My fault maybe for reading in diagonal the walls of texts. However the potential of this game is so fucking high compared to what I saw on others.
Some stuff that can be improved on an already fantastic alpha:
- the introduction to the gameplay can be a bit smoother: there's like many walls of text from the start. The introduction of corruption waves after a while for example was a better way to introduce mechanics. Let them sink in little by little and then use new game+ points to skip the beginning.
- it would be nice to have description of status effects: like the first time I saw an immune to shaken, wtf is shaken?
- the skills and desire prerequisite stuff are hard to get into. A tree is obviously not possible, but a simple click on a stat that gives information to related skills (if researched), and clicking on skills that show future (known researched) skills would be nice. For example, clicking on a curse would show the (researched) information: also prerequisite to x skill, disable y skill. But honestly looking at the amount of content, this is probably a massive work if not systemized (I suspect every description is currently handwritten). Right now the game is not hard enough to justify planning a lot, but before making decision making more important, information access needs to be better (let me be clear I am already impressed atm for an alpha).
- One idea on monster description, is a button to directly go to the wiki page to see which scenes you have unlocked or not. Help people encourage playing around.
- I didn't use autoplay for my first two runs, but it is the best feature when you have a repetitive pattern to try to unlock stuff rather than going deep, especially since unlockables require you to lose encounters on purpose (thus making your characters weaker on purpose). One of the options that would be nice for autoplay, is to stop when a character loses the well-rested status (or gain it). Or enable a "go rest when losing well-rested".
- I did not pay attention to the third page of new game+ options, only discovered them by accident. maybe put everything in a single page with categories, or make a tab system instead of turning pages: it's more intuitive this way.
- Where do you see favorability?
Kudos for the following:
- the small wiki that can be accessible anytime (even if it is not perfect, I had to go back to it to understand what the fuck is going on, and found plenty there!)
- the small monster/trap/scenes wiki that updates as we progress.
- the fact that there is an option to play every scene that you have not seen yet and skip the rest.
- the huge amount of content for an alpha (gameplay wise)
Some ideas maybe:
- disposable weaker recruitable non-story NPC (no gameover when they die). whether there's lewd options involving with them or not is not important, but mostly having this kind of bonus can also help in balancing harder difficulties.
- some unlockables on higher difficulties only (for example need X points of difficulty options). Help people trying to get strong rather than get weak, and also help balancing by introducing the game on a lower difficulty on purpose.
- maybe like slay the spire, a possibility to share deterministic seeds? The community is probably to small to make it worth it, but it can help with rerolling abuses for higher difficulties and also debugging to reproduce behaviours.
- understanding character progress on the current run: we can see on the wiki how to unlock events the first time, but once it is unlocked on the wiki, we have no way of knowing if we did it or not for the current run. Especially since those events allow easier manipulating and help gaining favors, and might be story related for some too.
- maybe some character specialization, like classes, that cannot be cumulated, and acquired mid-game, that requires some multiple runs and conditions to unlock. Maybe some exclusive class lewds just like with curses ( ͡° ͜ʖ ͡°)
- maybe have the main character be there at some point? A weaker guy that needs protection (but gives bonus, or should be there because of the story), with monsters that might be moving towards him. Maybe after a certain amount of floors, to have incremental mechanics rather than everything in one go.
- since this is a roguelite, how about having more parts of the story revealed as we rerun (like Fate Stay Night).
Honestly for an alpha the game is great already, the gameplay is so much better than many other games here (I guess this is normal when its not meant to be a quick fap). Looking forward to it.