Privitarium

Newbie
Oct 25, 2017
74
28
The game has so much potential for things that can be expanded on that it honestly kind of intimidates me.
So I think I said this before but I think you should try to keep the game smaller and tighter, at least to start. Finish your main throughline to the ending so you can feel done, and anything extra you add afterwards should feel more satisfying like you're exceeding expectations rather than like working on a big backlog just to meet expectations.

To me, it's a bit like adding more meat to a good body BUT leaving out the head - the very important cap on the experience without which the whole thing keeps nagging you with incompletion.

Like a romantic comedy that just keeps going, on and on, until the plot is forgotten and the material just starts to grate. Just finish it! THEN maybe give us some sappy epilogues or 4-koma extras of in-between bits or the scenes that didn't make the cut!
 

WellIGuess

Member
Jan 23, 2019
179
108
I was going to poke the dev with a reminder that it's Monday but he's probably in one of those cursed places of the world where it's still 12 pm on Sunday or something.
 

Rosen King

Engaged Member
May 29, 2019
2,203
1,702
I was going to poke the dev with a reminder that it's Monday but he's probably in one of those cursed places of the world where it's still 12 pm on Sunday or something.
Gotta wait for at least Tweet o'clock (which is five hours from the time of this post, 7:00 PM EST) before asking "where update?" Although it usually shows up a few hours before that, if there is another delay then the Tweet would probably answer that anyway.

Hmm... Poking my head into the Discord (after navigating the most absurd Captcha to date) suggests that there may or may not be a small delay (as of yesterday), but again, we'd get the answer to that from the Tweet in 5 hours anyway.
 

NRFB

Hi (。・ω・)ノ゙
Game Developer
Feb 14, 2020
308
675
The good news is that the writing is done (makes me feel a lot better).
The bad news is that after calming down I'm not all that confident in the lack of playtesting time I've had, so I'm going to take another day for that. I have no idea how the new stuff introduced actually feels in a normal play context and there's probably going to be bugs (although hopefully not too many).
Tomorrow, if nothing breaks HORRIBLY

With that said, if it still causes you stress and doubts, you'd still want to set up S.M.A.R.T. objectives for yourself and underpromise/overdeliver rather than announcing stuff that you aren't 100% sure you can deliver.
To be fair, I don't think I've ever been specific about what all was meant to go into the update, just the general idea of the content.

So I think I said this before but I think you should try to keep the game smaller and tighter, at least to start. Finish your main throughline to the ending so you can feel done, and anything extra you add afterwards should feel more satisfying like you're exceeding expectations rather than like working on a big backlog just to meet expectations.
This is probably correct and I probably jumped toward doing a content centric update (rather than normal gameplay centric) more due to trying to drum up enthusiasm with supporter poll stuff than due to it being the best plan at the time. There's still gameplay stuff that I should be touching on.
But hey, still figuring this whole thing out. Progress isn't always a straight line. Everything is still fine.

I was going to poke the dev with a reminder that it's Monday but he's probably in one of those cursed places of the world where it's still 12 pm on Sunday or something.
Just regular est

Hmm... Poking my head into the Discord (after navigating the most absurd Captcha to date) suggests that there may or may not be a small delay (as of yesterday), but again, we'd get the answer to that from the Tweet in 5 hours anyway.
1680554208429.png
My dude, you can just stick around and not talk if you don't want to. I'm not going to get mad.
 

Rosen King

Engaged Member
May 29, 2019
2,203
1,702
1680554208429.png

My dude, you can just stick around and not talk if you don't want to. I'm not going to get mad.
Oh what the fuck, it leaves ghosts there? Is there some way to remove those? They aren't even accounts, that's just me opening Discord as a "guest" in Incognito Mode! I didn't realize that every time I even open the damn thing it leaves a persistent fake account on the servers.

Anyway, thanks to my OCD I can't really stay in the server and *not* be obsessively checking up on every post that gets made, and then feeling the need to respond to everything (especially when it's something I disagree with), and... Yeah, it's just generally not healthy to put myself in more situations like that than I have to. I also don't like to add any porn channels to my actual account, even though that isn't made public to people in other channels (although that's totally an issue with Steam, where you can't hide porn games from your account page without hiding the entire page). But man, now I don't even feel safe poking my head in to see what's up, including with any other games I occassionally check up on. It's not that I want to stay hidden or something, I just can't stand the thought of clogging up the user list with BS like that. (Plus, what happens when I open Discord 10,000 times and there are no more RosenKing#XXXXs left?)

I guess those utterly absurd Captchas are there for a reason, though. Maybe the more dead accounts I leave on the server, the more it tries to deter me with nonsense like this:

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WellIGuess

Member
Jan 23, 2019
179
108
The good news is that the writing is done (makes me feel a lot better).
The bad news is that after calming down I'm not all that confident in the lack of playtesting time I've had, so I'm going to take another day for that. I have no idea how the new stuff introduced actually feels in a normal play context and there's probably going to be bugs (although hopefully not too many).
Tomorrow, if nothing breaks HORRIBLY


To be fair, I don't think I've ever been specific about what all was meant to go into the update, just the general idea of the content.


This is probably correct and I probably jumped toward doing a content centric update (rather than normal gameplay centric) more due to trying to drum up enthusiasm with supporter poll stuff than due to it being the best plan at the time. There's still gameplay stuff that I should be touching on.
But hey, still figuring this whole thing out. Progress isn't always a straight line. Everything is still fine.


Just regular est


View attachment 2518389
My dude, you can just stick around and not talk if you don't want to. I'm not going to get mad.
And that's in the US, so I stand by my statement. Cursed :p
 

FenrisWolfe

Member
Aug 11, 2017
162
52
I'm actually curious, do they actually get fucked by any of the monsters or traps, or is it just teasing?
 

Rosen King

Engaged Member
May 29, 2019
2,203
1,702
And it's update time!


...Still really dislike the moving pathfinding thing, and especially the oversized marker at the end. You can easily tell where the path ends at a glance without needing an extra marker. Doesn't look like there's an option to use the old version either...


Okay, how about letting the Breakfast spell be cast at dungeon time? I keep forgetting to cast it at that *one* specific time of day that it works, which is silly because the only reason it's limited to that time slot is for flavor (no pun intended). It's kind of ridiculous to have the entire spell be rendered useless for a reason like that. If you want to keep the flavor of the spell intact, you can just add a "toast in mouth" debuff to the knight for the first couple of turns in the dungeon.


Ah, there's our first bug. "Raine gained ." when I gave her the Combat Mantra. It's Null in the status screen as well.


Hmm... It seems every time I tell Elli to rest, she needs to be manually told to start exploring again. But just her. I'll keep an eye out for whatever might be causing this. Her only status effects are Grace, Patience (not an issue on Lucette), and Finish Line. She also has Dodgy, Paranoia (also on Lucette with no issue), and one of the new curses (blue). ...Yeah, it's consistently happening to her and nobody else. Probably either Finish Line or the curse. Edit: Okay, so this is an intentional effect of the curse. But nothing seems to reveal the curse except for the Witch, so that's still probably a bug. Even when it's at a higher level and gains the "when you lose Well Rested" effect, triggering that doesn't expose the curse. In fact, does it even trigger...? I've *definitely* lost Well Rested at times when it was above level 1.


Here's an awkward bug. If you try to prepare your spells but fall asleep shortly before dungeon time, but *also* trigger the "Lucette interrupts your spell prep" event, you don't get the "woken up to go to the dungeon" event. This means that time continues to pass beyond dungeon time, at least in the UI. Thankfully it doesn't seem to break anything, and the game still acts like it's dungeon time.


I think I mentioned this last time, but something caused the top-right pullout menu to be closed, requiring the button to open and close it to be pressed twice. I think this *might* have been caused by reaching the floor that adds curse waves.


Spelling and grammar errors in the Witch scene: "Having to negotiate the conversation between this her and the three knights..." Also at one point she says "Eschahnn" (which I had to double check whether that was incorrect).

...Yup, she actually broke the fourth wall with that line about tweets. ...Oh god, she keeps doing it. Is she gonna complain about the musky smell next?

Hold on, did the Witch just imply that she suffers from brain damage? Like, actual not-just-silliness mental disability? I always assumed her absurdity was a result of her brain working too well.


And there's no text for embracing the Anonymity Curse.


Alright, gotta take a break for now despite not reaching any major new content, but that's my bug reports/feedback/commentary so far. I had hoped to identify that blue curse to see if that's what was messing with Elli, but I guess that'll have to wait.
 
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grahegri

sake, birds, torrents
Donor
Feb 23, 2023
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Druid

Newbie
Dec 15, 2017
71
66
Another bug: Harboring doesn't seem to work. They ignore the stairs and go right to the normal safe room.
 

Rosen King

Engaged Member
May 29, 2019
2,203
1,702
Alright, I'm half asleep, but here's the rest of the bugs I encountered:


If you didn't catch my previous edit, there might be an issue with revealing the Sloth curse and/or having its secondary effect trigger when it's not revealed.


Typos: "Comfy purple cushoining".

Elli briefly called "Elly" in the Growth Vat conversation.

Raine is said to have "injected" some Growth Vat juice instead of "injested" "ingested".


"There was an error blah blah blah RE_ReferencePoltergeist_Grope.json. Please report to the developer."
 
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WellIGuess

Member
Jan 23, 2019
179
108
Alright, I'm half asleep, but here's the rest of the bugs I encountered:


If you didn't catch my previous edit, there might be an issue with revealing the Sloth curse and/or having its secondary effect trigger when it's not revealed.


Typos: "Comfy purple cushoining".

Elli briefly called "Elly" in the Growth Vat conversation.

Raine is said to have "injected" some Growth Vat juice instead of "injested".


"There was an error blah blah blah RE_ReferencePoltergeist_Grope.json. Please report to the developer."
It's "ingested", actually. Also I guess that answers my previous question.
 

Rosen King

Engaged Member
May 29, 2019
2,203
1,702
It's "ingested", actually. Also I guess that answers my previous question.
Derp. Like I said, I was half-asleep when posting that.

So, anyone seen the new monsters and traps yet?
I started seeing new traps around floor 6 or so, and somewhere around there is when a new story event triggered. It's mentioned in the patch notes on itch, but the new story content is triggered by having donated 75 corruption and/or 7.5 mana to the Witch (including previous runs if you carried it over) and having at least one knight with a high drive for Knowledge. One of the new monsters (and possibly one of the new traps, but I'm not sure) is exclusive to the special floor unlocked by that event, but the others started showing up prior to the special floor.

I've encountered all 7 by now, and while they mostly seem functional, there's one that might suffer from a spawning bug. One of the monsters is initially only spawned after dodging one of the traps, but the second encounter with one has text suggesting that it might not have been spawned the same way. But five floors after encountering my first one, I haven't encountered a single "wild" one, with the second one I fought having been spawned from the trap again. So maybe there's something up with the trigger, or maybe it's just RNG luck, or maybe I just made the wrong assumption.
 
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TankHunter678

Newbie
Mar 14, 2018
62
71
So the Harboring spell has broken, the characters simply will not rest on stairs. They run away to the safe room each time.
 

Lunistra

New Member
Dec 18, 2018
4
1
I've fought the spirit in the newer dungeon area and its grope scene brings up an error message.
 

WellIGuess

Member
Jan 23, 2019
179
108
Huh, I'd assumed the Poltergeist wasn't in this version since it has placeholders all over it.
 

NRFB

Hi (。・ω・)ノ゙
Game Developer
Feb 14, 2020
308
675
Ah, there's our first bug. "Raine gained ." when I gave her the Combat Mantra. It's Null in the status screen as well.
I had actually meant to rip out combat mantra entirely since I realized that I need to change some things about how mantras work in general, so whoops.

Edit: Okay, so this is an intentional effect of the curse. But nothing seems to reveal the curse except for the Witch, so that's still probably a bug. Even when it's at a higher level and gains the "when you lose Well Rested" effect, triggering that doesn't expose the curse. In fact, does it even trigger...? I've *definitely* lost Well Rested at times when it was above level 1.
Sloth's rank 0 effect not revealing it was intentional though it might not have been the right call since people will probably think there's something wrong when it happens.
I just went in and tested it and the other effects seem to be working as far as I can tell.

Here's an awkward bug. If you try to prepare your spells but fall asleep shortly before dungeon time, but *also* trigger the "Lucette interrupts your spell prep" event, you don't get the "woken up to go to the dungeon" event. This means that time continues to pass beyond dungeon time, at least in the UI. Thankfully it doesn't seem to break anything, and the game still acts like it's dungeon time.
I can see how this would happen, yeah.

I think I mentioned this last time, but something caused the top-right pullout menu to be closed, requiring the button to open and close it to be pressed twice. I think this *might* have been caused by reaching the floor that adds curse waves.
Yeah the cutscene playing causes the ui state in your save file and the actual state of the ui to be out of sync. It's probably an easy fix I just haven't done it.

Hold on, did the Witch just imply that she suffers from brain damage? Like, actual not-just-silliness mental disability? I always assumed her absurdity was a result of her brain working too well.
That doesn't sound like a thing she would say about her self.

And there's no text for embracing the Anonymity Curse.
So there isn't.

Another bug: Harboring doesn't seem to work. They ignore the stairs and go right to the normal safe room.
I'm sure it's something weird with the hard coded bits of the spell interacting with the ally AI that had to be touched to facilitate a couple of the new status effects + them trying to remember orders between statuses. Will figure it out.

Typos: "Comfy purple cushoining".
1680804857061.png
Dang.

"There was an error blah blah blah RE_ReferencePoltergeist_Grope.json. Please report to the developer."
Thought I got all of these. Hm.

I've encountered all 7 by now, and while they mostly seem functional, there's one that might suffer from a spawning bug. One of the monsters is initially only spawned after dodging one of the traps, but the second encounter with one has text suggesting that it might not have been spawned the same way. But five floors after encountering my first one, I haven't encountered a single "wild" one, with the second one I fought having been spawned from the trap again. So maybe there's something up with the trigger, or maybe it's just RNG luck, or maybe I just made the wrong assumption.
It should be set to be spawnable naturally after seeing the event that forces it to spawn at least once in a run. Doesn't mean that it WILL spawn naturally and it can also still be spawned by the initial event.

Huh, I'd assumed the Poltergeist wasn't in this version since it has placeholders all over it.
What, where?
 

PHNpaladine

New Member
Nov 12, 2019
2
35
Had a few crashes this update. I think its happening whenever someone reaches max corruption? that, im skipping through turns too fast, or some event im triggering is doing this.
 
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4.50 star(s) 26 Votes