And it's update time!
...Still really dislike the moving pathfinding thing, and especially the oversized marker at the end. You can easily tell where the path ends at a glance without needing an extra marker. Doesn't look like there's an option to use the old version either...
Okay, how about letting the Breakfast spell be cast at dungeon time? I keep forgetting to cast it at that *one* specific time of day that it works, which is silly because the only reason it's limited to that time slot is for flavor (no pun intended). It's kind of ridiculous to have the entire spell be rendered useless for a reason like that. If you want to keep the flavor of the spell intact, you can just add a "toast in mouth" debuff to the knight for the first couple of turns in the dungeon.
Ah, there's our first bug. "Raine gained ." when I gave her the Combat Mantra. It's Null in the status screen as well.
Hmm... It seems every time I tell Elli to rest, she needs to be manually told to start exploring again. But just her. I'll keep an eye out for whatever might be causing this. Her only status effects are Grace, Patience (not an issue on Lucette), and Finish Line. She also has Dodgy, Paranoia (also on Lucette with no issue), and one of the new curses (blue). ...Yeah, it's consistently happening to her and nobody else. Probably either Finish Line or the curse. Edit: Okay, so this is an intentional effect of the curse. But nothing seems to reveal the curse except for the Witch, so that's still probably a bug. Even when it's at a higher level and gains the "when you lose Well Rested" effect, triggering that doesn't expose the curse. In fact, does it even trigger...? I've *definitely* lost Well Rested at times when it was above level 1.
Here's an awkward bug. If you try to prepare your spells but fall asleep shortly before dungeon time, but *also* trigger the "Lucette interrupts your spell prep" event, you don't get the "woken up to go to the dungeon" event. This means that time continues to pass beyond dungeon time, at least in the UI. Thankfully it doesn't seem to break anything, and the game still acts like it's dungeon time.
I think I mentioned this last time, but something caused the top-right pullout menu to be closed, requiring the button to open and close it to be pressed twice. I think this *might* have been caused by reaching the floor that adds curse waves.
Spelling and grammar errors in the Witch scene: "Having to negotiate the conversation between this her and the three knights..." Also at one point she says "Eschahnn" (which I had to double check whether that was incorrect).
...Yup, she actually broke the fourth wall with that line about tweets. ...Oh god, she keeps doing it. Is she gonna complain about the musky smell next?
Hold on, did the Witch just imply that she suffers from brain damage? Like, actual not-just-silliness mental disability? I always assumed her absurdity was a result of her brain working too well.
And there's no text for embracing the Anonymity Curse.
Alright, gotta take a break for now despite not reaching any major new content, but that's my bug reports/feedback/commentary so far. I had hoped to identify that blue curse to see if that's what was messing with Elli, but I guess that'll have to wait.